feat: API 4, factions, escort, allies, tether, turrets, kit extras and PVE (stage 5)
Stage 5's behaviour (docs runicnpc/PLAN.md, D253-D272): - profiles gain faction, relations (exceptions), alertRadius, turrets, hurtByPlayers, hurtsPlayers and kitUse, and the guard role; the faction table rides in profiles.json, one row per pair, both ways (D254, D268); - our own sensing and fight beside Rust's design: only the factions a profile hunts, within its leash of its anchor (D263), the target made Horror for the length of our own shot, and Rust's attack routine; - shooting back at whoever hurt it (D268), the alert radius (D256), clan, team or player allies that are never targeted and are defended with what they own (D257), escort as an order that walks home when its charge is gone (D269), and a placement's tether through ZoneManager (D272); - turrets: ignore through CanBeTargeted, and always through a Harmony patch on the safe-zone sentries for our always NPCs only (D267); - the kit's extras, each opted into and used up: heal, melee, flamethrower, grenades and rockets (D260, D265); - TruePVE/NextGenPVE answered both ways unless a profile turns a direction off, and the opt-out enforced by RunicNPC itself (D261, D271); - API 4: RunicNpc_Factions, _SetFactions, _Escort, _Ally, _Tether and the OnRunicNpcEscortEnded hook; rnpc follow, rnpc.faction and tether=. Compiled and loaded on both rigs (Oxide and Carbon); the sentry patch applies on both. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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plugin/RunicNPC.cs
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