docs(site): the engagement system — cutover 7 of 7 (edgemain) #28

Merged
whitlocktech merged 17 commits from edge into main 2026-09-01 18:04:23 +00:00
18 changed files with 674 additions and 59 deletions

11
PLAN.md
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@@ -1622,6 +1622,17 @@ a mechanism rather than diligence:
replaceable by a file copy, and that promise survives exactly as long as nobody types the address
into a paragraph. Same argument as `checkTokens.mjs` and colour literals — the check is the
mechanism, diligence is not.
**All three network checks read a file through Gitea's `contents` endpoint, never `raw`**
`checkFacts.mjs`, `checkQuickstart.mjs`, `checkReference.mjs`. Phase 12b found the reason.
`raw` answers with `Cache-Control: public, max-age=21600`, so the CDN in front of Gitea keeps
a copy for six hours: on cutover day this check read `website`'s `version.js` from a fortnight
earlier and failed the site for saying Module API 1.9.0 when `main` said 1.6.0 — except that
`main` said 1.9.0, and nothing anyone could edit here would have made it pass. `contents`
answers `private, must-revalidate` and is not cached, at the cost of a base64 decode. Same
argument as `checkLinks.mjs` fetching nothing: a check that goes red on someone else's
infrastructure is a check people learn to ignore, and one that goes red on a stale copy is
worse — it is indistinguishable from the failure it exists to report.
- **`scripts/checkLinks.mjs`** — every internal link resolves; every outbound link into a
`RunicGateway` repo points at a branch path, not a commit permalink. **Built in phase 4** (D23),
and it reads `dist/client` rather than `src/`: half the links these pages carry are assembled from

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@@ -32,6 +32,7 @@ Where the console offers free text about security practices, two things are wort
| App info and performance | Other app data | No | No | Not collected by us. Stored on the device only. |
| Messages | Other in-app messages | No | No | Not collected by us. Declare the relay hop in the consoles free-text security section if it asks. |
| Messages | Other user-generated content | No | No | Not collected by us. |
| Messages | Other in-app messages | No | No | Not collected by us. Stored on the device only. |
| Device or other IDs | Device or other IDs | No | No | Not collected. |
## Each answer, and why it is the truthful one
@@ -83,12 +84,23 @@ Push is off until you enable it. When you do, the app mints a random, unguessabl
**Messages → Other user-generated content.** Not collected by us.
Forum posts, Team activity, character and shard information, notification preferences: all of it is a live read or write against the deployment. Nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with no content, which is a limitation and also an accurate description of where the data lives.
Forum posts, Team activity, character and shard information, notification preferences: all of it is a live read or write against the deployment. Apart from the notification snapshot described in the next entry, nothing is cached for offline use and nothing is duplicated anywhere else — the app with no signal is an app with almost no content, which is a limitation and also an accurate description of where the data lives.
- **Why that answer:** Content is written to the communitys own installation. We have no copy, no access and no way to obtain one.
- **Retention:** Held by the deployment, under its operators policy
- **Read from:** `PLAN.md §9 section 2`
### A snapshot of your notifications, so the inbox opens without a signal
**Messages → Other in-app messages.** Not collected by us. Stored on the device only.
The app keeps the most recent notifications it has already fetched — at most thirty, and only the first page — on the device, so opening the inbox shows you what you had rather than a spinner. It is a copy of what the deployment already sent you and it is refreshed from there; nothing is written here that was not read from your own account. It is scoped to the account that fetched it, so a second person signing in on the same phone is never shown the first ones messages.
- **Why that answer:** The snapshot is written on the phone from data the deployment had already delivered. It is not uploaded anywhere, and no server we operate is on either end of it.
- **Retention:** Until you sign out, or the thirty are pushed out by newer ones
- **In detail:** Signing out deletes the snapshot outright. It lives in the apps ordinary preference store rather than the encrypted one — sign-in tokens are the thing that store is for — which is worth stating plainly: on a device where someone has root, these are readable, and they are notification bodies rather than credentials.
- **Read from:** `core/inbox/DataStoreInboxCache.kt, data/repository/AuthRepository.kt`
### No analytics, no crash reporting, no advertising
**Device or other IDs → Device or other IDs.** Not collected.
@@ -116,4 +128,4 @@ Not part of the Data Safety form — that form is about the app — but a review
- **Your browsers user-agent string, truncated** — With the row; blanked on removal.
- **The web servers access log** — Short-term operational retention, then rotated away.
Last generated from data dated 2026-08-24. Regenerate with `npm run play:datasafety` after any change to what the app stores.
Last generated from data dated 2026-09-01. Regenerate with `npm run play:datasafety` after any change to what the app stores.

