The public demo (demo.runicgateway.com) is live, so the site's demo slot
can be switched on. Two decisions of record, PLAN.md §15:
- D82: /beta reads the demo's GET /api/v1/public/settings demo.logins on
the server, caches it for a minute, and lists the published sign-ins
with the next wipe. If the demo does not answer, /beta links to its
sign-in page instead. Gate two reads as in place.
- D83: a deep link into a game module's pages carries data-demo-game, and
applyBrand.mjs fills it only for games in the new mounted demoGames
list. The Rust features gain links into /rust and /rust/servers/demo.
UO's stay hidden on a Rust demo.
The public-demo not-built entry is removed, because its resolvedBy was met.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22,
recorded as D75-D79 (count of record 79).
- D75: core marketing pages describe what a game module adds in core's
words. "Game intelligence" became "What a game module adds"; each
game's own list moved to src/data/games/ and renders only on the new
/modules/uo/ and /modules/rust/. /modules/ is a card per game.
- The page-side capability check is per game (assertGameCoverage), the
item phase 13 moved here.
- D76: the homepage keeps its game screenshot, labelled. screens.mjs
entries may carry `game` (D67); Screenshot.astro and the app grid
print the game's name and mark the figure data-game.
- D77: /app/ describes the Rust screens (released the same day).
- D78: /runicnpc/, the standalone page, is in the header and footer;
the narrow header was re-measured so five links keep two rows.
- D79: checkTerms.mjs --built reads every built page's visible text
after the build; game routes and data-game elements allow their
game's words. Proven against ten plants. Still the twelfth check.
- Re-read fixes: /architecture/'s "two machines is also the maximum",
Discord "guild" on /integrations/, and collection.mjs against what
Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md
regenerated; the Play answers are unchanged).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY