All checks were successful
PR Checks / plugin-checks (pull_request) Successful in 10s
RunicNpcTest 0.6.0 gets stage 6's spike, run on both rigs against RunicNPC API 4: press E (a use ray from a player's eyes to our NPC, and what OnPlayerInput's not-pressed test costs), the health bar (CuiElement.Update, the bar's JSON and what finding its viewers costs), Kits' data file (a kit written to it, two reloads, a claim held only in memory, real players' usage), a kit swap mid-fight (strip, GiveKit, EquipWeapon, timed; and without EquipWeapon), and summoned adds (4 and 10 on a ring around a fighting NPC). The Kits reload notes whether RunicNPC was reloaded with it and what became of its NPCs: its "// Requires: Kits" takes it down on both frameworks. Results: 26 of 26 on each rig (docs/runicnpc/PLAN.md stage 6). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY