feat(site): phase 17 - per-game module pages, /runicnpc/, and checkTerms over the built site
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PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22,
recorded as D75-D79 (count of record 79).

- D75: core marketing pages describe what a game module adds in core's
  words. "Game intelligence" became "What a game module adds"; each
  game's own list moved to src/data/games/ and renders only on the new
  /modules/uo/ and /modules/rust/. /modules/ is a card per game.
- The page-side capability check is per game (assertGameCoverage), the
  item phase 13 moved here.
- D76: the homepage keeps its game screenshot, labelled. screens.mjs
  entries may carry `game` (D67); Screenshot.astro and the app grid
  print the game's name and mark the figure data-game.
- D77: /app/ describes the Rust screens (released the same day).
- D78: /runicnpc/, the standalone page, is in the header and footer;
  the narrow header was re-measured so five links keep two rows.
- D79: checkTerms.mjs --built reads every built page's visible text
  after the build; game routes and data-game elements allow their
  game's words. Proven against ten plants. Still the twelfth check.
- Re-read fixes: /architecture/'s "two machines is also the maximum",
  Discord "guild" on /integrations/, and collection.mjs against what
  Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md
  regenerated; the Play answers are unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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2026-10-22 20:10:51 -05:00
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---
import Base from '../../layouts/Base.astro';
import PageHeader from '../../components/PageHeader.astro';
import GameFeatures from '../../components/GameFeatures.astro';
import Screenshot from '../../components/Screenshot.astro';
import platform from '../../data/platform.json';
import { features, screens } from '../../data/games/uo.mjs';
import { assertGameCoverage } from '../../data/games/index.mjs';
/**
* `/modules/uo/` — PLAN.md §16, phase 17.
*
* The Ultima Online module's own page, and so one of the few marketing pages that may use
* that game's words (D63; `GAME_ROUTES` in `checkTerms.mjs`). The feature list is
* `games/uo.mjs`, held to the module's declared capabilities by the call below, and the
* screenshots are the ones `/features/` showed until this phase — every one tagged with its
* game in `screens.mjs` (D67).
*
* Versions are read from `platform.json`, which `checkFacts.mjs` holds to the module's
* release, the installer's bundle and both halves of the bridge.
*/
assertGameCoverage('uo');
const uo = platform.games.uo;
const gitea = `${platform.gitea.base}/${platform.gitea.org}`;
const docs = `${gitea}/docs/src/branch/main`;
const pieces = [
{
role: 'The module',
name: uo.module.repo,
version: platform.releases['Module-uo'],
what: 'Every Ultima Online screen on the site, installed from Admin → Modules.',
},
{
role: 'The sidecar',
name: 'uo-link',
version: uo.bundle.sidecar,
what: 'Beside the shard, and the only part of the bridge that listens on a network.',
},
{
role: 'The bridge plugin',
name: uo.pluginRepo,
version: uo.bundle.overlay,
what: `An overlay compiled by ServUO at boot, on ServUO ${uo.bundle.servuoMin} or newer.`,
},
];
const title = 'The Ultima Online module';
const description =
'What the Ultima Online module adds to a Runic Gateway site: live shard status, the ' +
'player-vendor marketplace, the spawn atlas, guilds, houses and more, from a running ServUO shard.';
---
<Base title={title} description={description}>
<PageHeader eyebrow="Game module" title="Ultima Online">
<p>
The <code>uo</code> module turns a Runic Gateway site into an Ultima Online shard’s
site, fed live from a running ServUO shard. It was the first module, and the one the
seam was cut around: this support was extracted out of the site, and every URL it had
before the move it still has.
</p>
<p>
The shard side is installed with the installer as one bundle —
{' '}<strong>{uo.bundle.tag}</strong>, speaking protocol {uo.protocol} — and the site
side is a paste in the admin panel.
</p>
</PageHeader>
<section class="page section pieces" aria-labelledby="pieces-heading">
<h2 id="pieces-heading">The pieces</h2>
<ul class="pieces__list">
{
pieces.map((piece) => (
<li class="panel">
<p class="pieces__role">{piece.role}</p>
<p class="pieces__name">
<code>{piece.name}</code>
<span class="chip chip--version">{piece.version}</span>
</p>
<p class="pieces__what">{piece.what}</p>
</li>
))
}
</ul>
</section>
<GameFeatures
title="What it adds"
lede="Everything here is published from the live shard, and every public surface passes the visibility settings first — each one is the operator's to switch on."
items={features}
/>
<section class="page section shots" aria-label="Screenshots">
{screens.map((id) => <Screenshot id={id} />)}
</section>
<section class="page section next">
<h2>Setting it up</h2>
<p class="prose">
The documentation’s Ultima Online group starts from connecting a ServUO shard and ends
at the reference for every file the bridge reads.
</p>
<div class="next__links">
<a class="btn btn--primary" href="/docs/ultima-online/">The Ultima Online docs</a>
<a class="btn btn--ghost" href={`${docs}/modules/uo/README.md`} rel="noopener noreferrer">
The module in depth
</a>
<a class="btn btn--ghost" href="/modules/">All modules</a>
</div>
</section>
</Base>
<style>
.pieces h2,
.next h2 {
margin: 0 0 0.75rem;
font-size: clamp(1.5rem, 3vw, 1.95rem);
}
.pieces__list {
display: grid;
gap: 1rem;
margin: 1.25rem 0 0;
padding: 0;
list-style: none;
grid-template-columns: repeat(auto-fit, minmax(min(100%, 17rem), 1fr));
}
.pieces__role {
margin: 0;
color: var(--dim);
font-size: 0.78rem;
letter-spacing: 0.08em;
text-transform: uppercase;
}
.pieces__name {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.6rem;
margin: 0.5rem 0 0;
color: var(--gold);
}
.pieces__what {
margin: 0.6rem 0 0;
color: var(--muted);
font-size: 0.94rem;
}
.next p {
margin: 0;
color: var(--muted);
}
.next__links {
display: flex;
flex-wrap: wrap;
gap: 0.7rem;
margin-top: 1.5rem;
}
</style>