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@@ -60,8 +60,28 @@ async function api(pathname) {
return res;
}
const raw = async (repo, filePath, ref) =>
(await api(`${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`)).text();
/**
* A file's bytes, read through the `contents` endpoint rather than `raw`.
*
* `raw` answers with `Cache-Control: public, max-age=21600`, so the CDN in front of Gitea
* serves a copy for six hours and this check can read a blob most of a working day old.
* That is not theoretical: on the day of the engagement cutover it reported website's
* MODULE_API_VERSION as 1.6.0 -- the value from two weeks earlier -- and failed a site
* whose number was right. A check that goes red on stale data is a check people learn to
* ignore, which is the one failure mode this file exists to avoid.
*
* `contents` answers `private, must-revalidate`, which the CDN does not cache, so it is
* always the ref's current blob. The cost is a JSON parse and a base64 decode.
*/
async function raw(repo, filePath, ref) {
const meta = await json(`${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`);
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
const json = async (pathname) => (await api(pathname)).json();

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@@ -55,12 +55,18 @@ const checked = [];
const ok = (what) => checked.push(what);
const fail = (what, detail) => failures.push({ what, detail });
/** Same raw-file accessor checkFacts.mjs uses, and for the same reason. */
/** Same file accessor checkFacts.mjs uses, and for the same reason -- including the CDN one. */
async function raw(repo, filePath, ref) {
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`;
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
return res.text();
const meta = await res.json();
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
/**

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@@ -53,12 +53,18 @@ const checked = [];
const ok = (what) => checked.push(what);
const fail = (what, detail) => failures.push({ what, detail });
/** Same raw-file accessor checkFacts.mjs and checkQuickstart.mjs use. */
/** Same file accessor checkFacts.mjs and checkQuickstart.mjs use, CDN caveat included. */
async function raw(repo, filePath, ref = 'main') {
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/raw/${filePath}?ref=${encodeURIComponent(ref)}`;
const url = `${BASE}/api/v1/repos/${ORG}/${repo}/contents/${filePath}?ref=${encodeURIComponent(ref)}`;
const res = await fetch(url, { headers: { Authorization: `token ${TOKEN}` } });
if (!res.ok) throw new Error(`${res.status} ${res.statusText} for ${url}`);
return res.text();
const meta = await res.json();
if (meta.encoding !== 'base64' || typeof meta.content !== 'string') {
throw new Error(
`${repo}:${filePath}@${ref} did not come back as a base64 file (encoding ${meta.encoding}).`
);
}
return Buffer.from(meta.content, 'base64').toString('utf8');
}
/**

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@@ -38,6 +38,8 @@ export const docsSidebar = [
{ label: 'Teams', slug: 'docs/administration/teams' },
{ label: 'Moderation', slug: 'docs/administration/moderation' },
{ label: 'Notifications and email', slug: 'docs/administration/notifications-and-email' },
{ label: 'Engagement rules', slug: 'docs/administration/engagement-rules' },
{ label: 'Message templates', slug: 'docs/administration/message-templates' },
{ label: 'Managing modules', slug: 'docs/administration/managing-modules' },
{ label: 'The shard connection', slug: 'docs/administration/the-shard-connection' },
{ label: 'Maintenance and upgrades', slug: 'docs/administration/maintenance-and-upgrades' },
@@ -113,6 +115,8 @@ export const plannedSidebar = {
'Teams',
'Moderation',
'Notifications and email',
'Engagement rules',
'Message templates',
'Managing modules',
'The shard connection',
'Maintenance and upgrades',

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@@ -59,9 +59,10 @@ per-Team settings:
## Email
Configured on the same screen and covered in
[Notifications and email](/docs/administration/notifications-and-email/): it is Gmail over
OAuth2, it reuses the Google authentication client, and it must be set up on the
[Authentication](/docs/administration/authentication/) page first.
[Notifications and email](/docs/administration/notifications-and-email/): pick a mail
transport, enter its host, port and credentials, and send a test. It depends on nothing
else on the site — a relay is the recommended posture, a mailbox provider over SMTP the
simplest, and your own MTA needs no credentials at all.
<Aside type="note" title="Until email is connected, the contact form is a mailto: link">
That is a deliberate fallback rather than a failure — but it does mean the *Contact email*

