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runicgateway.com/scripts/mockRustDemo.mjs
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feat(site): phase 18 - the Rust screenshots, web and app
Nine captures tagged rust (D65): the server list, feed, leaderboard,
live map, permissions and the RunicNPC profile editor on the web, and a
server's feed, its map and the player's Rust account in the app, from
an Android-app edge debug build.

D80: every name in a capture is a role (admin, moderator, player...),
from this phase on. D81: the Rust demo's players are mock data written
by scripts/mockRustDemo.mjs; the server, its status, map, permission
groups and RunicNPC sync state are the real Oxide test server's. The
captions and /modules/rust/ and /app/ say which part is a demo cast.

seedDemo.mjs gains --game rust (server row with a weekly wipe, public
presence for the demo, two NPC profiles, a VIP group). captureScreens.mjs
gains a click list per screen. The homepage shows the Rust live map beside
the UO capture (D76); three Rust docs pages carry their screen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-22 22:05:06 -05:00

206 lines
11 KiB
JavaScript

#!/usr/bin/env node
/**
* mockRustDemo.mjs — the game data on the Rust demo's screenshots. PLAN.md §16 phase 18, D81.
*
* node scripts/mockRustDemo.mjs > rust-demo.sql
* docker exec -i <db container> mariadb -u<user> -p<password> <rust demo db> < rust-demo.sql
*
* Prints SQL; it connects to nothing. Run it after `seedDemo.mjs --game rust`, with the demo
* site connected to its server at least once, so the server row and its current wipe exist.
*
* ---------------------------------------------------------------------------------------
* WHY THIS IS MOCK DATA, WHEN THE UO CAPTURES ARE NOT
* ---------------------------------------------------------------------------------------
* D4 asks for real captures, and phase 9 got them from a real shard with a person signed in.
* The Rust rig has no players. Phase 18 first staged stand-in players on it with a rig-only
* plugin; that cost a morning of a server the update had left rebuilding its navmesh, and the
* org lead chose this instead (D81): the feed, the leaderboard and the linked Steam account
* are written into the demo's database here, in the module's own row shapes, and everything
* else on the screens is the real server's (its status, its world map, its sync state).
*
* Every name is a role (D80): player, player2 … player7, and moderator. The Steam ids sit in a
* range no real account uses.
*
* Re-running replaces what it wrote: it deletes the server's events, stats, weapon kills and
* these players first. Real events that arrived from the server are deleted with them.
*/
const SERVER = 'rust-oxide';
const ID_BASE = 76561199920000000n;
/** The cast. `n` makes the Steam id; `user` links one to a site account by username. */
const CAST = [
{ n: 1, name: 'player', user: 'player' },
{ n: 2, name: 'player2' },
{ n: 3, name: 'player3' },
{ n: 4, name: 'player4' },
{ n: 5, name: 'player5' },
{ n: 6, name: 'player6' },
{ n: 7, name: 'player7' },
{ n: 9, name: 'moderator' },
];
const steam = (n) => String(ID_BASE + BigInt(n));
const who = (n) => CAST.find((c) => c.n === n).name;
const now = Date.now();
const ago = (minutes) => now - Math.round(minutes * 60_000);
// ── The feed, oldest first ─────────────────────────────────────────────────────────────
//
// Each frame is the shape the bridge plugin emits (copied from frames the walk database
// holds), less `serverId`/`wipeId`/`t`/`type`, which `frame()` adds.
