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Stage 9 measured the released NPC on both frameworks (6000 map): about 3 ms of median frame per 100 idle while a player keeps them awake, 0.5 ms once they sleep with nobody near, and 9 ms per 100 fighting, with each NPC reacting about every 3 s under Rust's shared AI budget. The warning now says idle twice (awake and asleep) and uses those figures, the worst of the two rigs rounded up. The awake-idle overhead over the bare swap is runicnpc-rust#13. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY