feat(screens): retake the Rust feed shots with weapon names

rust-feed (web) and app-rust-server (phone) showed the prefab names the
module printed before Module-Rust#60 ("with ak47u entity"). Both were
retaken from the Rust demo running that fix, after re-running
mockRustDemo.mjs so the feed's times are fresh. They now read "with
Assault Rifle", "with Thompson", "with MP5A4".

The phone shot was taken with the emulator in Pacific/Honolulu so that no
row crosses midnight and picks up a date; the timezone was restored
afterwards. The real Oxide rig has nobody on, so the server reads 0 of
40 online, and app-rust-server's alt now says "how many players are
online" rather than "six".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-23 02:06:19 -05:00
parent abf7dceb06
commit a918e9248e
3 changed files with 1 additions and 1 deletions

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@@ -349,7 +349,7 @@ export const screens = [
game: 'rust', game: 'rust',
route: '/rust/servers/rust-oxide', route: '/rust/servers/rust-oxide',
admin: false, admin: false,
alt: "The app's Rust server screen: the server's map, size, last and next wipe and six players online, tabs for the feed, leaderboard, online list, map and wipes, and the feed of kills, chat and players connecting.", alt: "The app's Rust server screen: the server's map, size, last and next wipe and how many players are online, tabs for the feed, leaderboard, online list, map and wipes, and the feed of kills with the weapon's name, chat and players connecting.",
caption: 'Each server in the app: the same feed as the site, with the same filters.', caption: 'Each server in the app: the same feed as the site, with the same filters.',
family: 'phone', family: 'phone',
}, },