const death = (killer, victim, weapon, distance, grid, extra = {}) => ({
kind: 'player.death',
steamId: steam(victim),
name: who(victim),
attackerId: steam(killer),
attackerName: who(killer),
attackerType: 'player',
weapon,
distance,
grid,
sleeping: false,
...extra,
});
const world = (event, fields = {}) => ({ kind: 'world.event', event, ...fields });
const FEED = [
[150, { kind: 'player.connected', steamId: steam(1), name: who(1) }],
[148, { kind: 'player.connected', steamId: steam(2), name: who(2) }],
[146, { kind: 'player.connected', steamId: steam(3), name: who(3) }],
[141, world('cargo.arrived', { x: 2900, z: -2100 })],
[137, { kind: 'player.connected', steamId: steam(9), name: who(9) }],
[131, { kind: 'player.chat', steamId: steam(2), name: who(2), channel: 'Global', message: 'anyone selling scrap at outpost?' }],
[126, death(3, 4, 'bolt_rifle.entity', 187.4, 'AF10')],
[119, { kind: 'player.connected', steamId: steam(5), name: who(5) }],
[112, world('crate.hack.started', { steamId: steam(2), name: who(2), where: 'oilrig_small', x: 3358, z: 1721 })],
[104, death(1, 2, 'ak47u.entity', 22.4, 'R18')],
[98, world('heli.arrived', { x: 400, z: -900 })],
[96, world('crate.unlocked', { steamId: steam(5), name: who(5), where: 'oilrig_small', x: 3358, z: 1721 })],
[91, { kind: 'player.connected', steamId: steam(6), name: who(6) }],
[86, death(5, 3, 'lr300.entity', 64.9, 'H7')],
[80, world('heli.downed', {
x: 2453, z: -943,
credit: {
blow: steam(3), last: steam(1), most: steam(1),
damagers: [{ steamId: steam(1), damage: 5200 }, { steamId: steam(3), damage: 3900 }, { steamId: steam(6), damage: 900 }],
},
names: { [steam(1)]: who(1), [steam(3)]: who(3), [steam(6)]: who(6) },
creditRule: 'most',
})],
[74, { kind: 'player.chat', steamId: steam(9), name: who(9), channel: 'Global', message: 'wipe is Thursday 19:00, bases stay up till then' }],
[69, { kind: 'npc.boss.died', name: 'Gate Warden', killerName: who(6), killerId: steam(6), damagers: 3 }],
[63, death(6, 1, 'semi_auto_rifle.entity', 41.2, 'K12')],
[58, world('airdrop.looted', { steamId: steam(4), name: who(4), x: 164, z: -1507 })],
[52, { kind: 'player.connected', steamId: steam(7), name: who(7) }],
[47, death(2, 6, 'mp5.entity', 12.6, 'R17', { }) ],
[41, { kind: 'dt.won', steamId: steam(4), name: who(4), invaderCount: 2, invaders: [steam(4), steam(7)], x: 150, z: -800 }],
[36, world('bradley.destroyed', {
where: 'launch_site', x: -1200, z: 300,
credit: {
blow: steam(1), last: steam(1), most: steam(5),
damagers: [{ steamId: steam(5), damage: 630 }, { steamId: steam(1), damage: 385 }],
},
names: { [steam(1)]: who(1), [steam(5)]: who(5) },
creditRule: 'most',
})],
[31, death(1, 7, 'ak47u.entity', 96.3, 'J9')],
[25, { kind: 'gc.ended', steamId: steam(7), name: who(7), x: 200, z: -800 }],
[21, {
kind: 'raid.completed', base: 'raideasy7', difficulty: 'Easy', level: 0, pvp: false,
id: 'raid-demo-1', key: 'demo', ownerId: steam(6), ownerName: who(6), raiderCount: 1,
raiders: [{ steamId: steam(6), name: who(6) }], x: 280, z: -800,
}],
[16, death(3, 5, 'bolt_rifle.entity', 241.7, 'AB4', { })],
[12, { kind: 'player.chat', steamId: steam(1), name: who(1), channel: 'Global', message: 'gg on the heli' }],
[8, world('cargo.docking', { harbour: 'harbor_2', harbourName: 'Harbor', x: 2595, z: -2215 })],
[5, death(4, 2, 'thompson.entity', 18.9, 'Q14')],
[2, { kind: 'player.disconnected', steamId: steam(2), name: who(2), reason: 'Disconnected', sessionSec: 8760 }],
];
// ── The leaderboard ────────────────────────────────────────────────────────────────────
//
// Consistent with the feed in spirit, not to the kill: a wipe is days long and the feed above
// is its last two hours.
