56473d4d51c67889265aefbd80407665f3be4502
6 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 56473d4d51 |
feat(site): phase 17 - per-game module pages, /runicnpc/, and checkTerms over the built site
All checks were successful
PR checks / checks (pull_request) Successful in 2m37s
PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22, recorded as D75-D79 (count of record 79). - D75: core marketing pages describe what a game module adds in core's words. "Game intelligence" became "What a game module adds"; each game's own list moved to src/data/games/ and renders only on the new /modules/uo/ and /modules/rust/. /modules/ is a card per game. - The page-side capability check is per game (assertGameCoverage), the item phase 13 moved here. - D76: the homepage keeps its game screenshot, labelled. screens.mjs entries may carry `game` (D67); Screenshot.astro and the app grid print the game's name and mark the figure data-game. - D77: /app/ describes the Rust screens (released the same day). - D78: /runicnpc/, the standalone page, is in the header and footer; the narrow header was re-measured so five links keep two rows. - D79: checkTerms.mjs --built reads every built page's visible text after the build; game routes and data-game elements allow their game's words. Proven against ten plants. Still the twelfth check. - Re-read fixes: /architecture/'s "two machines is also the maximum", Discord "guild" on /integrations/, and collection.mjs against what Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md regenerated; the Play answers are unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
|||
| e71ff4acd4 |
feat(polish): phase 10 — search, accessibility, SEO and a real CSP
All checks were successful
PR checks / checks (pull_request) Successful in 9m36s
PLAN.md §13 phase 10, with four decisions of record — D47-D50, taking the count
to fifty. Three were straightforward; the CSP turned into the phase's real work,
because the thing meant to be a configuration flag was broken in a dependency and
broken silently.
D47 — search reaches the marketing pages, and the header gets a box.
Base.astro marks its <main> as a Pagefind body, so all ten join the index the
docs already query, and Search.astro opens it in a <dialog>. Nothing is fetched
until the dialog is opened (the bundle is 120 kB and these pages otherwise ship
almost no JavaScript). Pagefind titles a result from the first <h1>, and these
pages have editorial ones — "The app for a deployment you already use" — so the
index is given the page's short name instead. applyBrand.mjs now re-indexes after
a rewrite, closing a note phase 2 left for this phase.
D48 — the CSP is a real response header, sent by the container. Not a <meta>,
which ignores frame-ancestors, and not advice for someone's reverse proxy, which
puts the strictest promise in §6 outside what this repo tests. Three things
fought it, all the same shape — correct build, broken page, no error:
* Astro does not hash <script is:inline>, and Starlight ships six per docs
page, so the first build with CSP on had a strict header and a dead theme
switcher. The hashes are now generated into src/config/cspHashes.mjs and
checkCsp.mjs verifies every inline block against its own page's policy.
* Expressive Code writes ~3,700 inline style ATTRIBUTES, which cannot be
hashed, hence style-src-attr 'unsafe-inline' — scoped to that directive, so
script-src is untouched.
* @astrojs/node matched a request to a policy with pathname.includes(), a
substring test: /modules/ was served /docs/modules/building-a-module's
policy and rendered with its own stylesheet refused. scripts/serve.mjs keeps
the same _headers.json and matches by equality; test/headers.test.mjs starts
the server and reads the responses, because nothing that reads dist/ can see
this.
D49 — robots.txt allows everything and names the sitemap (there was no way to
find it: no robots.txt, and D9 rules out a search console). D50 — Organization
and SoftwareApplication, no ratings and no docs-wide Article markup.
checkA11y.mjs is the eleventh check: seven structural rules over all fifty pages,
verified by breaking each in turn. The walk at 390/768/1280 found no overflow
anywhere, the CSP violations above, a 17x17 consent checkbox (WCAG 2.2 SC 2.5.8
wants 24), and a skip link that moved the scroll but not the focus.
