docs: move docs to RunicGateway/docs, repoint all references
Extracted docs/ (ADMIN_CONTROLS, INTEGRATION, PLAN, PROTOCOL_2, RESEARCH, SHARD_PREREQS) into the central RunicGateway/docs repo under link/, with full commit history preserved via git filter-repo. The source cites these design docs by section throughout, so every in-repo reference (C# + Rust comments, Bridge.cfg, and the READMEs) is repointed at the new docs-repo URL. README references are rendered as markdown links; a Documentation pointer section is added to the top-level README. Docs repo: https://gitea.whitlocktech.com/RunicGateway/docs
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@@ -13,7 +13,7 @@ namespace Server.Custom.Bridge
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/// Every handler runs on the Core thread (BridgeBoot marshals inbound lines through
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/// Timer.DelayCall first), so they may touch accounts, mobiles, and the network freely.
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///
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/// Trust model (docs/ADMIN_CONTROLS.md §5): authorization is enforced on the *website* —
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/// Trust model (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md §5): authorization is enforced on the *website* —
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/// these commands are gated there behind admin/moderator roles. The shard trusts the
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/// loopback socket exactly as town-crier does, and applies inbound commands with an implicit
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/// CoOwner authority. Its one hard floor is <see cref="Protected"/>: a command refuses any
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@@ -248,7 +248,7 @@ namespace Server.Custom.Bridge
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/// Opens an admin.audit frame (origin=web) with the common fields. Broadcast to every
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/// connected dashboard so the website's moderation log stays complete regardless of which
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/// client issued the action. The in-game counterpart (origin=in-game) is emitted from
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/// BridgeEvents; see docs/ADMIN_CONTROLS.md §5.5.
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/// BridgeEvents; see https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/ADMIN_CONTROLS.md §5.5.
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/// </summary>
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private static System.Text.StringBuilder AuditBegin(string action, string actor, string target)
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{
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