diff --git a/patches/BridgeModerationAudit.cs b/patches/BridgeModerationAudit.cs
new file mode 100644
index 0000000..2b5c686
--- /dev/null
+++ b/patches/BridgeModerationAudit.cs
@@ -0,0 +1,133 @@
+using System;
+
+using Server.Accounting;
+using Server.Commands;
+using Server.Mobiles;
+
+namespace Server.Custom.Bridge
+{
+ ///
+ /// Forwards IN-GAME uses of the write-plane verbs to the website as admin.audit
+ /// (origin=in-game), so the site's moderation log is complete regardless of whether an action
+ /// came from the website or a staff member in the game client. See docs/ADMIN_CONTROLS.md §5.5.
+ ///
+ /// Two sources, mirroring how the shard records each:
+ /// - ban / kick: resolved with their target inside the stock generic command, which logs a
+ /// line via CommandLogging.WriteLine. We tap the new CommandLogging.OnWrite event and
+ /// parse the "... banning|kicking <target> ('acct')" line for action and target.
+ /// - broadcast: [bcast carries its message as command args and hits no target, so
+ /// EventSink.Command already sees it whole; we reshape it.
+ ///
+ /// Not in overlay/: it references CommandLogging.OnWrite, which exists only after
+ /// patches/commandlogging-event.patch is applied. Shipping it in overlay/ would break the
+ /// build on an unpatched install — the same reason BridgeVendorSale.cs lives in patches/.
+ ///
+ /// Runs on the Core thread (both sources raise synchronously in the command path). Every body
+ /// is wrapped: a bridge exception must never escape into a staff command.
+ ///
+ public static class BridgeModerationAudit
+ {
+ public static void Initialize()
+ {
+ if (!BridgeConfig.Enabled)
+ return;
+
+ CommandLogging.OnWrite += OnCommandLog; // ban / kick (resolved, with target)
+ EventSink.Command += OnStaffCommand; // broadcast (carries its message)
+
+ Console.WriteLine("[Bridge] in-game moderation audit attached");
+ }
+
+ ///
+ /// The stock ban/kick commands log "<level> <from> ('acct') banning|kicking
+ /// <target> ('acct')" (Commands.cs KickCommand). Match the verb, take the target's
+ /// account from the trailing "('acct')", and forward. Non-moderation lines are ignored.
+ ///
+ private static void OnCommandLog(Mobile from, string text)
+ {
+ try
+ {
+ if (from == null || text == null)
+ return;
+
+ string action;
+ int at;
+
+ if ((at = text.IndexOf(" banning ", StringComparison.Ordinal)) >= 0)
+ action = "ban";
+ else if ((at = text.IndexOf(" kicking ", StringComparison.Ordinal)) >= 0)
+ action = "kick";
+ else
+ return;
+
+ var tail = text.Substring(at + 9); // past " banning " / " kicking "
+ Emit(action, from, ExtractAccount(tail), text);
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("[Bridge] mod-audit log parse threw: {0}", ex.Message);
+ }
+ }
+
+ /// [bcast / [bc / [b — a staff broadcast. Its message is the command args.
+ private static void OnStaffCommand(CommandEventArgs e)
+ {
+ try
+ {
+ if (e == null || e.Mobile == null || e.Mobile.AccessLevel <= AccessLevel.Player)
+ return;
+
+ var cmd = e.Command;
+ if (cmd == null)
+ return;
+
+ cmd = cmd.ToLowerInvariant();
+ if (cmd != "bcast" && cmd != "bc" && cmd != "b")
+ return;
+
+ Emit("broadcast", e.Mobile, null, e.ArgString);
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("[Bridge] mod-audit command threw: {0}", ex.Message);
+ }
+ }
+
+ /// Pulls the account from a CommandLogging.Format rendering's trailing "('account')".
