fix(examples): each example NPC its own outfit, every item at full durability (D323, D324)
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The 9d player walk found the example kits looked alike and shipped broken armour.

- D323: the raider wears scrap armour, the camp guard metal, the sniper hide, the
  Juggernaut heavy plate. Weapons are unchanged.
- D324: Kits sets an item's condition straight from its file, and the writer put 0 on
  armour (heavy plate 0 of 1000) and a flat 100 on weapons (an M249's maximum is 500).
  Each item is now written at this Rust's own maximum for it, read from the item
  definition; 0 where the item has none.
- The harness checks it: s6.examples.fullCondition.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-10-08 23:53:01 -05:00
parent 2b28575218
commit 6b15d68071
2 changed files with 39 additions and 10 deletions

View File

@@ -4126,8 +4126,9 @@ namespace Oxide.Plugins
/// <summary>Placements wait while Kits reloads with the example kits (D283 reloads RunicNPC with it).</summary>
private bool _holdForKits;
private static JObject ExItem(string shortname, int amount, int position, float condition = 0f) =>
JObject.FromObject(new { Shortname = shortname, Skin = 0UL, Amount = amount, Condition = condition, MaxCondition = condition, Ammo = 0, Position = position, Frequency = -1 });
/// <summary>Condition is filled in when the kit is written, from this Rust's item definition (D324).</summary>
private static JObject ExItem(string shortname, int amount, int position) =>
JObject.FromObject(new { Shortname = shortname, Skin = 0UL, Amount = amount, Condition = 0f, MaxCondition = 0f, Ammo = 0, Position = position, Frequency = -1 });
private static JObject ExKit(string name, JObject[] main, JObject[] wear, JObject[] belt) => new JObject
{
@@ -4139,17 +4140,24 @@ namespace Oxide.Plugins
private static JObject[] Wear(params string[] items) => items.Select((s, i) => ExItem(s, 1, i)).ToArray();
/// <summary>D289: the four kits. A short name this Rust does not know is left out with a warning.</summary>
/// <summary>
/// D289: the four kits, each in its own outfit (D323): the raider in scrap armour, the camp guard in metal,
/// the sniper in hide, the Juggernaut in heavy plate. A short name this Rust does not know is left out with
/// a warning.
/// </summary>
private static Dictionary<string, JObject> ExampleKits() => new Dictionary<string, JObject>
{
["rnpc_raider"] = ExKit("rnpc_raider", new[] { ExItem("ammo.rifle", 120, 0) },
Wear("hoodie", "pants", "shoes.boots", "mask.bandana"), new[] { ExItem("rifle.semiauto", 1, 0, 100f) }),
Wear("coffeecan.helmet", "roadsign.jacket", "roadsign.kilt", "hoodie", "pants", "shoes.boots", "burlap.gloves"),
new[] { ExItem("rifle.semiauto", 1, 0) }),
["rnpc_campguard"] = ExKit("rnpc_campguard", new[] { ExItem("ammo.pistol", 200, 0) },
Wear("metal.facemask", "metal.plate.torso", "hoodie", "pants", "shoes.boots"), new[] { ExItem("smg.thompson", 1, 0, 100f) }),
Wear("metal.facemask", "metal.plate.torso", "tshirt.long", "pants", "shoes.boots", "roadsign.gloves"),
new[] { ExItem("smg.thompson", 1, 0) }),
["rnpc_sniper"] = ExKit("rnpc_sniper", new[] { ExItem("ammo.rifle", 60, 0) },
Wear("hat.boonie", "hoodie", "pants", "shoes.boots"), new[] { ExItem("rifle.bolt", 1, 0, 100f) }),
Wear("hat.boonie", "mask.balaclava", "attire.hide.poncho", "attire.hide.pants", "attire.hide.boots"),
new[] { ExItem("rifle.bolt", 1, 0) }),
["rnpc_juggernaut"] = ExKit("rnpc_juggernaut", new[] { ExItem("ammo.rifle", 300, 0) },
Wear("heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "shoes.boots"), new[] { ExItem("lmg.m249", 1, 0, 100f) })
Wear("heavy.plate.helmet", "heavy.plate.jacket", "heavy.plate.pants", "shoes.boots"), new[] { ExItem("lmg.m249", 1, 0) })
};
private static JObject ExRanges(float sense, float lose, float chase, float attack) =>
@@ -4225,10 +4233,19 @@ namespace Oxide.Plugins
var known = new JArray();
foreach (JToken item in (JArray)kv.Value[list])
{
if (ItemManager.FindItemDefinition((string)item["Shortname"]) != null)
known.Add(item);
else
ItemDefinition def = ItemManager.FindItemDefinition((string)item["Shortname"]);
if (def == null)
{
PrintWarning($"Example kit {kv.Key}: this Rust has no item '{item["Shortname"]}', so it is left out.");
continue;
}
// D324: Kits sets an item's condition and maximum straight from the file, so each is
// written at this Rust's full durability for it (0 where the item has none).
float max = def.condition.enabled ? def.condition.max : 0f;
item["Condition"] = max;
item["MaxCondition"] = max;
known.Add(item);
}
kv.Value[list] = known;