feat(bridge): lease deadlines and the participation ledger (Phase 11b)
Protocol 6 amended in place. Two mechanisms behind one new default-off gate,
`Bridge.EventsEnabled` -- deliberately not `AdminWriteEnabled`, because enabling
the admin plane is consenting to staff moderation from a screen a human is
looking at, and this is consenting to the world being changed and watched on a
schedule, unattended.
BridgeLeases: a live config value held for a bounded time, with the deadline
honoured on the shard whether or not the website is heard from again, and a
compare-and-set restore that reports `drifted` rather than overwriting a GM's
deliberate change. Memory-only -- nothing calls Config.Save() -- so a restart is
a free restore.
BridgeParticipation: presence in a declared area plus kill credit inside it,
keyed by character serial, persisted in the world save. The Bridge's first
persisted state, because a run spans hours and an in-memory tally would regress
every attendee's score after one restart. Its snapshot is also the first handler
that DEFERS, which makes `bridge.busy` reachable for the first time.
And it immediately found a defect in 11a: BridgeIdempotency.Busy built its frame
with Begin("bridge.busy") and then appended a diagnostic `.Str("kind", ...)`, so
the object carried two `kind` fields and every JSON parser takes the last. The
sidecar answered 200 instead of 425. Renamed `busyKind`.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -202,6 +202,8 @@ namespace Server.Custom.Bridge
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BridgeHousing.Rearm();
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BridgePoints.Rearm();
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BridgeMarket.Rearm();
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BridgeParticipation.Rearm();
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BridgeLeases.Rearm();
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// Not a sweep, so it has nothing to re-arm — but an operator who just edited a
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// .cfg wants the change on the site now, not after a shard restart.
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BridgeRuleset.Emit();
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@@ -223,6 +225,7 @@ namespace Server.Custom.Bridge
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BridgeHousing.SweepOnce();
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BridgePoints.SweepOnce();
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BridgeMarket.SweepOnce();
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BridgeParticipation.SweepOnce();
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e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
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@@ -232,6 +235,7 @@ namespace Server.Custom.Bridge
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e.Mobile.SendMessage("Bridge: {0}", BridgeHousing.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePoints.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeMarket.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeParticipation.Status());
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break;
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default:
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@@ -251,6 +255,8 @@ namespace Server.Custom.Bridge
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e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeRuleset.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeIdempotency.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeLeases.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeParticipation.Status());
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break;
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}
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}
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@@ -78,6 +78,26 @@ namespace Server.Custom.Bridge
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public static int AdminReasonMaxLength { get; private set; }
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public static int AdminBanMaxDurationSec { get; private set; }
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// ---- the event plane (docs/link/v6.md §8, EVENTS_PLAN.md Phase 11b) ----
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//
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// **Its own gate, deliberately not AdminWriteEnabled** (org lead, 2026-09-04). Enabling the
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// admin plane is an operator consenting to staff moderation driven from the website - a
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// human pressing kick or ban on a screen. A lease and a participation ledger are the
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// website changing and watching the world on a SCHEDULE, unattended, at four in the
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// morning. Those are different consents, and one switch cannot express both.
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public static bool EventsEnabled { get; private set; }
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public static int LeaseMaxDurationSec { get; private set; }
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public static int LeaseGraceSec { get; private set; }
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public static int ParticipationSweepSeconds { get; private set; }
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public static double ParticipationKillWeight { get; private set; }
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public static int ParticipationMaxRuns { get; private set; }
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public static int ParticipationMaxMembers { get; private set; }
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public static int ParticipationMaxRadius { get; private set; }
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public static int ParticipationGraceSec { get; private set; }
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public static int ParticipationSnapshotChunk { get; private set; }
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// ---- account provisioning (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PROTOCOL_2.md Part A) ----
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public static SignupMode Signup { get; private set; }
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public static bool AccountCreateEnabled { get; private set; }
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@@ -235,6 +255,61 @@ namespace Server.Custom.Bridge
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AdminReasonMaxLength = Config.Get("Bridge.AdminReasonMaxLength", 400);
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AdminBanMaxDurationSec = Config.Get("Bridge.AdminBanMaxDurationSec", 31536000);
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// The event plane. Off until an operator says otherwise - see the field block above for
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// why this is not AdminWriteEnabled.
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EventsEnabled = Config.Get("Bridge.EventsEnabled", false);
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// Thirty days, matching core's own MAX_LEASE_MS. This is the shard's INDEPENDENT
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// ceiling rather than a mirror of it: the website bounds what it will ask for, and a
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// shard that trusted the asking would have no bound of its own at the one moment it
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// matters, which is when the website is wrong.
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LeaseMaxDurationSec = Config.Get("Bridge.LeaseMaxDurationSec", 2592000);
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if (LeaseMaxDurationSec < 1)
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LeaseMaxDurationSec = 1;
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// How long a finished lease stays listed after its deadline restored it, so teardown
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// still gets a definite verdict rather than finding nothing and having to guess.
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LeaseGraceSec = Config.Get("Bridge.LeaseGraceSec", 86400);
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if (LeaseGraceSec < 0)
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LeaseGraceSec = 0;
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ParticipationSweepSeconds = Config.Get("Bridge.ParticipationSweepSeconds", 30);
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if (ParticipationSweepSeconds < 1)
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ParticipationSweepSeconds = 1;
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// What one kill inside the area is worth against one minute of standing in it. Both
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// halves live on the shard because the score IS the shard's number: core stores an
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// opaque decimal it never interprets, so a weight core could edit would be a weight
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// nobody could explain from either side.