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@@ -0,0 +1,175 @@
---
title: Engagement rules
description: Decide what your site mails and shows people — the rule editor, saved audiences, the trigger catalog and the send log that answers "did they actually get it".
---
import { Aside } from '@astrojs/starlight/components';
[Notifications and email](/docs/administration/notifications-and-email/) is about where a
message goes. [Message templates](/docs/administration/message-templates/) is about what it
says. This page is the part in between: **what makes one get sent at all.**
A **rule** is four decisions — *when* (a trigger), *to whom* (an audience), *by what*
(channels), and *how often* (timing). **Admin → Engagement → Rules.**
## Nothing sends until you turn it on
Every rule arrives switched **off**. That is true of the ones you make, and it is true of
the ones your modules ship with them: install a game module and you get a shelf of ready
rules, all dark, none of them mailing anybody. Turning one on is a deliberate, separate
act.
The same caution runs through the rest of the screen. Every rule carries a **hard ceiling
on sends per hour** — you cannot save one without a number — because the failure mode of an
automated mailer is not a wrong message, it is ten thousand of them at four in the morning.
<Aside type="caution" title="Upgrading? Your Team emails are here now">
Team notification email used to be its own pipeline. It is engagement rules now, and — like
every other seeded rule — those four rules arrive **disabled**. If your members were getting
Team mail before an upgrade, it stops until you turn them on. The admin dashboard says so
while it is true.
</Aside>
## What a rule is made of
**The trigger** is the event that fires it: a house falling into disrepair, a post being
published, a login failing. Pick it from what is registered — see
[the catalog](#the-trigger-catalog) below. A rule's trigger is **fixed once the rule
exists**: its cooldowns, its pending messages and its whole send history are about one
event, so changing it would silently be a different rule wearing the same name. Make a new
one instead.
**The audience** is who hears about it. Some are built in — the person the event is about,
everyone subscribed to it, staff. Others come from your modules and are named in their own
vocabulary. You can also point a rule at a **saved audience** you composed yourself; see
[Audiences](#audiences).
**The channels** are how it reaches them: on the site, by email, by push. A rule can name
more than one, and each channel picks its own template — the same event can be a sentence
in the inbox and a properly laid-out letter in the mail.
**The timing** is the part worth reading twice.
- A **delay** holds the message before it goes, so a situation that resolves itself never
produces a message at all.
- **Cancel on** names the events that call it back. A warning that a house is about to
collapse waits fifteen minutes and is cancelled outright if the owner turns up and
repairs it — nobody is told their house was in danger after it stopped being in danger.
- A **cooldown** is the "not again for a while" limit, counted **per person, per subject
and per channel**. Per subject, so a cooldown about one house says nothing about another.
Per channel, so "one a day about this house" means one email *and* one inbox item, which
is what an operator setting that limit means.
## Audiences
**Admin → Engagement → Audiences** is where you build a named set of people out of the ones
your modules declare — *members of this Team*, *the sitting governors* — and combine them:
all of these, any of these, none of these.
One rule governs the whole screen: **composition narrows and never widens.**
- The ceiling of a saved audience is **derived** from the tightest thing in it, never
chosen. That is true of "any of" too, where the intuitive answer — the widest of the two —
is the wrong one. A ceiling says what an expression is *allowed* to reach, not what it
happens to resolve to today.
- **"None of" is only offered inside an "all of" group.** Alone it would have to mean
"everybody except these", which is a broadcast built out of a short list, and it is not
offered anywhere it would mean that.
- Two audiences with no relationship between them — staff and "the person this is about",
say — have no honest combined ceiling, so the save is refused rather than guessing which
side to take.
Before you save a rule, the editor shows you a **reach preview**: a number, never a list of
names. It will also tell you when a number is a floor rather than an answer, and when an
audience resolves to nobody at all and why.
## The ceiling, and why a rule will not offer the audience you expected
Every trigger declares the **widest audience a rule may ever give it**. It is the security
boundary of the whole system, and it is set in code by whoever declared the event, not in
the admin panel. Staff-only events cannot be widened into public ones by anybody, including
you.
Seven values, and they are a **tree, not a ladder**:
| Ceiling | Who that is |
| --- | --- |
| `everyone` | Everyone, including signed-out visitors |
| `authenticated` | Any signed-in user |
| `subscribers` | Signed-in users subscribed to this event |
| `members` | Members of a module-declared list |
| `staff` | Staff only — admins, editors and moderators |
| `admin` | Administrators only |
| `owner` | Only the user the event is about |
<Aside type="note" title="Fewer people is not less exposure">
The tempting reading is a ladder — that a staff-only event could obviously also go to just
one person. It cannot, and the example is the whole argument: cheat detection is a
staff-only event, and "just one person" would be *the player it was detected on*. The
question a ceiling answers is never how many, it is **which**.
</Aside>
So `staff` does not permit `owner`, `members` does not permit `subscribers`, and the editor
simply does not offer you the audiences the trigger forbids. The one exception proves the
rule: `admin` sits under `staff`, because every administrator really is staff.
## The trigger catalog
**Admin → Engagement → Triggers** lists every event a rule can be built on, and it is
read-only on purpose — **there is no table behind it**. A trigger is declared in code, by
the site or by an installed module, so what you are looking at is whatever registered on
this boot. Uninstall a module and its triggers stop appearing; nothing was deleted.
Two things it shows that are invisible everywhere else:
- **The variables** each event carries, with an example of each. This is the list a template
is allowed to reference — when a message comes out with a hole in it, this is the screen
that says why.
- **The ceiling**, so when the rule editor offers you a narrower set of audiences than you
expected, you can see the number it is obeying.
### Dormant rules
A rule can be switched on and still be unable to fire — most often because the module that
declared its trigger, or the audience it points at, is no longer installed. Those are
badged **dormant** in the list, with the reason, because "this rule cannot fire" is a
different fact from "this rule is off" and you need both. The on/off switch keeps working
on a dormant rule, deliberately: a rule whose module has gone is exactly the rule you most
want to be able to stop.
## The send log
**Admin → Engagement → Send Log** answers one question: *did that person get that message,
and if not, why not?* Every attempt is a row — when, what fired it, which user, which
channel, and the result. Filter by result to go straight to what failed.
| Result | What it means |
| --- | --- |
| **Sent** | Handed to the channel successfully |
| **Failed** | The attempt errored — the reason is on the row, not hidden in a tooltip |
| **Not sent** | Suppressed before it was attempted: unsubscribed, unverified, or on the [suppression list](/docs/administration/troubleshooting/) |
| **Bounced** | The receiving server rejected it after the fact |
| **Marked as spam** | The recipient reported it |
Test sends from the template editor land here too, labelled as such, so you can confirm
your own test arrived before turning a rule on for real.
<Aside type="tip" title="Two things it will not show you, on purpose">
**The email address.** The log stores a one-way hash of it — enough to tie a bounce back to
a delivery, not enough to become a second address book.
**A name.** It holds the user id, and that is deliberate: joining the account list in would
quietly turn a delivery log into a staff-readable directory. Paste the id into Moderation,
which is where a person's record belongs.
</Aside>
## What a game module brings
A module declares its own triggers and its own audiences, in its own vocabulary, and it may
ship rules and message bodies to go with them. The Ultima Online module ships a large family
of them — houses falling to ruin, vendors running out of gold, a governor being seated, a
guild's fortunes — written in the voice of an in-world office rather than a system alert.
All of them arrive **disabled**, like every other seeded rule. Read the list in
**Admin → Engagement → Triggers**, turn on the ones your shard should send, and check the
send log the first time each one fires.

