Some checks failed
PR checks / checks (pull_request) Failing after 2m24s
CVE-2026-111497 ("Node2Shell") is an out-of-bounds write in Node's
bundled Brotli decoder, fixed on 2026-10-21 in 22.23.4. The image used
the floating node:22-bookworm-slim tag, so a cached or stale base could
still carry an older 22.x. Pin the patched version in both stages and in
the PR checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
224 lines
12 KiB
YAML
224 lines
12 KiB
YAML
name: PR checks
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# Gitea Actions caution, learned elsewhere in this org: never leave an empty
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# template expression anywhere in a `run:` script, not even inside a comment.
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# The runner silently SKIPS the whole step without failing the job, and the
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# problem is invisible in the workflow list.
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on:
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pull_request:
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branches: [main]
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push:
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branches: [main]
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jobs:
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checks:
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runs-on: ubuntu-latest
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steps:
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- name: Check out
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uses: actions/checkout@v4
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- name: Set up Node
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uses: actions/setup-node@v4
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with:
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node-version: '22.23.4'
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cache: npm
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- name: Install
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run: npm ci
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- name: Design tokens
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# PLAN.md §7 — no colour literal outside src/styles/tokens.css.
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run: npm run check:tokens
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- name: Branding pipeline
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# PLAN.md §7 — brand-default is complete, every /brand/* URL the source asks for
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# resolves against the route's own allowlist, and every brand string the boot
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# rewrite replaces is distinctive enough to replace blindly.
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run: npm run check:brand
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- name: Play Data Safety declaration
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# PLAN.md §9 / D33 — PLAY_DATA_SAFETY.md is generated from the same
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# src/data/collection.mjs rows that /privacy section 2 renders, so the published
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# policy and the answers given to Google cannot drift apart. This re-runs the
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# generator and fails if the committed copy differs.
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#
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# It runs before the build because it needs neither one: it is the cheapest check
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# here and the one whose failure is easiest to act on.
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run: npm run check:datasafety
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- name: Types
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run: npm run check
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- name: Unit tests
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# PLAN.md §8 — the beta signup's decision path: honeypot, form token, timing, rate
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# limit, cap, validation, duplicate, removal.
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#
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# The first thing in this repository that the other checks cannot see. They all read
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# the built output, and none of this appears there: a honeypot that has stopped
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# working produces a build that is identical in every way to one where it works.
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#
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# The test file is NAMED rather than the directory passed. `node --test test/` fails
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# on Node 22 with MODULE_NOT_FOUND — directory mode is not portable across the
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# versions this org runs, and this workflow pins 22 while developers are on 24, so
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# the shorter form would pass locally and break only here.
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run: npm test
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- name: Sidebar
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# PLAN.md §12, phase 8. src/config/sidebar.mjs holds two trees — the one Starlight
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# renders and the one §10 planned — and they must agree on groups, labels and
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# ORDER. Order because the order of "Getting started" IS the installation path.
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#
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# While pages were being written the planned tree was a checklist; now that every
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# page exists it is a hand-maintained second copy, and it had already drifted
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# unnoticed (phase 7 added Content under D37 and never updated it). Nothing caught
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# that because nothing read it.
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#
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# No token, no network, no build — so it runs early and fails fast.
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run: npm run check:sidebar
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- name: Game vocabulary
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# PLAN.md §16, D63/D64 — the twelfth check, phase 14. The site may NAME the games it
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# supports anywhere, but a game's vocabulary (shard, guild, clan, uo-link, Oxide…)
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# belongs in that game's own docs group, its sidebar group, or a <GameExample> block
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# that labels it (D68). Core pages use core's words: a Team, a game server, the
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# sidecar, the bridge plugin, the game module.
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#
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# No token, no network, no build — so it runs early and fails fast.
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run: npm run check:terms
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- name: Screenshots
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# PLAN.md §12, phase 9 (D45). src/data/screens.mjs is the one list of what the site
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# shows of itself: every entry must have a file, at the size the markup declares, and
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# every file must have an entry. The size half is the one that repays the check —
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# a re-capture taken at the wrong viewport looks perfectly fine on its own and only
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# reveals itself as a page that reflows while it decodes.
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#
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# No browser and no game server: the capture tool is an authoring script whose output
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# is committed, exactly like the brand assets, so CI only reads what it produced.
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run: npm run check:screens
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- name: Production build
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run: npm run build
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- name: Links
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# PLAN.md §12 — every internal link resolves, and every outbound link into a
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# RunicGateway repository points at a branch path rather than a commit permalink.
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#
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# It runs AFTER the build, and that ordering is the design rather than a
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# convenience: it reads the built HTML, so links assembled from data files and
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# template literals are checked as the strings they actually become. A source scan
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# would see an expression and skip most of what phase 4 added.
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#
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# No network: the outbound rule is about the shape of a URL, and a build that
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# fails because some other host is slow is a check people learn to ignore.