+ private static string ExtractAccount(string formatted)
+ {
+ if (formatted == null)
+ return null;
+
+ int open = formatted.LastIndexOf("('", StringComparison.Ordinal);
+ if (open < 0)
+ return null;
+
+ int close = formatted.IndexOf("')", open, StringComparison.Ordinal);
+ if (close < 0)
+ return null;
+
+ return formatted.Substring(open + 2, close - (open + 2));
+ }
+
+ ///
+ /// Emits admin.audit with origin=in-game. The actor is the staff member's account name
+ /// (no "web:" prefix — that, plus the origin field, is how the website tells the two
+ /// sources apart). `detail` carries the raw context so nothing is lost if a target could
+ /// not be parsed.
+ ///
+ private static void Emit(string action, Mobile actor, string target, string detail)
+ {
+ var acct = actor.Account as Account;
+ var actorName = acct != null ? acct.Username : actor.Name;
+
+ BridgeLink.Emit(BridgeJson.Begin("admin.audit")
+ .Str("origin", "in-game")
+ .Str("action", action)
+ .Str("actor", actorName)
+ .Str("target", target)
+ .Str("detail", detail)
+ .End());
+ }
+ }
+}
diff --git a/patches/README.md b/patches/README.md
index c70f191..d59b8b0 100644
--- a/patches/README.md
+++ b/patches/README.md
@@ -32,6 +32,24 @@ Both patches are `git`-format and verified with `git apply --check` against stoc
Not applicable to a non-git shard? `git apply` works in a plain directory too. If `patch` is used instead, note the core files are CRLF; use `patch --binary`.
+## In-game moderation audit (admin controls §5.5)
+
+So the website's moderation log stays complete, in-game uses of the write-plane verbs are forwarded to it as `admin.audit` (`origin:"in-game"`). Broadcasts already surface through `EventSink.Command`, but resolved bans/kicks only carry their target inside the command's own `CommandLogging.WriteLine` call — which has no event to subscribe to. One small change fixes that:
+
+| Item | Target | What |
+|------|--------|------|
+| `commandlogging-event.patch` | `Scripts/Commands/Logging.cs` | Adds a `public static event Action OnWrite`, raised in `WriteLine` **before** the `m_Enabled` guard so it fires even when file logging is off. |
+| `BridgeModerationAudit.cs` | copy to `Scripts/Custom/Bridge/` | The subscriber: taps `OnWrite` for ban/kick (parsing the target out of the log line) and `EventSink.Command` for `[bcast`, emitting `admin.audit`. **Not** in `overlay/` because it references `CommandLogging.OnWrite`, which does not exist until the patch is applied. |
+
+```bash
+cd
+git apply --check patches/commandlogging-event.patch # dry run
+git apply patches/commandlogging-event.patch
+cp patches/BridgeModerationAudit.cs Scripts/Custom/Bridge/BridgeModerationAudit.cs
+```
+
+`Logging.cs` is a **Scripts** file, so this is picked up by the dynamic script build — no core/solution rebuild needed (unlike the Phase 7 `EventSink.cs` patch). Verified end-to-end with `tools/scaffolding/BridgeAuditProbe.cs` (gated by `Bridge.AuditProbeOnStart`): a genuine `[bcast` plus simulated ban/kick log lines produced the expected `admin.audit` frames, target parsed, with non-moderation lines ignored.
+
## Note on `Scripts.csproj`
Phase 0 modifies an existing file but ships as a whole-file overlay (`overlay/Scripts/Scripts.csproj`) because the file is small, we own it operationally, and a copy is less fragile than a diff against a project file. Revisit if it starts drifting from upstream.
diff --git a/patches/commandlogging-event.patch b/patches/commandlogging-event.patch
new file mode 100644
index 0000000..37d5f3f
--- /dev/null
+++ b/patches/commandlogging-event.patch
@@ -0,0 +1,33 @@
+--- a/Scripts/Commands/Logging.cs
++++ b/Scripts/Commands/Logging.cs
+@@ -75,16 +75,27 @@
+ return o;
+ }
+
++ ///
++ /// Raised for every staff command log line — even when file logging is disabled — so an
++ /// out-of-process consumer sees resolved staff actions. The uo-link bridge subscribes to
++ /// forward moderation actions (ban/kick, with the resolved target) to the website.