npm run verify is green: fourteen steps, both test suites, all eleven checks.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| 2d19ee4220 |
feat(marketing): phase 4 — the marketing pages
All checks were successful
PR checks / checks (pull_request) Successful in 9m9s
PLAN.md §13 phase 4: /features/, /architecture/, /modules/, /integrations/, and /community/ — plus the two scope items the phase table never assigned to anyone. Six decisions taken by the org lead before coding, recorded in PLAN.md §10 as D20-D25: - D20 /features/ is the homepage's list with a `detail` line, not a second list. One data file, two renderings, so they cannot disagree about what exists. - D21 /architecture/ draws reasons, not reference: three new inline SVGs, one per boundary. No endpoint tables, no config keys — those are phase 8's and stay canonical in docs/. - D22 The deliberate absences of §2 become one tagged data file, rendered on the three pages that promise them. - D23 Phase 4 absorbs /community/ (specified in §10 and §14 N3, linked from the header since phase 1, built by no phase) and checkLinks.mjs. - D24 `needsModule`: writing the Teams detail exposed a false claim phase 3 shipped. Teams are module-sourced only — teams.module_id is NOT NULL, there is no create route, sync is gated on providerModuleId() — so the Community group no longer says a bare core does all of it. - D25 The per-capability demo affordance brand.json had promised since phase 2 is a deep link, filled at boot from data-demo-path. checkLinks.mjs reads the built HTML rather than src/, because half these links are assembled from data files and template literals. Its PLANNED_ROUTES list is checked in both directions, so it cannot rot into a permanent exemption. applyBrand.mjs gained a pass that recomputes deep links from their immutable path, making it idempotent and reversible; checkBrand.mjs lifts that pattern out and runs it against the stock markup so the two cannot drift. Both proved against a real mount, in both directions. Fixes a cascade bug the checks could not see: [data-demo-url=''] and a scoped component class are both specificity 0,1,0, so .demo-link's `display` beat the hide rule and twelve links to a nonexistent demo rendered, each resolving to the current page. The rule is now !important. The four diagrams' shared SVG vocabulary moved to src/styles/diagram.css. Verified from a clean checkout: npm ci, all five checks, astro check (0 errors), production build, and a live browser pass at desktop and 390px. Co-Authored-By: Claude <noreply@anthropic.com> |
|||
| 556dee7355 |
feat(home): phase 3 — the homepage
All checks were successful
PR checks / checks (pull_request) Successful in 49s
Replaces phase 1's scaffold with the real homepage: hero, the data path as
inline SVG, the self-hosted argument, all five capability groups, and the
get-started CTA. Three decisions the org lead took first are recorded in
PLAN.md as D17-D19.
The data path is drawn generically and captioned specifically (D17): the nodes
say "your game server" and "sidecar", the sub-labels and caption name ServUO and
uo-link. The SVG is aria-hidden because the four numbered steps beside it carry
the same path in prose — one telling, not two.
The capability list is data with a check behind it (D18). Every Game-intelligence
item names the module-uo capability slug it comes from, and the build fails if
the page and platform.json disagree either way. That needed a fifteenth fact in
checkFacts.mjs: §12 named the capability list as an externally-sourced fact and
nothing re-read it, so the chain rested on someone remembering. It also found
that the site was omitting two of the module's eight capabilities — guilds and
city governors are now listed, in the page and in §10.
The hero leads with the emblem (D19), derived from whichever logo.png is in
force so one file still changes the hero, header, tab icon and app icon
together.
Also here, both found by standing the build up rather than by review:
- checkBrand.mjs now enforces the demo slot's markup contract. applyBrand.mjs
reveals the demo link by replacing an exact pair of empty attributes; an
attribute inserted between them produces a build where the mount sets a demo
URL, the boot log says nothing and the link never appears. Both halves are
checked and the literal is derived from the expression applyBrand.mjs uses,
so they cannot drift.
- The header nav overflowed at 390px — four links plus the lockup measured
433px against a 390px viewport, so every phone got a horizontally scrolling
page. Phase 1 left this to phase 3 expecting a disclosure control; it got a
wrap instead, because with four links there is nothing to disclose and a
hamburger costs state, script and duplicate markup.
Verified on a clean checkout of this commit: all four checks, astro check, a
production build, a live /brand/* smoke, and a demo URL mounted and reverted.
