feat(screens): phase 9 — real screenshots, from a real shard
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D4 asked for screenshots of the review stack rather than placeholders. Seventeen
of them: eleven of the site in a browser, six of the app on a phone, all from one
demo deployment wired to a running ServUO shard over a real sidecar, captured on
one day (D42).
The deployment is branded "Runic Gateway Demo" rather than a real community (D43),
and the captures sit beside the claims they support — the homepage, /features/, and
five of the administration pages phase 7 could describe but not show (D44).
The rig is committed rather than remembered (D45):
scripts/seedDemo.mjs content, by driving the site's own API — never SQL,
because a row the product could not have produced is
a screenshot of a product that does not exist
src/data/screens.mjs every capture: route, viewport, scroll, alt, caption
scripts/captureScreens.mjs npm run screens:capture
scripts/checkScreens.mjs the ninth check script, in CI
Shard-side dressing is servuo-plugins' scaffolding (D46), never deployed.
The rig found five things nothing else had. One is fixed upstream — a fresh
module-uo install pinned wire protocol 3 against a sidecar speaking 4, released as
v1.0.2, which this repo's own facts check then caught in platform.json. Four are
raised as product observations and worked around in the rig: a renamed guild
member never reaches the site, a guild deleted while the shard is down is a ghost
row forever, "Houses in danger" cannot show a house that was already collapsing,
and the app's news list prints raw ISO timestamps.
Players online reads 0. Logging a character in needs a UO client driven by hand,
and that is where this stopped — PLAN.md §10 says exactly why, and how to retake
the two frames that would change.
Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ description: Colours, fonts and corners from the Appearance screen; logo, hero a
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---
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import { Aside } from '@astrojs/starlight/components';
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import Screenshot from '../../../../components/Screenshot.astro';
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One prebuilt image runs as any community's site. Nothing about your identity is compiled
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in — it is a theme row in the database, three image files on a mount, and a few environment
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@@ -31,6 +32,8 @@ Two things the screen tells you that are easy to miss:
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- **The accent reaches the mobile app and the Discord bot**, both of which theme themselves
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from this site's public branding. Changing it here changes them.
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<Screenshot id="admin-appearance" />
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## Brand assets
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The same screen uploads three images, and each applies as soon as the upload finishes —
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@@ -4,10 +4,13 @@ description: The five states a module can be in, installing and upgrading, disab
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---
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import { Aside } from '@astrojs/starlight/components';
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import Screenshot from '../../../../components/Screenshot.astro';
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Installing your first module is [Getting started](/docs/getting-started/install-a-game-module/).
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This is what the screen means afterwards.
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<Screenshot id="admin-modules" />
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## The five states
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`installed → enabled → started`, with `disabled` and `startup_failed` as recoverable
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@@ -4,6 +4,7 @@ description: The module's shard screen — connection settings, what the status
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---
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import platform from '../../../../data/platform.json';
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import Screenshot from '../../../../components/Screenshot.astro';
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import { Aside } from '@astrojs/starlight/components';
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With the `uo` module installed, **Shard (uo-link)** appears in the admin sidebar at
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@@ -13,6 +14,8 @@ the controls that ride on it.
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Setting it up for the first time is
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[Connect a game server](/docs/getting-started/connect-a-game-server/).
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<Screenshot id="admin-shard" />
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## Connection
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Four fields, all four printed by the installer, plus the switch that turns the integration
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@@ -4,6 +4,7 @@ description: The four roles and what each one reaches, creating accounts, and in
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---
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import { Aside } from '@astrojs/starlight/components';
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import Screenshot from '../../../../components/Screenshot.astro';
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## The four roles
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@@ -24,6 +25,8 @@ Admin routes are re-validated against the database on **every request**, not jus
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Demoting an account takes effect at once — the open session does not keep its access until
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it expires.
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<Screenshot id="admin-users" />
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## Creating an account
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**Admin → Users → + Add user** creates one directly: username, password, role, and it is
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@@ -4,6 +4,7 @@ description: Signing in as the first admin, what the site does before anyone vis
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---
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import { Aside, Steps } from '@astrojs/starlight/components';
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import Screenshot from '../../../../components/Screenshot.astro';
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The site is up and nobody can see it yet. That is the intended state: a new deployment
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**starts in maintenance mode**, showing visitors a "coming soon" page while the admin panel
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@@ -33,6 +34,8 @@ minute, and see [Authentication](/docs/administration/authentication/) for what
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**Web Bot Activity** screen shows and how to lift a ban.
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</Aside>
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<Screenshot id="admin-dashboard" />
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## What is already there
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The first boot seeds a working site rather than an empty one:
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