feat(screens): phase 9 — real screenshots, from a real shard
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D4 asked for screenshots of the review stack rather than placeholders. Seventeen
of them: eleven of the site in a browser, six of the app on a phone, all from one
demo deployment wired to a running ServUO shard over a real sidecar, captured on
one day (D42).
The deployment is branded "Runic Gateway Demo" rather than a real community (D43),
and the captures sit beside the claims they support — the homepage, /features/, and
five of the administration pages phase 7 could describe but not show (D44).
The rig is committed rather than remembered (D45):
scripts/seedDemo.mjs content, by driving the site's own API — never SQL,
because a row the product could not have produced is
a screenshot of a product that does not exist
src/data/screens.mjs every capture: route, viewport, scroll, alt, caption
scripts/captureScreens.mjs npm run screens:capture
scripts/checkScreens.mjs the ninth check script, in CI
Shard-side dressing is servuo-plugins' scaffolding (D46), never deployed.
The rig found five things nothing else had. One is fixed upstream — a fresh
module-uo install pinned wire protocol 3 against a sidecar speaking 4, released as
v1.0.2, which this repo's own facts check then caught in platform.json. Four are
raised as product observations and worked around in the rig: a renamed guild
member never reaches the site, a guild deleted while the shard is down is a ghost
row forever, "Houses in danger" cannot show a house that was already collapsing,
and the app's news list prints raw ISO timestamps.
Players online reads 0. Logging a character in needs a UO client driven by hand,
and that is where this stopped — PLAN.md §10 says exactly why, and how to retake
the two frames that would change.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
44
src/components/home/WhatItLooksLike.astro
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44
src/components/home/WhatItLooksLike.astro
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---
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import Screenshot from '../Screenshot.astro';
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/**
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* The homepage's one screenshot. PLAN.md §13 phase 9, D4 / D44.
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*
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* -----------------------------------------------------------------------------------------
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* WHY ONE, AND WHY THIS ONE
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* -----------------------------------------------------------------------------------------
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* `DataPath` above it draws the claim — a private game server, a sidecar, a public site —
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* and a diagram of a data path is a promise that the data arrives. This is the page where
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* it arrives, captured from a deployment wired to a running shard, so the section directly
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* under the diagram is the diagram's evidence.
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*
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* A gallery here would compete with `Capabilities` further down, which is the part of the
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* homepage that enumerates. So: one figure, the signature screen, and the rest of the set
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* on `/features/` where each one sits beside the claim it supports.
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*/
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---
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<section class="page section looks">
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<p class="eyebrow">What it looks like</p>
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<h2>The other end of that diagram</h2>
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<p class="prose looks__lede">
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A demo deployment with a real shard behind it. The gold supply, the uptime and the online
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count are read from the game server over the bridge — none of it is typed in, and the page
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is honest about a quiet realm.
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</p>
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<Screenshot id="shard-status" />
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</section>
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<style>
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.looks h2 {
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margin: 0.35rem 0 0.75rem;
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font-size: clamp(1.6rem, 3.2vw, 2.1rem);
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}
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.looks__lede {
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margin: 0;
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max-width: 46rem;
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color: var(--muted);
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}
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</style>
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