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A profile's `loot` block (D290-D301): - the corpse's start: Rust's scientist loot (the default), the kit it carried, or nothing at all, clothes included (D290, D300); - a table of rows that always roll, each with its chance and amount, and a pool that draws at most `pick` rows by weight, with a "nothing" weight, so a kill never pays out more than the cap (D291); - the table into Rust's wooden box, military crate, elite crate or hackable locked crate instead of the corpse, with Rust's loot and refresh off; it stays until emptied (D292, D301); - a locked crate's hack time, through its starting count (D297); - the corpse's time: Rust's own, seconds, or none (D294); - `dropTable`, for an event step that switches the table off (D296). The corpse is filled in OnCorpsePopulate, which answers with the corpse for a kit or empty start so Rust's ApplyLoot is skipped: ApplyLoot is protected on Oxide and public on Carbon, so no one override fits both. A kit start takes the items as the NPC dies, because Rust has emptied its inventory by the time the corpse is filled. The harness's s7 group (25 checks): refusals, about 100 kills read back against the always-rows, the chance, the pool's weights and its cap, each start, both crates and the locked crate's timer, the corpse's time and the event switch. 25/25 on both rigs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY