feat(site): phase 18 - the Rust screenshots, web and app
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Nine captures tagged rust (D65): the server list, feed, leaderboard, live map, permissions and the RunicNPC profile editor on the web, and a server's feed, its map and the player's Rust account in the app, from an Android-app edge debug build. D80: every name in a capture is a role (admin, moderator, player...), from this phase on. D81: the Rust demo's players are mock data written by scripts/mockRustDemo.mjs; the server, its status, map, permission groups and RunicNPC sync state are the real Oxide test server's. The captions and /modules/rust/ and /app/ say which part is a demo cast. seedDemo.mjs gains --game rust (server row with a weekly wipe, public presence for the demo, two NPC profiles, a VIP group). captureScreens.mjs gains a click list per screen. The homepage shows the Rust live map beside the UO capture (D76); three Rust docs pages carry their screen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -39,9 +39,10 @@ const shots = screensOf('phone');
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<section class="page section shots">
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<h2>What it looks like</h2>
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<p class="prose shots__lede">
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Captured against a real deployment with real content, not mocked up. The app takes its
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colours, type and navigation from the site it is connected to, so these show one
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community's app rather than a neutral one.
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Captured from the app against two demo deployments: one with a real Ultima Online
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server behind it, and one with a real Rust server whose players are a demo cast. The
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app takes its colours, type and navigation from the site it is connected to, so these
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show one community's app rather than a neutral one.
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</p>
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<ul class="shots__grid">
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