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@@ -0,0 +1,133 @@
---
title: Message templates
description: Edit what your site's email actually says — the block editor, the variable palette, the preview, test sends, and the send log that tells you whether a message arrived.
---
import { Aside } from '@astrojs/starlight/components';
Every message your site sends — password resets, invitations, notifications — is a
**template** you can edit. They ship working, so a fresh site mails correctly before you
open this screen at all. You come here when you want it to sound like your shard.
**Admin → Engagement → Templates.**
## What is in the list
Each row is one message. The ones marked **system** are the ones the site itself depends
on: the password reset, the invitation, the address-confirmation mail. You can edit every
word of those, but you cannot delete them — a site with no password-reset body is a site
where nobody can get back in.
The rest are the general-purpose bodies that rules send. Those you can delete, as long as
no rule is currently pointing at one.
<Aside type="tip" title="Your edits survive upgrades">
When you edit a shipped template, the site remembers that a person changed it. Later
versions may ship an improved default for the same message — and it will **not** be applied
over your words. You will see a note on the row telling you a newer default exists, and it
is up to you whether to look at it.
</Aside>
## Editing a message
The editor has the message on the left and a live preview on the right.
### The body is blocks, not HTML
You build a message out of pieces: a heading, a paragraph, a button, a divider, an image,
or an item list. Add one from the row of buttons, click it to edit it, and use the arrows
to move it. There is no HTML to write, which is deliberate — email HTML is a genuinely
horrible format, and the blocks already produce something that survives Outlook.
### Variables are chosen, never typed
Under most text fields is a row of small grey names: `siteName`, `resetUrl`, `title`. Those
are the **variables** this particular message is given when it is sent. Click one and it is
inserted as a token; the message that goes out has the real value in its place.
You cannot invent a variable. If you type one the message is not given — a typo, or a name
you remembered from a different message — the save is refused and the error names the
variable. That is on purpose: a variable that does not exist renders as *nothing*, so
without the check the mistake would be invisible until it reached somebody's inbox as a
sentence with a hole in it.
To see every variable a given event provides, with an example of each, look at
**Admin → Engagement → Triggers**.
### Both halves of the message
Every email goes out in two forms: the designed HTML one, and a plain-text one for clients
that will not show HTML. The plain-text half is generated from your blocks automatically,
and you can see it under the **Plain text** tab.
If the generated version is not good enough, write your own in **Plain-text part** at the
bottom of the editor. Whatever you write there replaces the generated text completely.
A published message must have *something* in its text part. If every block you used
contributes nothing to it — a message made only of dividers and images, say — the save is
refused.
### Draft and published
A **draft** is not what goes out. While a message is a draft, the site sends the shipped
default in its place, so you can leave something half-finished without breaking anything.
Switch it to **Published** when you want your version to be the one people receive.
## The preview
The preview is rendered by the server using the same code that renders the real message, so
what you see is what will arrive — not an approximation drawn by the browser.
It fills the variables in with example values, so you never need to trigger a real event to
see what a message looks like.
Three controls are worth knowing:
- **Desktop / Mobile** — the same body at a reading-pane width and a phone width.
- **Dark mode** — an approximation of what mail clients that invert light messages will do
to yours. Worth a glance: a design that relies on a light background can come out as
dark-on-dark for a large minority of readers.
- **Plain text** — the other half of the message, as described above.
## Sending yourself a test
The **Send a test** box sends the message to any address you type, through whatever mail
transport the site is configured with (**Admin → Settings → Email delivery** — see
[Notifications and email](/docs/administration/notifications-and-email/)).
It sends **what is on screen**, saved or not. That is the point of it: try a wording, send
it to yourself, look at it in a real inbox, and only then decide whether to save.
Test sends are recorded in the send log like any other message, including when they fail.
## Making a new template
You do not start from a blank page. Pick a message that is close to what you want, press
**Duplicate**, and give the copy a key.
The **key** is how a rule refers to the template — `notify.house-idoc`, say. Lowercase
letters, digits, dots and dashes, and it cannot be changed later, so pick one that will
still make sense in a year.
The copy always starts as a draft. Once you are happy with it, publish it and point a rule
at it in **Admin → Engagement → Rules**.
<Aside type="caution" title="A template a rule is using cannot be deleted">
If you try, the site tells you which rules are still pointing at it. Repoint or delete
those first. The alternative — letting the delete through — would leave a rule that quietly
stops producing mail, and nothing on screen would say why.
</Aside>
## Did it arrive?
**Admin → Engagement → Send Log** lists every message the site tried to deliver, newest
first, successes and failures alike. When mail is not arriving, this is the screen that
tells you whether the site tried and the relay refused, or whether it never tried at all.
Failures carry the reason the mail server gave, which is usually the actual answer — a
rejected sender address, a bad password, a relay that will not accept your domain.
The log does not store anybody's email address. It keeps a one-way fingerprint instead, so
that a bounce can be matched back to a delivery without the log itself becoming a second
copy of your members' addresses. The rest of that screen — and the rules that decide a
message is sent at all — is [Engagement rules](/docs/administration/engagement-rules/).