const STATS = {
1: { kills: 31, deaths: 12, npc_kills: 58, headshots: 14, best_pvp_m: 212.4, structures: 340, playtime_sec: 61200, heli_kills: 2, apc_kills: 1, crates_hacked: 3, drops_looted: 5 },
3: { kills: 27, deaths: 9, npc_kills: 22, headshots: 19, best_pvp_m: 288.1, structures: 120, playtime_sec: 48900, heli_kills: 1, crates_hacked: 1, drops_looted: 2 },
5: { kills: 19, deaths: 15, npc_kills: 41, headshots: 6, best_pvp_m: 133.0, structures: 510, playtime_sec: 55800, apc_kills: 1, crates_hacked: 2, drops_looted: 7 },
6: { kills: 16, deaths: 11, npc_kills: 30, headshots: 5, best_pvp_m: 97.6, structures: 260, playtime_sec: 40100, raids_completed: 2, drops_looted: 3 },
4: { kills: 12, deaths: 18, npc_kills: 25, headshots: 3, best_pvp_m: 74.2, structures: 180, playtime_sec: 37400, treasures_won: 1, drops_looted: 4 },
2: { kills: 9, deaths: 21, npc_kills: 47, headshots: 2, best_pvp_m: 58.8, structures: 610, playtime_sec: 52300, crates_hacked: 2, drops_looted: 6 },
7: { kills: 6, deaths: 10, npc_kills: 13, headshots: 1, best_pvp_m: 96.3, structures: 90, playtime_sec: 21000, guarded_won: 1, drops_looted: 1 },
9: { kills: 2, deaths: 1, npc_kills: 4, headshots: 0, best_pvp_m: 35.0, structures: 40, playtime_sec: 9800 },
};
const WEAPON_KILLS = {
1: { 'ak47u.entity': 21, 'semi_auto_rifle.entity': 6, 'python.entity': 4 },
3: { 'bolt_rifle.entity': 22, 'lr300.entity': 5 },
5: { 'lr300.entity': 13, 'mp5.entity': 6 },
6: { 'semi_auto_rifle.entity': 10, 'ak47u.entity': 6 },
4: { 'thompson.entity': 8, 'mp5.entity': 4 },
2: { 'mp5.entity': 7, 'thompson.entity': 2 },
7: { 'ak47u.entity': 4, 'python.entity': 2 },
9: { 'lr300.entity': 2 },
};
// ── SQL ────────────────────────────────────────────────────────────────────────────────
const q = (value) =>
value === null || value === undefined ? 'NULL' : `'${String(value).replace(/\\/g, '\\\\').replace(/'/g, "''")}'`;
const ids = CAST.map((c) => q(steam(c.n))).join(', ');
const out = [];
out.push('-- mockRustDemo.mjs — PLAN.md §16 phase 18 (D81). Generated; do not edit by hand.');
out.push(`SET @server = ${q(SERVER)};`);
out.push(
"SET @wipe = (SELECT wipe_id FROM rust_wipes WHERE server_id = @server ORDER BY last_seen DESC LIMIT 1);",
);
out.push("SELECT IF(@wipe IS NULL, 'NO WIPE YET: connect the site to the server first', CONCAT('wipe ', @wipe)) AS mock;");
out.push('DELETE FROM rust_events WHERE server_id = @server;');
out.push('DELETE FROM rust_player_wipe_stats WHERE server_id = @server;');
out.push('DELETE FROM rust_weapon_kills WHERE server_id = @server;');
out.push(`DELETE FROM rust_account_links WHERE steam_id IN (${ids});`);
out.push(`DELETE FROM rust_players WHERE steam_id IN (${ids});`);
for (const c of CAST) {
out.push(
`INSERT INTO rust_players (steam_id, name, first_seen, last_seen) VALUES (${q(steam(c.n))}, ${q(c.name)}, NOW() - INTERVAL 6 DAY, NOW() - INTERVAL 2 MINUTE);`,
);
}
for (const [minutes, body] of FEED) {
const t = ago(minutes);
const raw = JSON.stringify({ ...body, serverId: SERVER, t, type: 'event', wipeId: '@@WIPE@@' });
const [before, after] = raw.split('"@@WIPE@@"');
out.push(
`INSERT INTO rust_events (server_id, wipe_id, kind, t, steam_id, raw, created_at) VALUES (@server, @wipe, ${q(body.kind)}, ${t}, ${q(body.steamId ?? null)}, CONCAT(${q(before)}, JSON_QUOTE(@wipe), ${q(after)}), FROM_UNIXTIME(${Math.floor(t / 1000)}));`,
);
}
for (const [n, row] of Object.entries(STATS)) {
const cols = Object.keys(row);
out.push(
`INSERT INTO rust_player_wipe_stats (server_id, wipe_id, steam_id, sessions, last_seen, ${cols.join(', ')}) VALUES (@server, @wipe, ${q(steam(Number(n)))}, 6, NOW() - INTERVAL 2 MINUTE, ${cols.map((k) => row[k]).join(', ')});`,
);
}
for (const [n, weapons] of Object.entries(WEAPON_KILLS)) {
for (const [weapon, kills] of Object.entries(weapons)) {
out.push(
`INSERT INTO rust_weapon_kills (server_id, wipe_id, steam_id, weapon, kills) VALUES (@server, @wipe, ${q(steam(Number(n)))}, ${q(weapon)}, ${kills});`,
);
}
}
for (const c of CAST.filter((member) => member.user)) {
out.push(
`INSERT INTO rust_account_links (steam_id, user_id, name, server_id, linked_at) SELECT ${q(steam(c.n))}, id, ${q(c.name)}, @server, NOW() - INTERVAL 5 DAY FROM users WHERE username = ${q(c.user)};`,
);
}
console.log(out.join('\n'));