Commit Graph

1 Commits

Author SHA1 Message Date
18c90961ba chore(tools): the stage 1 harness, RunicNpcHarness.cs
All checks were successful
PR Checks / plugin-checks (pull_request) Successful in 6s
A developer plugin, never shipped, that measured the six questions stage 2
depends on (docs/runicnpc/PLAN.md §9, stage 1) on both rigs: the subclass
swap, saving across a hard kill, what Rust's brain honours, navmesh coverage,
the cost of 1/10/100 idle and fighting, and the death screen and bridge frames.

It spawns stand-in players (player.prefab, a made-up user id, IsNpc false) as
targets, at the org lead's suggestion. It needs a hidden Kits kit, rnhrevolver.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 23:04:46 -05:00