++ ///
++ public static event Action OnWrite;
++
+ public static void WriteLine(Mobile from, string format, params object[] args)
+ {
+- if (!m_Enabled)
+- return;
+-
+ WriteLine(from, String.Format(format, args));
+ }
+
+ public static void WriteLine(Mobile from, string text)
+ {
++ var onWrite = OnWrite;
++ if (onWrite != null)
++ {
++ try { onWrite(from, text); }
++ catch { }
++ }
++
+ if (!m_Enabled)
+ return;
+
diff --git a/tools/scaffolding/BridgeAuditProbe.cs b/tools/scaffolding/BridgeAuditProbe.cs
new file mode 100644
index 0000000..de22467
--- /dev/null
+++ b/tools/scaffolding/BridgeAuditProbe.cs
@@ -0,0 +1,71 @@
+using System;
+
+using Server.Accounting;
+using Server.Commands;
+using Server.Mobiles;
+
+namespace Server.Custom
+{
+ ///
+ /// Exercises the in-game moderation-audit forwarding (BridgeModerationAudit) without a game
+ /// client, so the CommandLogging.OnWrite patch and the admin.audit normalizer can be verified
+ /// end-to-end from a stub sidecar.
+ ///
+ /// - Broadcast is a *genuine* trigger: CommandSystem.Handle runs [bcast, which raises
+ /// EventSink.Command exactly as a staff keystroke would.
+ /// - Ban/kick can't complete headlessly (they arm a target cursor with no client to click),
+ /// so we call CommandLogging.WriteLine with the stock KickCommand line format — the same
+ /// call that command makes at Commands.cs:1211, which is the point we tap.
+ /// - A non-moderation log line confirms the normalizer ignores everything else.
+ ///
+ /// Test scaffolding. Never deployed. Gated behind Bridge.AuditProbeOnStart (absent in a
+ /// shipped Bridge.cfg, so Config.Get returns false and it never runs in production).
+ ///
+ public static class BridgeAuditProbe
+ {
+ public static void Initialize()
+ {
+ if (Config.Get("Bridge.AuditProbeOnStart", false))
+ EventSink.ServerStarted += () => Timer.DelayCall(TimeSpan.FromSeconds(4.0), Run);
+ }
+
+ private static void Run()
+ {
+ try
+ {
+ var staffAcct = Accounting.Accounts.GetAccount("whitlocktech") as Account;
+ var targetAcct = Accounting.Accounts.GetAccount("seed_010") as Account;
+
+ var from = staffAcct == null ? null : staffAcct[0];
+ var target = targetAcct == null ? null : targetAcct[0];
+
+ if (from == null || target == null)
+ {
+ Console.WriteLine("[AuditProbe] need whitlocktech + seed_010 chars; seed the world first");
+ return;
+ }
+
+ Console.WriteLine("[AuditProbe] genuine broadcast via [bcast ...");
+ CommandSystem.Handle(from, CommandSystem.Prefix + "bcast in-game audit probe");
+
+ Console.WriteLine("[AuditProbe] simulating a resolved ban log line ...");
+ CommandLogging.WriteLine(from, "{0} {1} {2} {3}",
+ from.AccessLevel, CommandLogging.Format(from), "banning", CommandLogging.Format(target));
+
+ Console.WriteLine("[AuditProbe] simulating a resolved kick log line ...");
+ CommandLogging.WriteLine(from, "{0} {1} {2} {3}",
+ from.AccessLevel, CommandLogging.Format(from), "kicking", CommandLogging.Format(target));
+
+ Console.WriteLine("[AuditProbe] a non-moderation line (should be ignored) ...");
+ CommandLogging.WriteLine(from, "{0} {1} used command '{2}'",
+ from.AccessLevel, CommandLogging.Format(from), "Go 1 1 0");
+
+ Console.WriteLine("[AuditProbe] done");
+ }
+ catch (Exception ex)
+ {
+ Console.WriteLine("[AuditProbe] FAILED: " + ex);
+ }
+ }
+ }
+}