feat(protocol2): presence stream — online population + region transitions (Part B ph.2)
Overlay BridgePresence (new): - presence.online sweep over online PlayerMobiles: total plus per-facet and per-region counts, emitted only when the population changes. - region.enter real-time from EventSink.OnEnterRegion (player-filtered), the cheap location signal PLAN.md prefers over Movement. - PresenceSweepSeconds (30s); wired into [bridge reload|sweepnow|status. Sidecar: - GET /online serves the latest presence.online snapshot from the event store (survives restart); population time series via /history?kind=presence.online. Docs: INTEGRATION.md presence events + /online endpoint; PROTOCOL_2 ph.2 built. Verified: sidecar cargo check clean; overlay compiles in the full ServUO Scripts tree (0 errors, 0 warnings). Live run pending. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -39,6 +39,15 @@ GuildSweepSeconds=60
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# Idle (emits nothing) unless the City Loyalty system is enabled (CityLoyalty.Enabled).
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CitySweepSeconds=300
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# Presence poll. Online population (total, per-facet, per-region) is snapshotted on this
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# interval and emitted as presence.online only when it changes. Region transitions come
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# through separately in real time as region.enter (EventSink.OnEnterRegion).
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PresenceSweepSeconds=30
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# Housing registry poll. Every house is diffed on this interval to emit house.update /
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# house.remove (owner, region, location, decay). Houses change slowly; a few minutes is fine.
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HousingSweepSeconds=300
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# Shown to a player when they run [link. The website page where they enter the code.
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LinkUrl=https://yoursite/link
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