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@@ -1,6 +1,6 @@
---
title: Notifications and email
description: Email over Gmail OAuth2, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
description: Email over SMTP, the announcement pipeline and its legs, the Discord bot, and opt-in push to the mobile app.
---
import { Aside } from '@astrojs/starlight/components';
@@ -9,21 +9,67 @@ Four separate delivery paths, each optional, each off until you configure it. A
configures none of them still works — it just never reaches anyone who is not looking at
it.
This page is about the paths themselves. What decides that a particular message gets sent
down one of them is a rule — see [Engagement rules](/docs/administration/engagement-rules/).
## Email
**Admin → Settings → Email delivery.** The site sends contact-form messages (and test
messages) through **Gmail over OAuth2**, delivered to the *Contact email* setting.
**Admin → Settings → Email delivery.** The site sends contact-form messages, invitations,
password resets, team notifications and test messages through **SMTP**. Contact-form mail
goes to the *Contact email* setting.
It reuses the **Google authentication client**, so the order is fixed: configure Google on
the [Authentication](/docs/administration/authentication/) page first, then press **Connect
Gmail** here. Until then the panel reads *Unconfigured* and says exactly that.
You pick a mail transport and fill in the fields it asks for. There is no consent flow and
no redirect to bounce through — it is a form, and the credentials go straight into the
database encrypted at rest, write-only: the panel will tell you a password is *set*, and
will never show it to you again.
The refresh token it stores is encrypted at rest like every other secret.
### Three ways to point it somewhere
<Aside type="note" title="There is no SMTP option">
Gmail over OAuth2 is the only supported delivery path today. Until it is connected, the
contact form falls back to a `mailto:` link to the contact address — which works, and puts
the message in the visitor's own mail client rather than in your logs.
Any SMTP server works. Which one you should use depends on how much mail you expect to send.
**A relay — the recommended one.** Mailgun, SES, Postmark or equivalent: their host, port
`587`, *Implicit TLS* **off**, and your API key as the password. Deliverability is the hard
part of sending mail — reputation, DKIM, bounce handling — and this is the option where
somebody else owns it. Use this for anything with real volume.
**A mailbox provider over SMTP — the simplest.** For example `smtp.gmail.com`, port `587`,
*Implicit TLS* **off**, your address as the username, and an
[app password](https://support.google.com/accounts/answer/185833) — not your account
password, and it requires 2-Step Verification to be on. Fine for a small site; subject to
the provider's daily send caps.
**Your own MTA.** If you already run mail on the same host: its address, port `25`,
*Implicit TLS* **off**, username and password blank. The site treats a username with no
password as incomplete, since that authenticates as nobody.
<Aside type="caution" title="The two fields that cause most failures">
**Implicit TLS** belongs *on* only for port **465**. On port `587` leave it **off** — the
connection still upgrades to TLS, using STARTTLS. Port 587 with it on does not report an
error; it hangs.
**Send from** must be an address the account is allowed to send as. Unlike a username, this
is not verified when you save it — a server that refuses your sender rejects the mail for
SPF/DMARC reasons that look like nothing at all from the outside. **Send test** is what
proves it, and it names this specifically when it happens.
</Aside>
Until a transport is configured, the contact form falls back to a `mailto:` link to the
contact address — which works, and puts the message in the visitor's own mail client rather
than in your logs. Invitations surface a copyable accept link instead, and password resets
still answer normally.
<Aside type="note" title="Upgrading from the Gmail connect flow">
Earlier versions authorised a mailbox with a **Connect Gmail** consent flow that borrowed
the Google authentication client. That flow has been removed.
If your site used it, mail **stops** on upgrade until you enter SMTP credentials — and
nothing errors when it does, because every sender degrades politely. The admin dashboard
warns you while it is true. `smtp.gmail.com` port 587 with an app password is the shortest
route back.
Single sign-on is unaffected: the Google provider exists for SSO in its own right, and email
merely borrowed its credentials. Removing the borrow also removes a trap — rotating the SSO
secret used to break outbound mail silently.
</Aside>
## Announcements
@@ -75,14 +121,45 @@ Two properties matter for what you have to trust:
Without `NTFY_PUBLIC_URL` / `NTFY_ALLOWED_ORIGINS`, the app simply shows push as
unavailable for your instance — nothing breaks.
A tickle raised by an engagement rule carries a pointer to the matching item in the
[on-site inbox](#on-site-notifications) where there is one, so the app opens on the thing
that happened rather than on a list. It is still only a pointer: the content is fetched, not
delivered.
## On-site notifications
The third way to reach somebody, and the only one that needs no relay, no mailbox and no
app: an item in their **notification inbox** on the site itself. A bell in the header
carries the unread count; the list lives at **Account → Notifications**.
Two things are worth knowing before you enable a rule that uses it:
- **It is the one channel that is on by default.** Push and email are opt-in — both reach
somebody somewhere else, so both have to be asked for. An inbox item is a row on a page
the person chose to open, so it is opt-*out*: they switch it off per notification under
Account → Notifications → Settings.
- **The body is plain text, always.** The in-app template renders through the same block
editor as your mail, but only the text of each block is stored, so nothing an operator
writes can become markup on somebody else's page. Links are site-relative or dropped.
Old, read items are pruned nightly (90 days by default). **Unread items are never pruned** —
an inbox that quietly deleted things nobody had seen would make the unread badge meaningless.
## Who receives what
The per-person side of this lives in the player portal, not the admin panel: each member
chooses which Team and forum notifications they want, and how. Two defaults are worth
knowing because they are not symmetrical:
The per-person side of this lives in the player portal, not the admin panel: **Account →
Notifications → Settings** is a grid of every notification against every channel, and each
member sets their own. The defaults are not symmetrical, and the asymmetry is deliberate:
- **Push is opt-out** once a device is registered.
- **Email is opt-in.**
- **Push is opt-in.**
- **On the site is opt-out** — see above.
- **Muting a Team silences all three for that Team**, whatever the grid says, without
touching any of their other Teams.
The operator's side of the same question — which events exist, and how wide an audience each
one may ever be given — is [Engagement rules](/docs/administration/engagement-rules/). When
a message went nowhere and you want to know why, the send log there is the screen that says.
<Aside type="caution" title="Nothing here retries">
The announcement dispatcher sends once, and the Team notification bridge states plainly that

