fix: an event's teardown removes a boss's adds (D287)
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The walk found an event run's boss adds outliving the run: teardown
removes what a step placed by net id, and the adds RunicNPC spawned for
a boss's phase are in no step's ledger. RunicNPC now keeps each boss's
live adds by the boss's net id, after the boss dies too, and
RunicNpc_Despawn(<boss net id>) removes them with it, which is the call
the bridge's teardown makes. An add leaves the set when it dies.

Walked on the Oxide rig: event 36, run 65 placed the boss, its phase
summoned two adds owned by run:65, the boss was killed, the event
advanced on rust.boss.killed, and the run's cleanup removed both adds.
New harness check s6.boss.despawnTakesAdds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-05 13:06:19 -05:00
parent cf7f9cd38d
commit 3be2c54260
2 changed files with 38 additions and 1 deletions

View File

@@ -3212,6 +3212,10 @@ namespace Oxide.Plugins
Index(npc, false); Index(npc, false);
if (npc.IsBoss) if (npc.IsBoss)
ClearBar(npc); ClearBar(npc);
if (_addsOf.Count > 0)
foreach (ulong boss in _addsOf.Keys.ToList())
if (_addsOf[boss].Remove(npc) && _addsOf[boss].Count == 0)
_addsOf.Remove(boss);
if (npc.PlacementId != null) if (npc.PlacementId != null)
{ {
@@ -3542,6 +3546,12 @@ namespace Oxide.Plugins
/// <summary>The bosses alive now.</summary> /// <summary>The bosses alive now.</summary>
private readonly HashSet<RunicNpcPlayer> _bosses = new HashSet<RunicNpcPlayer>(); private readonly HashSet<RunicNpcPlayer> _bosses = new HashSet<RunicNpcPlayer>();
/// <summary>
/// Each boss's live adds, by the boss's net id, kept after the boss dies (D287) so that despawning
/// the boss's id removes them too. An add leaves its set when it dies or despawns.
/// </summary>
private readonly Dictionary<ulong, HashSet<RunicNpcPlayer>> _addsOf = new Dictionary<ulong, HashSet<RunicNpcPlayer>>();
/// <summary>Whose bar each player sees, by Steam id: one boss at a time, the nearest that qualifies (D274).</summary> /// <summary>Whose bar each player sees, by Steam id: one boss at a time, the nearest that qualifies (D274).</summary>
private readonly Dictionary<ulong, RunicNpcPlayer> _barShown = new Dictionary<ulong, RunicNpcPlayer>(); private readonly Dictionary<ulong, RunicNpcPlayer> _barShown = new Dictionary<ulong, RunicNpcPlayer>();
@@ -3692,6 +3702,7 @@ namespace Oxide.Plugins
Vector3 centre = boss.transform.position; Vector3 centre = boss.transform.position;
string owner = boss.Owner; string owner = boss.Owner;
ulong bossId = boss.NetId;
var attackers = boss.Contributors.Keys.ToList(); var attackers = boss.Contributors.Keys.ToList();
float turn = UnityEngine.Random.value * Mathf.PI * 2f; float turn = UnityEngine.Random.value * Mathf.PI * 2f;
int i = 0; int i = 0;
@@ -3712,12 +3723,18 @@ namespace Oxide.Plugins
if (add == null) if (add == null)
PrintWarning($"{boss.RnName} ({boss.ProfileName}): add {i + 1} of {adds.Count} ('{adds.Profile}') not placed: {error}"); PrintWarning($"{boss.RnName} ({boss.ProfileName}): add {i + 1} of {adds.Count} ('{adds.Profile}') not placed: {error}");
else else
{
HashSet<RunicNpcPlayer> mine;
if (!_addsOf.TryGetValue(bossId, out mine))
_addsOf[bossId] = mine = new HashSet<RunicNpcPlayer>();
mine.Add(add);
foreach (ulong id in attackers) foreach (ulong id in attackers)
{ {
BasePlayer who = BasePlayer.FindByID(id); BasePlayer who = BasePlayer.FindByID(id);
if (who != null && who.IsAlive() && Vector3.Distance(who.transform.position, add.transform.position) <= 100f) if (who != null && who.IsAlive() && Vector3.Distance(who.transform.position, add.transform.position) <= 100f)
Learn(add, who, true); Learn(add, who, true);
} }
}
i++; i++;
if (i < adds.Count) if (i < adds.Count)
@@ -4251,10 +4268,25 @@ namespace Oxide.Plugins
return npc; return npc;
} }
/// <summary>
/// Removes one NPC, and for a boss the adds it summoned, alive or not (D287): an event's teardown
/// removes what its step placed by net id, and a boss's adds are in no step's ledger. The boss may
/// already be dead; its adds are still found by its net id.
/// </summary>
private int RunicNpc_Despawn(ulong netId) private int RunicNpc_Despawn(ulong netId)
{ {
var gone = new List<RunicNpcPlayer>();
RunicNpcPlayer npc; RunicNpcPlayer npc;
return _npcs.TryGetValue(netId, out npc) ? Despawn(new[] { npc }) : 0; if (_npcs.TryGetValue(netId, out npc))
gone.Add(npc);
HashSet<RunicNpcPlayer> adds;
if (_addsOf.TryGetValue(netId, out adds))
{
gone.AddRange(adds);
_addsOf.Remove(netId);
}
return Despawn(gone);
} }
private int RunicNpc_DespawnOwner(string owner) => owner == null ? 0 : Despawn(_npcs.Values.Where(n => n.Owner == owner)); private int RunicNpc_DespawnOwner(string owner) => owner == null ? 0 : Despawn(_npcs.Values.Where(n => n.Owner == owner));

