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runicnpc-rust/tools/console.js
wtclaude 249f2e513f
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feat: stage 0, an empty RunicNPC that releases through CI
The repository RunicNPC is built in (docs/runicnpc/PLAN.md §9, stage 0):

- plugin/RunicNPC.cs: `// Requires: Kits` (D217), `[Info]` with the 0.0.0
  placeholder the release stamps, `RunicNpc_ApiVersion()` (API 1), and
  `rnpc.status`, which reports the version and which hooks have fired. It
  spawns nothing.
- plugin.toml: the API version, the framework floors it was loaded on
  (Oxide 2.0.7726, Carbon 2.0.259) and requires_plugins = ["Kits"].
- scripts/checkPlugin.js, adapted from Rust-Plugins': every hook listed and
  void unless written down; chat-command signatures; every RunicNpc_ call
  reachable by Call (the HumanNPC trap, PLAN.md §1.2); ApiVersion,
  `// Requires:` and [Info] agreeing with plugin.toml. 23 self-tests, including
  the real plugin and a CRLF checkout.
- PR Checks on PRs into main and edge; the release workflow on main, with
  Rust-Plugins' release engine unchanged and an adapter that ships
  runicnpc-<ver>.tar.gz (runicnpc/RunicNPC.cs + manifest.json) and SHA256SUMS.
  No bundle dispatch until stage 4.
- tools/: the rig panel scripts, with the panel and server ids moved into a
  git-ignored tools/rigs.json. `con.js` became `console.js`: CON is a reserved
  device name on Windows, and git there cannot open the file.
- README, CONTRIBUTING (edge-based flow, AI disclosure, borrow-not-copy),
  SECURITY, the code of conduct, issue and PR templates.

`feat:` so the cutover to main cuts the first release, 0.1.0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 21:01:49 -05:00

61 lines
2.1 KiB
JavaScript

// Runs one console command on a rig through the panel's websocket and prints the console lines
// that follow — the way to read a command's reply, which rig.js's `cmd` cannot.
//
// node tools/console.js <rig> "<command>" [seconds=6] [filter]
//
// node tools/console.js oxide "oxide.plugins" 6 RunicNPC
// node tools/console.js carbon "rnpc.status"
//
// Needs Node 22+ for the global WebSocket.
const { load, serverId, unmsys } = require('./panel')
const config = load()
const [rig, command, secs = '6', filter] = process.argv.slice(2).map(unmsys)
const strip = (s) => s.replace(/\x1b\[[0-9;]*[A-Za-z]/g, '')
async function main() {
if (!command) {
console.error('usage: node tools/console.js <rig> "<command>" [seconds=6] [filter]')
process.exit(2)
}
const r = await fetch(`${config.panel}/api/client/servers/${serverId(config, rig)}/websocket`, {
headers: { Authorization: 'Bearer ' + config.key, Accept: 'application/json' },
})
if (!r.ok) {
console.error(r.status, await r.text())
process.exit(1)
}
const { data } = await r.json()
const ws = new WebSocket(data.socket, { headers: { Origin: config.panel } })
let sent = false
ws.onopen = () => ws.send(JSON.stringify({ event: 'auth', args: [data.token] }))
ws.onmessage = (m) => {
const msg = JSON.parse(m.data)
if (msg.event === 'auth success' && !sent) {
sent = true
// The panel replays recent history on connect; let it pass, then send.
setTimeout(() => ws.send(JSON.stringify({ event: 'send command', args: [command] })), 800)
setTimeout(() => {
ws.close()
process.exit(0)
}, Number(secs) * 1000)
} else if (msg.event === 'console output' && sent) {
for (const line of strip(String(msg.args[0])).split('\n')) {
if (!filter || line.toLowerCase().includes(filter.toLowerCase())) console.log(line)
}
} else if (msg.event === 'jwt error' || msg.event === 'token expired') {
console.error('ws:', msg.event, msg.args)
}
}
ws.onerror = (e) => console.error('ws error', e.message || e)
}
main().catch((e) => {
console.error(e.message || e)
process.exit(1)
})