View File

@@ -48,6 +48,52 @@ Two rules are structural rather than settings:
about a leader has to reach someone above them. See
[Moderation](/docs/administration/moderation/).
## Team notification emails
**Team emails are sent by the engagement rules, and they arrive switched off.**
Someone posting in a Team forum used to send mail with no configuration at all. It now goes
through the same engine as everything else the site sends: the forum post raises an event,
an **engagement rule** decides who is told and through which message template, and the
outbox delivers it. Push notifications to the app and the Discord bridge below are
unaffected — only the email moved.
The practical consequence on an existing site: **nobody gets Team email until you turn a
rule on.** Open **Admin → Engagement → Rules**. Four rules are waiting there, one per Team
event, all switched off, and the screen says so at the top for as long as they all are.
Switch on the ones your site wants.
| Rule | Sends when |
|---|---|
| **Team forum posts** | someone posts a new thread or reply |
| **Team announcements** | a leader posts an announcement |
| **Team — new member** | someone joins, at most once an hour per person |
| **Team — leadership change** | a new leader is named, at most once an hour per person |
The first two are the ones most sites want. The last two describe things that already show
up on the Team's activity feed and arrive from a sweep rather than from a person doing
something — which is why they ship off and with a cooldown.
<Aside type="note" title="Members still control their own mail">
A rule decides whether the site sends at all. Each member still chooses, per Team, between
no email, one message per post, and a daily digest — on their own notifications screen or
through the unsubscribe link in any Team email. Turning a rule on does not sign anybody up.
</Aside>
**Digests are re-read at the moment they are sent**, not assembled as posts arrive. A site
that was down for two days sends one digest rather than two days of backlog, a post a
moderator hid is not in it, and somebody who lost access to a forum between the post and the
send does not receive it.
**Unsubscribe links keep working.** A link in mail sent before this change still does what
it says. What changed is that it is now precise: it stops the emails it came with and leaves
that Team's push notifications alone, where before it silenced both.
You can change what any of these messages say — see
[Message templates](/docs/administration/message-templates/) — decide which of them are sent
at all under [Engagement rules](/docs/administration/engagement-rules/), and see who was
actually sent what in **Admin → Engagement → Send log**.
## The Discord bridges
Two integrations, both optional, both configured from **Admin → Teams**.

View File

@@ -97,14 +97,71 @@ a Team. See [Teams](/docs/administration/teams/).
## Email and announcements never arrive
- **The contact form opens a mail client.** Email delivery is not connected; that is the
documented fallback. Connect Gmail in **Settings → Email delivery** — after configuring
the Google provider, which it reuses.
- **The contact form opens a mail client.** Email delivery is not configured; that is the
documented fallback. Enter SMTP credentials in **Settings → Email delivery**. If this site
used to send mail and stopped, the Gmail connect flow was removed — the admin dashboard
says so, and [Notifications and email](/docs/administration/notifications-and-email/) has
the migration.
- **Mail is configured but nothing arrives, and there is no error.** Two usual causes, both
invisible without a test send. *Implicit TLS* left on for port 587 hangs rather than
failing; and a **Send from** address the server will not let you send as is rejected for
SPF/DMARC reasons. Press **Send test** — its failure message names both cases.
- **Email was working and the toggle is still on.** *Enable email sending* now gates every
message, not just some of them. If it is off, nothing is sent, including the contact
form.
- **A published post announced nothing.** The Discord bot is a separate container. If the
Discord Bot screen says *bot unreachable*, it is not running.
- **A missed announcement does not come back.** Nothing retries; the post itself is still
on the site.
## Nothing is sent for one particular event
Mail works, other notifications arrive, but this one thing never produces anything. The
answer is almost always in **Engagement → Rules**, and it is one of four:
- **The rule is off.** Every rule ships disabled, including the ones your modules bring
with them, so "installed" is not "on".
- **The rule is badged *dormant*.** It is switched on but cannot fire — usually because the
module that declared its trigger, or the audience it points at, is no longer installed.
- **It fired and was held back by its own cooldown**, which is per person, per subject and
per channel. The Send Log shows nothing for a message that was never queued.
- **The audience resolves to nobody.** The rule editor's reach preview is the fastest way
to find that out — it will tell you the count is zero and why.
[Engagement rules](/docs/administration/engagement-rules/) walks through all four.
## One person stopped receiving email
Everyone else is getting mail, so the transport is fine. Check
**Engagement → Suppressions**, then **Engagement → Send Log**.
- **They are on the suppression list.** The site stops mailing an address once the
receiving server says the mailbox does not exist. Addresses are stored one way and
shown masked (`d***@example.com`), so search by their domain to find the row. If they
have since fixed their mailbox, press **Lift a suppression** and type the full
address — the screen genuinely does not have it, which is why you are asked.
- **Suppression only affects engagement rules.** Password resets, invites and address
verification still go out to a suppressed address, because those are things the person
asked for themselves. So "they can reset their password but get no notifications" is
the expected shape of this problem, not a contradiction.
- **The Send Log says *Not sent*.** That is a suppression: nothing was sent to the mail
server at all. *Bounced* means it was sent and the mailbox does not exist. *Failed*
means the relay refused it for some other reason — that one is about your
configuration, not about them.
- **The Send Log has no row for them at all.** They were excluded before anything was
queued. Either they have not opted in on **Notifications** for that stream, or
*Require a verified email address* is on in **Settings** and they have not confirmed
theirs. The rule editor's audience preview shows how many people each of those removes.
## Everyone stopped receiving email at once
Do **not** start clearing the suppression list — it is almost certainly not the cause.
A whole-deployment stop is a transport problem: an expired password, a relay that has
started refusing you, or *Enable email sending* switched off. The Send Log will show
*Failed* rather than *Bounced* or *Not sent*, and **Settings → Email delivery** shows the
last error. A wrong password never suppresses anybody; only the receiving server saying a
specific mailbox does not exist does that.
## Uploads and modules fail with permission errors
Docker created a bind-mount source that the container user cannot write — usually because

