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runicgateway.com/scripts/captureScreens.mjs
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feat(screens): phase 9 — real screenshots, from a real shard
D4 asked for screenshots of the review stack rather than placeholders. Seventeen
of them: eleven of the site in a browser, six of the app on a phone, all from one
demo deployment wired to a running ServUO shard over a real sidecar, captured on
one day (D42).

The deployment is branded "Runic Gateway Demo" rather than a real community (D43),
and the captures sit beside the claims they support — the homepage, /features/, and
five of the administration pages phase 7 could describe but not show (D44).

The rig is committed rather than remembered (D45):

  scripts/seedDemo.mjs        content, by driving the site's own API — never SQL,
                              because a row the product could not have produced is
                              a screenshot of a product that does not exist
  src/data/screens.mjs        every capture: route, viewport, scroll, alt, caption
  scripts/captureScreens.mjs  npm run screens:capture
  scripts/checkScreens.mjs    the ninth check script, in CI

Shard-side dressing is servuo-plugins' scaffolding (D46), never deployed.

The rig found five things nothing else had. One is fixed upstream — a fresh
module-uo install pinned wire protocol 3 against a sidecar speaking 4, released as
v1.0.2, which this repo's own facts check then caught in platform.json. Four are
raised as product observations and worked around in the rig: a renamed guild
member never reaches the site, a guild deleted while the shard is down is a ghost
row forever, "Houses in danger" cannot show a house that was already collapsing,
and the app's news list prints raw ISO timestamps.

Players online reads 0. Logging a character in needs a UO client driven by hand,
and that is where this stopped — PLAN.md §10 says exactly why, and how to retake
the two frames that would change.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-25 09:55:55 -05:00

