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RunicNPC now spawns its own NPC: Rust's scientist with its ScientistNPC and ScientistBrain swapped for ours, copying a fixed field list generated from Rust's unmodified assembly (D232, tools/fieldlist). Profiles live in data/RunicNPC/profiles.json in the approved shape (D238); placements persist with each/group respawn (D236) and wait for a missing profile or route (D237); roamers wander, follow Rust's monument paths, or walk a route (D233, D234), with our own chase where Rust's needs an AI zone; sentries hold their spot; NPCs walk home and sleep past 160 m of any player (D235). Spawns wait for the navmesh and are spread over frames; caps are off by default and the cost warning is shown instead (D227). The whole PLAN.md section 4 API and its hooks are in, documented in docs/runicnpc/API.md. tools/RunicNpcTest.cs is the stage 2 harness; every group passed on both rigs, and after a plugin reload and a server restart. checkPlugin no longer counts an override (RunicNpcPlayer.OnDied) as a hook. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
49 lines
2.7 KiB
TOML
49 lines
2.7 KiB
TOML
# Release metadata for RunicNPC.
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#
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# Consumed by the release workflow, which folds these values into the
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# manifest.json shipped inside the release tarball. The Runic Gateway installer
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# and the Pterodactyl egg read that manifest to decide what they are placing
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# (docs/runicnpc/PLAN.md D224), and the bridge will read the same `api` at hello
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# (stage 4).
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#
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# There is deliberately NO version key here. The release version is derived from
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# git tags and conventional commits by the release workflow, so there is no bump
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# commit to keep in sync and no way for this file to disagree with the tag.
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# ── The API version other plugins call ───────────────────────────────────────
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#
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# The number a caller of `RunicNpc_*` relies on (PLAN.md §4). It MUST equal
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# `ApiVersion` in plugin/RunicNPC.cs; `node scripts/checkPlugin.js` holds the two
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# equal on every pull request. It moves when a call or a raised hook changes
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# shape, not on every release.
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#
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# The plugin answers this at run time through `RunicNpc_ApiVersion()`, but only
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# once a server has booted with it loaded — too late for an installer to refuse
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# a RunicNPC too old for the bridge it is pairing with. Declaring it here is what
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# lets a bundle check the pair BEFORE an operator installs it.
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#
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# 1 was stage 0's: `RunicNpc_ApiVersion()` and nothing else.
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# Current: 2 — stage 2's whole API, PLAN.md §4, documented in docs/runicnpc/API.md.
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api = 2
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# ── Framework floors ─────────────────────────────────────────────────────────
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#
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# The same file runs on Oxide and Carbon; the installer and the egg decide
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# whether it lands in `oxide/plugins/` or `carbon/plugins/`. These are the builds
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# it is known good on — the two rigs it was loaded on — not a measured minimum.
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# (The bridge's Oxide floor is older, 2.0.7585; RunicNPC has never run on that.)
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min_oxide_version = "2.0.7726"
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min_carbon_version = "2.0.259"
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# ── Plugins it cannot load without ───────────────────────────────────────────
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#
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# Kits is how every RunicNPC NPC is equipped, and it is required (D217). The
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# plugin says so itself with `// Requires: Kits`, which stops either framework
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# loading it without Kits; this list is the same fact for the installer's
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# `doctor`, which reports a missing one rather than installing it. The PR check
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# holds this list and the plugin's `// Requires:` lines equal.
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#
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# ZoneManager is NOT listed: a zone tether is optional (PLAN.md §6), and a
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# profile that asks for one on a server without it is refused when it is saved.
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requires_plugins = ["Kits"]
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