View File

@@ -4,12 +4,13 @@ description: One number, declared in three repositories, that decides whether a
---
import { Aside } from '@astrojs/starlight/components';
import platform from '../../../../data/platform.json';
The loopback wire protocol between the game plugin and the sidecar is a **versioned
compatibility contract**, not a build dependency. Nothing compiles the three sides together,
so the number is what stops a mismatch from being discovered as corrupted data.
The current protocol is **4**.
The current protocol is **{platform.protocol}**.
## Three declaration sites
@@ -17,8 +18,8 @@ The same number is written down in three places, and they must move together.
| Where | What declares it |
|---|---|
| `link/sidecar/src/main.rs` | `pub const PROTOCOL_VERSION: u32 = 4` — what the sidecar speaks |
| `servuo-plugins/overlay.toml` | `protocol = 4` — what the plugin overlay speaks |
| `link/sidecar/src/main.rs` | `PROTOCOL_VERSION`, currently {platform.protocol} — what the sidecar speaks |
| `servuo-plugins/overlay.toml` | `protocol`, currently {platform.protocol} — what the plugin overlay speaks |
| The bundle manifest | Copied from `overlay.toml` by CI, so a released pair carries its own claim |
<Aside type="caution" title="Bump the overlay in the same PR as the emitters">
@@ -44,19 +45,19 @@ allowed to be chosen independently.
## What a bump obliges
Changing a message shape means editing every side plus the specification. A protocol-4
change touched:
Changing a message shape means editing every side plus the specification. The most recent
bump touched:
| Repository | What had to change |
|---|---|
| `servuo-plugins` | The emitters, the config keys, and `overlay.toml` |
| `link` | `PROTOCOL_VERSION`, a store migration, and the projections |
| `link` | `PROTOCOL_VERSION`, and the projections |
| `module-uo` | The tables, the ingest, and the kind-to-feature map |
| `docs` | The protocol document and the integration guide |
Note `link`'s entry: **a protocol bump can require a store migration**, because the sidecar
persists what it forwards. That is not automatic, and version 4 was the first bump that
needed one.
**A protocol bump can also require a store migration**, because the sidecar persists what it
forwards. That is not automatic version 4 needed one and version 5 did not, because
version 5 only widened frames the store already keeps whole.
## This is not the module API version
@@ -92,8 +93,10 @@ What is worth inheriting is the **shape**:
## Canonical documents
[`link/v5.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v5.md)
is the current protocol's record, including its cross-repository obligations, and
[`link/v4.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v4.md)
is the protocol-4 record, including its cross-repository obligations;
the one before it;
[`link/PLAN.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§7 is the wire protocol, and
[`link/INTEGRATION.md`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/INTEGRATION.md)

View File

@@ -114,9 +114,10 @@ lifecycle](/docs/modules/module-lifecycle/#failure-is-contained-by-construction)
### Secrets are encrypted at rest
OAuth client secrets, the sidecar token and the Gmail refresh token are AES-256-GCM
encrypted, keyed by `SECRET_ENC_KEY`. **The sidecar token is write-only in the API** — it is
never returned to any client.
OAuth client secrets, the sidecar token, the Discord bot token and the mail transport's
credentials are AES-256-GCM encrypted, keyed by `SECRET_ENC_KEY`. **The sidecar token and the
mail credentials are write-only in the API** — neither is ever returned to any client; the
email panel reports only that a password is *set*.
<Aside type="caution" title="Rotating that key orphans every stored secret">
Nothing re-encrypts. What was stored under the old key can no longer be read, and every

