The rust module turns a Runic Gateway site into a Rust community’s site. It
follows any number of servers, each running Oxide or Carbon with a sidecar of its own,
and keeps what each one tells it after the wipe has taken it from the game.
The server side is installed as one bundle — {rust.bundle.tag}, speaking protocol {rust.protocol} — with the installer, from a Pterodactyl egg, or by hand. It needs Oxide {rust.bundle.oxideMin} or Carbon {rust.bundle.carbonMin} or newer, and the uMod plugins {rust.bundle.requiresPlugins.join(' and ')}.
{piece.role}
{piece.name}
{piece.version}
{piece.what}
Also from this project
Our own NPC plugin for Rust: NPCs where you want them, with the kit, health, aim and
behaviour you give them — roamers, sentries, guards, quest-givers and bosses with
phases. On a Runic Gateway server it is required and the site authors its profiles;
on any other Rust server it runs on its own, with /rnpc commands and an
API for other plugins.
The documentation’s Rust group starts from installing the bridge and covers every admin screen the module adds, with the reference for each file it reads.