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run: npm run check:links
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- name: Game vocabulary in the built pages
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# PLAN.md §16, D79 — phase 17 widened the twelfth check to the whole site. The
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# marketing pages are templates fed from src/data/, so the words a reader sees are
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# mostly not in any source file: a capability label, a screenshot caption, a value
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# from platform.json. This pass reads every built page's visible text, alt, title and
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# aria-label, the way check:links reads its hrefs. A game's routes, and elements
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# marked data-game (<GameExample>, a game-tagged screenshot), allow that game's words.
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#
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# Still the twelfth check, not a thirteenth: the same script, the same word list.
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run: npm run check:terms:built
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- name: Platform facts
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# PLAN.md §12 — every version, protocol number and bundle tag is re-read from
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# its authority over the Gitea API and must agree with src/data/platform.json.
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#
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# This needs a token that can read the OTHER repositories in the org: link,
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# servuo-plugins, website and installer. The automatic per-run token is scoped
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# to this repository alone and 404s on all four, so the job uses the org-level
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# REGISTRY_TOKEN, which already exists and already carries the right scope.
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#
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# The secret is named for the registry; the script reads GITEA_TOKEN. Mapping it
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# here rather than renaming either side keeps the script's interface honest — it
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# wants a Gitea token, not this org's particular secret.
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#
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# It runs last, and it is the only step that touches the network, so a Gitea
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# outage cannot mask a real failure in the build.
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env:
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GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
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run: npm run check:facts
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- name: Quickstart against website main
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# PLAN.md §12, phase 7 (D35). /docs/getting-started/install-the-site/ prints a
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# Compose file and an environment file the reader copies without leaving the page,
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# which is the one place this site knowingly keeps a copy of another repo's file.
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#
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# So the copy is checked in BOTH directions: every value it states must match
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# website's own docker-compose.yml and .env.example on main, and every service and
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# variable THEY have must be either included or listed as deliberately omitted with
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# a reason. A new variable upstream turns this repo red until someone decides
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# whether a first install needs it — the same intent as the facts check above.
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#
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# Same token, and for the same reason: it reads another repository in the org.
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env:
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GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
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run: npm run check:quickstart
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- name: Reference enumerations against their sources
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# PLAN.md §12, phase 8. The Reference section names things — every environment
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# variable, config key, installer command, visibility rung and canonical document.
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# §1 forbids re-specifying a contract, and this is what makes writing the NAMES
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# down safe anyway: each list is a SET comparison against the repository that owns
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# it, in both directions.
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#
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# The second direction is the one that earns its keep. A reference page does not
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# usually rot by describing something that vanished — it rots by quietly not
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# mentioning the three things added since it was written.
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#
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# Descriptions are deliberately NOT checked; nothing here can know whether a
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# one-line summary is still true, so it does not pretend to.
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#
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# Same token, and for the same reason: it reads five other repositories in the org.
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env:
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GITEA_TOKEN: ${{ secrets.REGISTRY_TOKEN }}
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run: npm run check:reference
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- name: The headers the server actually sends
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# PLAN.md §6 / D48, phase 10. Every other check reads dist/; this one starts
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# scripts/serve.mjs and reads the responses, because the defect it exists for
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# happened after the build was already correct. @astrojs/node matched a request to a
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# policy with a SUBSTRING test, so /modules/ was served the policy built for
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# /docs/modules/building-a-module — every file on disk right, the bytes on the wire
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# wrong, and the page rendered with its own stylesheet refused.
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#
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# It needs the build, so it cannot live in the "Unit tests" step above.
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run: npm run test:served
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- name: Accessibility
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# PLAN.md §13, phase 10. Seven structural rules over every built page: one <h1> and
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# no skipped heading level, an alt attribute on every image, a label on every form
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# control, an accessible name on every link and button, <html lang>, one <main> with
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# a skip link that reaches it, and no positive tabindex.
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#
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# Structural on purpose. A static check cannot measure contrast on a rendered page
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# or find a focus trap, and a check that pretended to would be trusted for things it
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# cannot see. What it does catch is the class of defect that is invisible to a
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# sighted author and permanent once shipped — and it covers Starlight's forty pages
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# too, so a dependency upgrade that loses a label is a red build rather than a
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# discovery.
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#
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# After the build, because it reads dist/client. No token and no network.
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run: npm run check:a11y
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- name: Content-Security-Policy
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# PLAN.md §6 / D48. The policy is a real response header — the Node adapter's
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# staticHeaders writes dist/_headers.json and the standalone server sends it — so
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# frame-ancestors applies and the operator's proxy needs no CSP config.
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#
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# The check that matters is the second one: every inline script and style must be
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# covered by a hash in ITS OWN page's policy. Astro does not hash <script is:inline>,
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# and Starlight ships six of them per documentation page, so the first build with CSP
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# enabled had a strict, correct header and a dead theme switcher — a failure with no
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# symptom except a console message. A Starlight upgrade can reintroduce it at any
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# time, which is why this runs on every PR rather than once.
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#
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# After the build, because it reads dist/. No token and no network.
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run: npm run check:csp
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