The org lead signed a character into the shard by hand — the step automation
could not reach — so shard-status and app-shard were retaken. The shard page
now reads 1 player online in Britain, and the app's card agrees.
Two things worth noticing in the retake. Presence reaches the public page as
counts and regions rather than names, which is the visibility framework working
unprompted. And the guild board's online column did not move: it refreshes only
when a guild's signature changes, which is the stale-roster defect wearing a
different hat.
A sixth defect, visible in the shipped phone capture: the app interpolates a
count into a fixed plural and says "1 players online". Raised, not fixed —
it wants a plurals resource in the app.
Co-Authored-By: Claude <noreply@anthropic.com>
D4 asked for screenshots of the review stack rather than placeholders. Seventeen
of them: eleven of the site in a browser, six of the app on a phone, all from one
demo deployment wired to a running ServUO shard over a real sidecar, captured on
one day (D42).
The deployment is branded "Runic Gateway Demo" rather than a real community (D43),
and the captures sit beside the claims they support — the homepage, /features/, and
five of the administration pages phase 7 could describe but not show (D44).
The rig is committed rather than remembered (D45):
scripts/seedDemo.mjs content, by driving the site's own API — never SQL,
because a row the product could not have produced is
a screenshot of a product that does not exist
src/data/screens.mjs every capture: route, viewport, scroll, alt, caption
scripts/captureScreens.mjs npm run screens:capture
scripts/checkScreens.mjs the ninth check script, in CI
Shard-side dressing is servuo-plugins' scaffolding (D46), never deployed.
The rig found five things nothing else had. One is fixed upstream — a fresh
module-uo install pinned wire protocol 3 against a sidecar speaking 4, released as
v1.0.2, which this repo's own facts check then caught in platform.json. Four are
raised as product observations and worked around in the rig: a renamed guild
member never reaches the site, a guild deleted while the shard is down is a ghost
row forever, "Houses in danger" cannot show a house that was already collapsing,
and the app's news list prints raw ISO timestamps.
Players online reads 0. Logging a character in needs a UO client driven by hand,
and that is where this stopped — PLAN.md §10 says exactly why, and how to retake
the two frames that would change.
Co-Authored-By: Claude <noreply@anthropic.com>
PLAN.md §13 phase 4: /features/, /architecture/, /modules/, /integrations/, and
/community/ — plus the two scope items the phase table never assigned to anyone.
Six decisions taken by the org lead before coding, recorded in PLAN.md §10 as
D20-D25:
- D20 /features/ is the homepage's list with a `detail` line, not a second list.
One data file, two renderings, so they cannot disagree about what exists.
- D21 /architecture/ draws reasons, not reference: three new inline SVGs, one per
boundary. No endpoint tables, no config keys — those are phase 8's and stay
canonical in docs/.
- D22 The deliberate absences of §2 become one tagged data file, rendered on the
three pages that promise them.
- D23 Phase 4 absorbs /community/ (specified in §10 and §14 N3, linked from the
header since phase 1, built by no phase) and checkLinks.mjs.
- D24 `needsModule`: writing the Teams detail exposed a false claim phase 3
shipped. Teams are module-sourced only — teams.module_id is NOT NULL, there is
no create route, sync is gated on providerModuleId() — so the Community group
no longer says a bare core does all of it.
- D25 The per-capability demo affordance brand.json had promised since phase 2 is
a deep link, filled at boot from data-demo-path.
checkLinks.mjs reads the built HTML rather than src/, because half these links
are assembled from data files and template literals. Its PLANNED_ROUTES list is
checked in both directions, so it cannot rot into a permanent exemption.
applyBrand.mjs gained a pass that recomputes deep links from their immutable
path, making it idempotent and reversible; checkBrand.mjs lifts that pattern out
and runs it against the stock markup so the two cannot drift. Both proved
against a real mount, in both directions.
Fixes a cascade bug the checks could not see: [data-demo-url=''] and a scoped
component class are both specificity 0,1,0, so .demo-link's `display` beat the
hide rule and twelve links to a nonexistent demo rendered, each resolving to the
current page. The rule is now !important.
The four diagrams' shared SVG vocabulary moved to src/styles/diagram.css.
Verified from a clean checkout: npm ci, all five checks, astro check (0 errors),
production build, and a live browser pass at desktop and 390px.
Co-Authored-By: Claude <noreply@anthropic.com>
Replaces phase 1's scaffold with the real homepage: hero, the data path as
inline SVG, the self-hosted argument, all five capability groups, and the
get-started CTA. Three decisions the org lead took first are recorded in
PLAN.md as D17-D19.
The data path is drawn generically and captioned specifically (D17): the nodes
say "your game server" and "sidecar", the sub-labels and caption name ServUO and
uo-link. The SVG is aria-hidden because the four numbered steps beside it carry
the same path in prose — one telling, not two.
The capability list is data with a check behind it (D18). Every Game-intelligence
item names the module-uo capability slug it comes from, and the build fails if
the page and platform.json disagree either way. That needed a fifteenth fact in
checkFacts.mjs: §12 named the capability list as an externally-sourced fact and
nothing re-read it, so the chain rested on someone remembering. It also found
that the site was omitting two of the module's eight capabilities — guilds and
city governors are now listed, in the page and in §10.
The hero leads with the emblem (D19), derived from whichever logo.png is in
force so one file still changes the hero, header, tab icon and app icon
together.
Also here, both found by standing the build up rather than by review:
- checkBrand.mjs now enforces the demo slot's markup contract. applyBrand.mjs
reveals the demo link by replacing an exact pair of empty attributes; an
attribute inserted between them produces a build where the mount sets a demo
URL, the boot log says nothing and the link never appears. Both halves are
checked and the literal is derived from the expression applyBrand.mjs uses,
so they cannot drift.
- The header nav overflowed at 390px — four links plus the lockup measured
433px against a 390px viewport, so every phone got a horizontally scrolling
page. Phase 1 left this to phase 3 expecting a disclosure control; it got a
wrap instead, because with four links there is nothing to disclose and a
hamburger costs state, script and duplicate markup.
Verified on a clean checkout of this commit: all four checks, astro check, a
production build, a live /brand/* smoke, and a demo URL mounted and reverted.
Co-Authored-By: Claude <noreply@anthropic.com>