feat(protocol2): website account provisioning & unlinking (Part A)

Adds the account-provisioning plane from docs/PROTOCOL_2.md Part A: the
website can create game accounts and unlink them, gated by a shard-wide
signup mode. The existing [link flow is unchanged.

Overlay:
- BridgeConfig: SignupMode (website|game|hybrid, default hybrid; unrecognized
  falls back to game), AccountCreateEnabled (mode-following default),
  RequireIpForCreate, name/password caps, and a boot warning when the core
  Accounts.AutoCreateAccounts setting contradicts the mode.
- BridgeAccounts (new): account.create (mode gate, actor required, char-safety
  mirrored from AccountHandler, collision check, per-IP cap via CanCreate/
  LogAccess with fail-closed missing/loopback IP, create + WebsiteUserId link,
  account.audit; password never logged or echoed) and account.unlink (Owner
  floor via BridgeAdmin.Protected, clears the tag).
- BridgeAccountLink: in-game [unlink command, emits account.unlinked.
- BridgeAdmin: Protected / ResolveTargetAccount promoted to public for reuse.

Sidecar:
- POST /accounts/create, DELETE /link/:account, respond_account status mapping
  (409 collision / 429 ip cap / 403 disabled|protected / 404 not-linked / 400).
- store.record_unlink drops the mirrored link row.
- PROTOCOL_VERSION -> 2 (outbound events additive; new endpoints need v2).

Docs: INTEGRATION.md protocol bump, account.* events, endpoints, 409/429;
PROTOCOL_2.md Part A marked built.

Verified: sidecar cargo check clean; overlay compiles in the full ServUO
Scripts tree (0 errors, 0 warnings). Live end-to-end run still pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 07:42:06 -05:00
parent 048ee000f5
commit 5816c29c67
5 changed files with 437 additions and 6 deletions

View File

@@ -52,6 +52,7 @@ namespace Server.Custom.Bridge
return;
CommandSystem.Register("link", AccessLevel.Player, OnLinkCommand);
CommandSystem.Register("unlink", AccessLevel.Player, OnUnlinkCommand);
BridgeBoot.RegisterHandler("link.confirm", OnLinkConfirm);
// Purge expired codes so an unconfirmed spam of [link cannot grow the table forever.
@@ -127,6 +128,53 @@ namespace Server.Custom.Bridge
url, (int)CodeTtl.TotalMinutes);
}
// ---- [unlink ----
[Usage("unlink")]
[Description("Unlinks this game account from your website account.")]
private static void OnUnlinkCommand(CommandEventArgs e)
{
Unlink(e.Mobile);
}
/// <summary>
/// Clears the WebsiteUserId tie from the caller's own account and tells the sidecar, so
/// the website can reconcile a player-initiated unlink. Player-scoped (own account only),
/// so it needs no access floor. After unlinking, [link works again.
/// </summary>
public static void Unlink(Mobile m)
{
if (m == null)
return;
var acct = m.Account as Account;
if (acct == null)
{
m.SendMessage("Bridge: no account on this character.");
return;
}
var existing = acct.GetTag(Tag);
if (existing == null)
{
m.SendMessage("Your account is not linked to a website account.");
return;
}
acct.RemoveTag(Tag);
DropCodesFor(acct.Username); // drop any pending codes so nothing dangles
BridgeLink.Emit(BridgeJson.Begin("account.unlinked")
.Str("origin", "in-game")
.Str("account", acct.Username)
.Str("websiteUserId", existing)
.Str("char", m.Name)
.End());
m.SendMessage(0x40, "Your account is no longer linked to website user {0}.", existing);
}
// ---- inbound link.confirm ----
private static void OnLinkConfirm(Dictionary<string, object> o)