190 lines
7.6 KiB
JavaScript

#!/usr/bin/env node
/**
* captureScreens.mjs — retakes the screenshots in `src/data/screens.mjs`.
*
* PLAN.md §13 phase 9, D4 / D45.
*
* node scripts/captureScreens.mjs # every web screen
* node scripts/captureScreens.mjs shard-status admin-users
* RG_DEMO=http://localhost:3000 node scripts/captureScreens.mjs
*
* ---------------------------------------------------------------------------------------
* AN AUTHORING TOOL, LIKE buildBrandAssets.mjs — NOT A CHECK
* ---------------------------------------------------------------------------------------
* This never runs in CI and CI never needs it: its output is committed, because the site
* must build from a clean checkout with no game server, no database and no browser. What
* CI runs is `checkScreens.mjs`, which only reads the files this produced.
*
* It exists because D4 asks for real screenshots of a real deployment, and the way real
* screenshots rot is that the recipe for taking them lives in somebody's memory. The rig
* is written down in PLAN.md §13; the framing — route, viewport, scroll offset, whether to
* sign in — is written down in `screens.mjs`; and this turns the two into files.
*
* ---------------------------------------------------------------------------------------
* WHY puppeteer-core AND NOT puppeteer
* ---------------------------------------------------------------------------------------
* `puppeteer` downloads its own Chromium — a hundred-odd megabytes fetched on every clean
* install of a repository that needs a browser once per redesign. `puppeteer-core` drives
* a Chrome that is already on the machine, which every machine that can look at this site
* has. Point `RG_CHROME` at it if it is somewhere unusual.
*
* ---------------------------------------------------------------------------------------
* WHY IT SIGNS IN THROUGH THE API RATHER THAN THE LOGIN FORM
* ---------------------------------------------------------------------------------------
* The administration screens need a session, and typing into the login form is the part of
* a browser script most likely to break on a redesign — a moved field, a renamed button, a
* React input that ignores synthetic typing. The session cookie is the only thing actually
* wanted, so this asks the API for one from inside the page and lets the browser store it.
* If that call stops returning 200 the script says so and stops, rather than quietly
* screenshotting a login screen twelve times.
*/
import { existsSync, mkdirSync, readdirSync } from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import sharp from 'sharp';
import { screens, screensOf, WEB } from '../src/data/screens.mjs';
const HERE = path.dirname(fileURLToPath(import.meta.url));
const OUT = path.join(HERE, '..', 'public', 'screens');
const BASE = (process.env.RG_DEMO || 'http://localhost:3000').replace(/\/+$/, '');
const USER = process.env.RG_ADMIN_USER || 'demoadmin';
const PASS = process.env.RG_ADMIN_PASS || 'DemoReview!2026';
/** Where Chrome usually is, per platform. First hit wins; `RG_CHROME` beats all of them. */
const CHROME_CANDIDATES = [
process.env.RG_CHROME,
'C:/Program Files/Google/Chrome/Application/chrome.exe',
'C:/Program Files (x86)/Google/Chrome/Application/chrome.exe',
'/Applications/Google Chrome.app/Contents/MacOS/Google Chrome',
'/usr/bin/google-chrome',
'/usr/bin/chromium',
].filter(Boolean);
const wanted = process.argv.slice(2).filter((arg) => !arg.startsWith('-'));
const todo = screensOf('web').filter((shot) => wanted.length === 0 || wanted.includes(shot.id));
if (todo.length === 0) {
const known = screens.map((shot) => shot.id).join(', ');
console.error(`Nothing to capture. Known ids: ${known}`);
process.exit(1);
}
const chrome = CHROME_CANDIDATES.find((candidate) => existsSync(candidate));
if (!chrome) {
console.error(
'No Chrome found. Set RG_CHROME to the browser executable — this script drives an\n' +
'installed Chrome rather than downloading one (see the header).',
);
process.exit(1);
}
const puppeteer = (await import('puppeteer-core')).default;
mkdirSync(OUT, { recursive: true });
const browser = await puppeteer.launch({
executablePath: chrome,
headless: 'new',
defaultViewport: { ...WEB.viewport, deviceScaleFactor: WEB.scale },
// Scrollbars are the browser's furniture, not the product's, and a colour profile that
// is not sRGB makes the palette in a screenshot disagree with the palette on the page.
args: ['--hide-scrollbars', '--force-color-profile=srgb'],
});
/**
* One page per privilege level rather than signing in and out around each shot: signing
* out is the step that gets forgotten, and a public page captured with an admin session
* shows a navigation bar the public never sees.
*/
const anon = await browser.newPage();
const admin = await browser.newPage();
await admin.goto(BASE, { waitUntil: 'domcontentloaded' });
const status = await admin.evaluate(
async (username, password) => {
const res = await fetch('/api/v1/auth/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
credentials: 'include',
body: JSON.stringify({ username, password }),
});
return res.status;
},
USER,
PASS,
);
if (status !== 200) {
console.error(
`Could not sign in as "${USER}" at ${BASE} (HTTP ${status}).\n` +
'Seed the demo first — see PLAN.md §13 phase 9 and scripts/seedDemo.mjs.',
);
await browser.close();
process.exit(1);
}
let failures = 0;
for (const shot of todo) {
const page = shot.admin ? admin : anon;
const url = BASE + shot.route;
try {
await page.goto(url, { waitUntil: 'networkidle2', timeout: 30_000 });
if (shot.scrollY) {
await page.evaluate((y) => window.scrollTo(0, y), shot.scrollY);
}
// Live pages settle after their first paint: a shard panel fills in from an event
// stream, a list re-sorts once its data lands. A second is cheap and the difference
// between a screenshot of the product and a screenshot of its loading state.
await new Promise((resolve) => setTimeout(resolve, 1200));
const png = await page.screenshot({ type: 'png' });
const file = path.join(OUT, `${shot.id}.webp`);
// Quality 82 is where UI text stops visibly softening; the files land near 150 KB,
// which is what makes a page with five of them still a page and not a download.
await sharp(png).webp({ quality: 82 }).toFile(file);
const meta = await sharp(file).metadata();
if (meta.width !== WEB.width || meta.height !== WEB.height) {
console.error(
` ! ${shot.id}: got ${meta.width}x${meta.height}, expected ${WEB.width}x${WEB.height}`,
);
failures++;
continue;
}
console.log(` + ${shot.id.padEnd(18)} ${shot.route.padEnd(20)} ${meta.width}x${meta.height}`);
} catch (err) {
console.error(` ! ${shot.id}: ${err.message}`);
failures++;
}
}
await browser.close();
// A file left behind by a screen that has since been renamed or dropped is a file the
// site still ships and nothing points at. Say so; do not delete somebody's work silently.
if (wanted.length === 0) {
const declared = new Set(screensOf('web').map((shot) => `${shot.id}.webp`));
const phones = new Set(screensOf('phone').map((shot) => `${shot.id}.webp`));
const orphans = readdirSync(OUT).filter((name) => !declared.has(name) && !phones.has(name));
if (orphans.length > 0) {
console.log(`\nNot declared in screens.mjs, left alone: ${orphans.join(', ')}`);
}
}
console.log(`\n${todo.length - failures} captured, ${failures} failed.`);
process.exit(failures > 0 ? 1 : 0);