View File

@@ -2218,12 +2218,17 @@ namespace Oxide.Plugins
if (second != null) Api<int>("RunicNpc_Despawn", Id(second)); if (second != null) Api<int>("RunicNpc_Despawn", Id(second));
// The kill: the death hook with every player who hurt it; the adds fight on (D287). // The kill: the death hook with every player who hurt it; the adds fight on (D287).
ulong bossId = Id(boss);
boss.Hurt(new HitInfo(shooter, boss, Rust.DamageType.Bullet, 5000f)); boss.Hurt(new HitInfo(shooter, boss, Rust.DamageType.Bullet, 5000f));
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
Check("s6.boss.died", _bossEvents.Contains("died:t_boss") && _bossContributors.ContainsKey(StandInId + 64) && _bossContributors[StandInId + 64] > 990f, Check("s6.boss.died", _bossEvents.Contains("died:t_boss") && _bossContributors.ContainsKey(StandInId + 64) && _bossContributors[StandInId + 64] > 990f,
$"events {string.Join(", ", _bossEvents.ToArray())}, contributors {JsonConvert.SerializeObject(_bossContributors)}"); $"events {string.Join(", ", _bossEvents.ToArray())}, contributors {JsonConvert.SerializeObject(_bossContributors)}");
int addsLeft = List(Owner).Count(d => (string)d["profile"] == "t_roam"); int addsLeft = List(Owner).Count(d => (string)d["profile"] == "t_roam");
Check("s6.boss.addsFightOn", addsLeft == 2, $"{addsLeft} add(s) alive after the boss died (D287)"); Check("s6.boss.addsFightOn", addsLeft == 2, $"{addsLeft} add(s) alive after the boss died (D287)");
// An event's teardown despawns what its step placed, by net id: the dead boss's id takes its adds with it.
int removed = Api<int>("RunicNpc_Despawn", bossId);
int addsAfter = List(Owner).Count(d => (string)d["profile"] == "t_roam");
Check("s6.boss.despawnTakesAdds", removed == 2 && addsAfter == 0, $"RunicNpc_Despawn(the dead boss's id) removed {removed}; adds left {addsAfter}");
Check("s6.boss.unlisted", List(Owner).All(d => (string)d["profile"] != "t_boss"), ""); Check("s6.boss.unlisted", List(Owner).All(d => (string)d["profile"] != "t_boss"), "");
// ---- the examples (D280, D284, D289) ---- // ---- the examples (D280, D284, D289) ----