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PLAN.md §16 phase 17, built on the org lead's answers of 2026-10-22, recorded as D75-D79 (count of record 79). - D75: core marketing pages describe what a game module adds in core's words. "Game intelligence" became "What a game module adds"; each game's own list moved to src/data/games/ and renders only on the new /modules/uo/ and /modules/rust/. /modules/ is a card per game. - The page-side capability check is per game (assertGameCoverage), the item phase 13 moved here. - D76: the homepage keeps its game screenshot, labelled. screens.mjs entries may carry `game` (D67); Screenshot.astro and the app grid print the game's name and mark the figure data-game. - D77: /app/ describes the Rust screens (released the same day). - D78: /runicnpc/, the standalone page, is in the header and footer; the narrow header was re-measured so five links keep two rows. - D79: checkTerms.mjs --built reads every built page's visible text after the build; game routes and data-game elements allow their game's words. Proven against ten plants. Still the twelfth check. - Re-read fixes: /architecture/'s "two machines is also the maximum", Discord "guild" on /integrations/, and collection.mjs against what Steam sign-in and the Rust module keep (PLAY_DATA_SAFETY.md regenerated; the Play answers are unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
---
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import Search from './Search.astro';
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import { renderBrand } from '../lib/brand.mjs';
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/**
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* The marketing header. The docs get Starlight's own header, themed to match in
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* `src/styles/starlight.css` — one site, two chromes, the same lockup.
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*
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* The mark is the product's real emblem (D11), served from the brand mount rather than
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* imported: the same artwork as the website's own logo and the Android launcher icon, so
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* the three surfaces read as one product. Phase 1's placeholder glyph is gone.
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*
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* It is an `<img>`, not an inline SVG, and that costs something worth naming. The emblem is
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* raster illustration, so a mounted `theme.css` cannot recolour it the way it recolours
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* everything else — replacing the mark means replacing `logo.png`. That is the trade D11
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* makes: a mark that already carries recognition, against a simpler one that would follow
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* the palette.
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*
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* The nav names the routes §10 specifies. Phase 3 onwards fills them in; a link added
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* here before its page exists fails `checkLinks.mjs`, which is the order we want.
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*/
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const { pathname } = Astro.url;
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// `/beta` renders per request, so the lockup name it gets must read the mount rather than
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// the value baked at build time. See `renderBrand` in src/lib/brand.mjs (phase 11).
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const brand = renderBrand(Astro);
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const links = [
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{ href: '/features/', label: 'Features' },
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{ href: '/docs/', label: 'Docs' },
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// D78 (phase 17): the standalone RunicNPC page, for a Rust server owner who runs no site.
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{ href: '/runicnpc/', label: 'RunicNPC' },
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{ href: '/app/', label: 'App' },
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{ href: '/community/', label: 'Community' },
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];
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const isCurrent = (href: string) =>
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href === '/' ? pathname === '/' : pathname.startsWith(href);
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---
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<header class="site-header">
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<div class="page site-header__inner">
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<a class="brand-lockup" href="/">
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<img
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class="brand-lockup__mark"
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src="/brand/logo-40.webp"
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srcset="/brand/logo-40.webp 1x, /brand/logo-80.webp 2x, /brand/logo-120.webp 3x"
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width="40"
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height="40"
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alt=""
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fetchpriority="high"
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/>
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<span class="brand-lockup__name">{brand.siteName}</span>
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</a>
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<nav class="site-nav" aria-label="Primary">
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{
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links.map((link) => (
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<a href={link.href} aria-current={isCurrent(link.href) ? 'page' : undefined}>
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{link.label}
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</a>
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))
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}
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</nav>
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<Search />
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</div>
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</header>
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<style>
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/* `alt=""` above is deliberate: the mark sits beside the site name in the same link, so
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announcing it would make a screen reader say the product's name twice. */
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.brand-lockup__mark {
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display: block;
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}
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</style>
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