View File

@@ -139,9 +139,9 @@ const community = {
{
label: 'Notifications',
detail:
'Web, push and email, chosen per stream by each person rather than per person by ' +
'you. Push arrives by default and can be switched off; email only ever arrives if ' +
'it was asked for.',
'On the site, by push and by email, chosen per notification by each person rather ' +
'than per person by you. The on-site inbox arrives by default and can be switched ' +
'off; push and email only ever arrive if they were asked for.',
},
{
label: 'Wiki',

View File

@@ -285,9 +285,10 @@ export const collected = [
title: 'Everything you read and post in the app',
body:
'Forum posts, Team activity, character and shard information, notification ' +
'preferences: all of it is a live read or write against the deployment. Nothing is ' +
'cached for offline use and nothing is duplicated anywhere else — the app with no ' +
'signal is an app with no content, which is a limitation and also an accurate ' +
'preferences: all of it is a live read or write against the deployment. Apart from ' +
'the notification snapshot described in the next entry, nothing is cached for ' +
'offline use and nothing is duplicated anywhere else — the app with no signal is ' +
'an app with almost no content, which is a limitation and also an accurate ' +
'description of where the data lives.',
retention: {
summary: 'Held by the deployment, under its operators policy',
@@ -304,6 +305,40 @@ export const collected = [
'access and no way to obtain one.',
},
},
{
id: 'app-inbox-cache',
scope: 'app',
title: 'A snapshot of your notifications, so the inbox opens without a signal',
body:
'The app keeps the most recent notifications it has already fetched — at most ' +
'thirty, and only the first page — on the device, so opening the inbox shows you ' +
'what you had rather than a spinner. It is a copy of what the deployment already ' +
'sent you and it is refreshed from there; nothing is written here that was not ' +
'read from your own account. It is scoped to the account that fetched it, so a ' +
'second person signing in on the same phone is never shown the first ones ' +
'messages.',
retention: {
summary: 'Until you sign out, or the thirty are pushed out by newer ones',
detail:
'Signing out deletes the snapshot outright. It lives in the apps ordinary ' +
'preference store rather than the encrypted one — sign-in tokens are the thing ' +
'that store is for — which is worth stating plainly: on a device where someone ' +
'has root, these are readable, and they are notification bodies rather than ' +
'credentials.',
},
source: 'core/inbox/DataStoreInboxCache.kt, data/repository/AuthRepository.kt',
play: {
category: 'Messages',
type: 'Other in-app messages',
collected: false,
shared: false,
answer: 'Not collected by us. Stored on the device only.',
because:
'The snapshot is written on the phone from data the deployment had already ' +
'delivered. It is not uploaded anywhere, and no server we operate is on either ' +
'end of it.',
},
},
{
id: 'app-no-analytics',
scope: 'app',
@@ -401,6 +436,34 @@ export const collected = [
},
source: 'website server/db/schema.sql — team_forum_*, mod_actions, content_reports',
},
{
id: 'deploy-engagement',
scope: 'deployment',
title: 'Notifications, and the record of what was sent',
body:
'An operator can have the site notify people about things that happen on it — on ' +
'the site, by email, by push — so an address is now used for more than getting ' +
'into an account. Each member chooses this per notification and per channel, and ' +
'email and push are both off until they ask for them. Alongside that the site ' +
'keeps a delivery log: what fired, which account, which channel, whether it ' +
'arrived, and a one-way hash of the address rather than the address. Addresses ' +
'that bounce or are reported as spam go on a suppression list, which stores the ' +
'same hash plus a masked form (`d***@example.com`, never the local part) so an ' +
'operator can see what was suppressed without the list becoming a second address ' +
'book.',
retention: {
summary: 'Kept until the operator removes them; nothing here expires on its own',
detail:
'Stated plainly because it is the answer people assume the other way round: ' +
'the delivery log, the suppression list and the per-person rate limits have no ' +
'retention sweep, so they are as long as the site is old. Deleting an account ' +
'detaches its rows from it rather than deleting them — a delivery history stops ' +
'naming a person, and a suppressed address stays suppressed.',
},
source:
'website server/db/schema.sql — engagement_sends, engagement_suppressions, ' +
'notification_channel_prefs',
},
{
id: 'deploy-game-data',
scope: 'deployment',

View File

@@ -29,7 +29,7 @@ export const legal = {
* from git: a build timestamp would move on every rebuild and tell a reader nothing,
* and a commit date would move when a stylesheet changed.
*/
lastUpdated: '2026-08-24',
lastUpdated: '2026-09-01',
/**
* The minimum age to sign up for the beta. The org lead's decision, 2026-08-24 (D31).

View File

@@ -12,23 +12,23 @@
"wrong protocol number in the first place."
],
"verifiedOn": "2026-08-19",
"verifiedOn": "2026-09-01",
"protocol": 4,
"protocol": 5,
"moduleApi": "1.6.0",
"moduleApi": "1.9.0",
"bundle": {
"tag": "2026.08.19",
"sidecar": "v2.0.0",
"overlay": "v1.0.0",
"tag": "2026.09.01",
"sidecar": "v2.1.0",
"overlay": "v1.1.0",
"servuoMin": "57.4"
},
"releases": {
"link": "v2.0.0",
"link": "v2.1.0",
"installer": "v0.1.1",
"Module-uo": "v1.0.2",
"Module-uo": "v1.1.0",
"Android-app": "v0.5.0"
},