Co-Authored-By: Claude <noreply@anthropic.com>
|
|||
| fe4abe0ebf |
feat(brand): phase 2 — the branding pipeline
All checks were successful
PR checks / checks (pull_request) Successful in 9m9s
PLAN.md §7: swapping a logo or recolouring the site is a file copy and a container restart, never a rebuild. Phase 2 builds the mechanism and the checks that keep it true. GET /brand/* resolves every file against the mount first and the baked-in defaults second, per file, at stable unhashed URLs with an ETag and a five minute TTL. Nothing goes through Vite, which would fingerprint the names out of the mount's reach. An X-Brand-Source header says which step answered. Three decisions were taken with the org lead (recorded as D14-D16 in §7): D14 — one raster in, every size out. brand-default holds a single logo.png; the header mark at three pixel ratios, both install icons, the apple-touch icon, the favicons and a real multi-resolution favicon.ico are derived on request from whichever logo.png is in force, cached, and limited to an allowlist of sizes. Shipping fifteen precomputed files would have meant an operator producing fifteen to change a mark — and getting a new header with the old favicon. D15 — brand text is applied at boot. Pages are prerendered, so §7's promise about the site name, tagline and links could not hold at render time. npm start now runs scripts/applyBrand.mjs first, rewriting the built HTML from what it last applied to what the mount says. It rewrites from a record in dist/.brand-applied.json rather than from the defaults, because the naive version works exactly once and then silently ignores every later edit. An empty mount is a no-op; removing a mount restores the stock build byte for byte. Verified both ways, plus a second rename. D16 — the header shows the real emblem, replacing phase 1's placeholder glyph, so the site, the product and the Android launcher icon are one mark. It is raster art, so theme.css cannot recolour it; replacing logo.png is how the mark changes. Two defects found and fixed while proving it: The mounted theme.css did not win. Astro emits its own stylesheet after the head markup, so linking the operator's last was not enough and every override was silently a no-op. tokens.css now lives in @layer tokens and the mounted file is unlayered, which takes order out of the mechanism entirely. The documentation was a different site. Starlight builds its own head, so the docs linked a Starlight default /favicon.svg that does not exist here, carried no manifest or OG card, and never loaded the brand stylesheet — a mounted theme recoloured the marketing pages and left the docs stock. A Head override fixes it; half a rebrand looks like a product bug rather than a missed step. brand-default/wordmark.svg and og-image.png are generated by scripts/buildBrandAssets.mjs from the emblem and Cinzel's outlines and are committed, so CI needs neither the artwork nor a font. Type is converted to paths, because an SVG in an <img> can see neither the page's @font-face rules nor fontconfig — the same isolation that broke currentColor in phase 1. Its glyphs are drawn at the origin and translated: opentype.js emits NaN coordinates at a non-zero origin for some glyphs, and a path parser stops at the first malformed command, so the first lockup read "Runic Gate" and looked like a typo rather than a bug. scripts/checkBrand.mjs is the mechanism for the two failures that are otherwise silent: it puts every literal /brand/... URL in the source through the route's own classifier, so a size that is not on the allowlist fails the build instead of 404ing in a browser, and it rejects a brand string short enough that a blind replacement at boot could corrupt a page. Negative-tested three ways before being trusted. It runs in CI ahead of the type check. Co-Authored-By: Claude <noreply@anthropic.com> |
|||
| 66187dde5d |
feat(site): phase 1 — the foundation
Some checks failed
PR checks / checks (pull_request) Failing after 4m19s
Astro 7 with the Node adapter, Starlight mounted at /docs, the token file, both self-hosted typefaces, the layout shell, and the two build-time checks from §12. The palette's gold and cyan are sampled from runic-emblem.png rather than guessed, per §11: 494,059 opaque pixels binned by hue, each value annotated with its measured contrast against the ground, and restricted rather than brightened where a ratio fails. - checkTokens.mjs fails the build on any colour literal outside tokens.css, which is what keeps §7's "recolouring is a file copy" promise true. - checkFacts.mjs re-reads all 14 externally-sourced facts from their authorities over the Gitea API and fails on disagreement. It also enforces D13: no email address in the source outside brand-default/brand.json. - Both were negative-tested; neither has ever been allowed to pass by default. §6 asks for output:'server' with per-page prerender=true. Astro 7 expresses the same runtime shape as output:'static' with an adapter, opting individual routes out — so the default is static rather than accidentally server-rendered. Co-Authored-By: Claude <noreply@anthropic.com> |