fix: example NPC outfits at full durability; /rnpc here a metre in front (D323–D325) #16
@@ -5179,6 +5179,39 @@ namespace Oxide.Plugins
|
||||
// ---- where an admin stands and looks ----
|
||||
|
||||
/// <summary>The ground, a floor or a roof the admin is looking at, within <see cref="LookReach"/>.</summary>
|
||||
/// <summary>D325: how far in front of the admin <c>rnpc here</c> stands the NPC, centre to centre.</summary>
|
||||
private const float HereAhead = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// D325: the spot <see cref="HereAhead" /> in front of the admin, on the ground, facing them. False, with the
|
||||
/// admin's own spot and facing, when it does not fit: something in the way at chest height, no ground within
|
||||
/// <see cref="MaxDrop" /> below their feet, or, for one that walks, no navmesh there.
|
||||
/// </summary>
|
||||
private static bool HereSpot(BasePlayer player, bool sentry, out Vector3 spot, out float yaw)
|
||||
{
|
||||
Vector3 feet = player.transform.position;
|
||||
Vector3 ahead = player.eyes.HeadForward();
|
||||
ahead.y = 0f;
|
||||
if (ahead.sqrMagnitude < 0.01f)
|
||||
ahead = new Vector3(player.transform.forward.x, 0f, player.transform.forward.z);
|
||||
ahead.Normalize();
|
||||
|
||||
Vector3 chest = feet + Vector3.up;
|
||||
RaycastHit hit;
|
||||
if (!Physics.SphereCast(chest, 0.3f, ahead, out hit, HereAhead, GroundMask, QueryTriggerInteraction.Ignore) &&
|
||||
Physics.Raycast(chest + ahead * HereAhead, Vector3.down, out hit, 1f + MaxDrop, GroundMask, QueryTriggerInteraction.Ignore) &&
|
||||
(sentry || OffMeshReason(hit.point) == null))
|
||||
{
|
||||
spot = hit.point;
|
||||
yaw = Quaternion.LookRotation(-ahead).eulerAngles.y;
|
||||
return true;
|
||||
}
|
||||
|
||||
spot = feet;
|
||||
yaw = player.eyes.rotation.eulerAngles.y;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool LookSpot(BasePlayer player, out Vector3 spot)
|
||||
{
|
||||
RaycastHit hit;
|
||||
@@ -5433,6 +5466,7 @@ namespace Oxide.Plugins
|
||||
|
||||
Vector3 spot;
|
||||
float yaw;
|
||||
string hereNote = null;
|
||||
if (o.At.HasValue)
|
||||
{
|
||||
spot = o.At.Value;
|
||||
@@ -5445,8 +5479,8 @@ namespace Oxide.Plugins
|
||||
}
|
||||
else if (here)
|
||||
{
|
||||
spot = c.Player.transform.position;
|
||||
yaw = c.Player.eyes.rotation.eulerAngles.y;
|
||||
if (!HereSpot(c.Player, p.IsSentry, out spot, out yaw))
|
||||
hereNote = $"There is no room {HereAhead:0} m in front of you, so it stands where you do.";
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5511,6 +5545,8 @@ namespace Oxide.Plugins
|
||||
Movement m = movement ?? p.Movement;
|
||||
c.Say($"Placed {id}: {data.Count} × '{name}' ({p.Role}{(p.IsSentry ? "" : ", " + m.Mode + (kind == "wander" ? $" {m.Radius:0} m" : ""))}), " +
|
||||
$"respawn {data.Respawn:0} s, {data.RespawnMode}{(data.Tether != null ? $", inside zone {data.Tether}" : "")}. Rename it with rnpc rename {id} <name>.");
|
||||
if (hereNote != null)
|
||||
c.Say(hereNote);
|
||||
if (built)
|
||||
c.Say("This spot is on a player-built structure. If it is destroyed, the NPC falls back to the nearest navmesh.");
|
||||
c.Say(CostWarning(PlannedTotal()));
|
||||
|
||||
@@ -1297,7 +1297,9 @@ namespace Oxide.Plugins
|
||||
permission.GrantUserPermission(uid, "runicnpc.place", null);
|
||||
RunicNPC.Call("CmdChat", admin, "rnpc", new[] { "here", "t_roam", "count=1" });
|
||||
JObject chatPlaced = PlacementData("t_roam-2");
|
||||
Check("cmd.chat.here", chatPlaced != null && Flat(V(chatPlaced["position"].ToObject<Dictionary<string, object>>()), b) < 1f, "" + chatPlaced?.ToString(Formatting.None));
|
||||
// D325: a metre in front of the admin, not at their feet.
|
||||
float hereAway = chatPlaced == null ? -1f : Flat(V(chatPlaced["position"].ToObject<Dictionary<string, object>>()), admin.transform.position);
|
||||
Check("cmd.chat.here", hereAway > 0.8f && hereAway < 1.2f, $"{hereAway:0.00} m from the admin; " + chatPlaced?.ToString(Formatting.None));
|
||||
RunicNPC.Call("CmdChat", admin, "rnpc", new[] { "respawn", "t_roam-2" });
|
||||
Check("cmd.chat.adminNeedsAdmin", Row("t_roam-2") != null, "respawn is refused with runicnpc.place alone (no error)");
|
||||
RunicNPC.Call("CmdChat", admin, "rnpc", new[] { "remove", "t_roam-2" });
|
||||
|
||||
Reference in New Issue
Block a user