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ParticipationKillWeight = Config.Get("Bridge.ParticipationKillWeight", 5.0);
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if (ParticipationKillWeight < 0.0)
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ParticipationKillWeight = 0.0;
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ParticipationMaxRuns = Config.Get("Bridge.ParticipationMaxRuns", 8);
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if (ParticipationMaxRuns < 1)
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ParticipationMaxRuns = 1;
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ParticipationMaxMembers = Config.Get("Bridge.ParticipationMaxMembers", 2000);
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if (ParticipationMaxMembers < 1)
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ParticipationMaxMembers = 1;
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// A radius, not a rectangle, and bounded: an area big enough to cover a facet makes
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// "took part" meaningless and the sweep expensive in the same stroke.
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ParticipationMaxRadius = Config.Get("Bridge.ParticipationMaxRadius", 300);
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if (ParticipationMaxRadius < 1)
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ParticipationMaxRadius = 1;
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ParticipationGraceSec = Config.Get("Bridge.ParticipationGraceSec", 86400);
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if (ParticipationGraceSec < 0)
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ParticipationGraceSec = 0;
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// How many members one snapshot resolves before yielding the Core thread. See
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// BridgeParticipation: this is what makes the handler DEFER, which is what makes
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// `bridge.busy` reachable at all.
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ParticipationSnapshotChunk = Config.Get("Bridge.ParticipationSnapshotChunk", 100);
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if (ParticipationSnapshotChunk < 1)
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ParticipationSnapshotChunk = 1;
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// Account provisioning. An absent SignupMode defaults to Hybrid; a *present but
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// unrecognized* value falls back to Game (the safest — no website creation), so a
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// typo can never accidentally open provisioning.
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@@ -313,9 +388,10 @@ namespace Server.Custom.Bridge
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public static string Describe()
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{
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return String.Format(
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"enabled={0} endpoint={1}:{2} queueCap={3} sweeps(stat={4}s decay={5}s econ={6}s champ={7}s) adminWrite={8}(floor={9}) signup={10}(create={11})",
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"enabled={0} endpoint={1}:{2} queueCap={3} sweeps(stat={4}s decay={5}s econ={6}s champ={7}s) adminWrite={8}(floor={9}) signup={10}(create={11}) events={12}",
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Enabled, Host, Port, QueueCap, StatSweepSeconds, DecaySweepSeconds, EconomySweepSeconds,
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ChampSweepSeconds, AdminWriteEnabled, AdminAccessFloor, Signup, AccountCreateEnabled);
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ChampSweepSeconds, AdminWriteEnabled, AdminAccessFloor, Signup, AccountCreateEnabled,
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EventsEnabled);
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}
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}
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}
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@@ -239,9 +239,10 @@ namespace Server.Custom.Bridge
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/// (so a repeat is answered `bridge.busy` rather than executed) and takes on the duty of
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/// calling <see cref="Complete"/> with the reply it eventually emits.
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///
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/// Nothing in protocol 6 defers yet. The door exists because the leases and world verbs
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/// that follow do, and because a deferred handler that had no way to hold its key would
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/// quietly be the one place the guarantee did not hold.
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/// 11a built this door and had nothing to walk through it. `participation.snapshot` is
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/// the first: above a threshold it walks its members in chunks across Core ticks, so it
|
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/// completes long after its inbound call returned, and a repeat arriving in between is
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/// the first `bridge.busy` this shard can actually produce.
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/// </summary>
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public static void Hold(string key)
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{
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@@ -250,6 +251,15 @@ namespace Server.Custom.Bridge
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if (entry == null)
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return;
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// The caller must be holding the key it was dispatched under. A mismatch would leave
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// the OPEN key marked done by Finish while the named one stayed in flight forever, so
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// it is refused rather than honoured: capture stays open and the ordinary path runs.
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if (key == null || !_byKey.ContainsKey(key))
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{
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Console.WriteLine("[Bridge] idempotency: Hold called with an unknown key '{0}'; ignoring", key);
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return;
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}
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// Close capture without marking done: the key stays in flight until Complete.
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_open = null;
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_openCorr = null;
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@@ -373,8 +383,18 @@ namespace Server.Custom.Bridge
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if (corrField != null)
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sb.Str(corrField, corr);
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// **`busyKind`, not `kind`, and the name is the whole bug.** `Begin` has already
|
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// written this frame's own `kind` as `bridge.busy`, so a second `kind` field made the
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// object carry two -- and every JSON parser worth the name takes the LAST. The sidecar
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// matches `bridge.busy` to decide on a 425, read `participation.snapshot` instead, and
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// answered an ordinary 200 with a body saying nothing had happened.
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//
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// It shipped in 11a and could not be seen there: with only synchronous handlers a
|
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// repeat can never arrive mid-flight, so this arm was unreachable on a live shard and
|
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// the unit test that covers the sidecar's mapping was, correctly, feeding it a frame
|
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// built by hand. The first deferring handler produced it on its first collision.
|
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sb.Str("idempotencyKey", key)
|
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.Str("kind", prior.Kind)
|
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.Str("busyKind", prior.Kind)
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.Str("reason", "a command with this idempotency key is still in flight");
|
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BridgeLink.Emit(sb.End());
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@@ -307,6 +307,19 @@ namespace Server.Custom.Bridge
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return sb.ToString();
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}
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/// <summary>
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/// Writes a bare JSON string value, or `null`, with no leading comma and no field name.
|
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/// For the hand-built arrays the event plane emits, where <see cref="Escape"/> would
|
||||
/// throw on the null a nullable field is entitled to be.
|
||||
/// </summary>
|
||||
public static void Text(StringBuilder sb, string value)
|
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{
|
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if (value == null)
|
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sb.Append("null");
|
||||
else
|
||||
Escape(sb, value);
|
||||
}
|
||||
|
||||
public static void Escape(StringBuilder sb, string value)
|
||||
{
|
||||
sb.Append('"');
|
||||
@@ -487,5 +500,50 @@ namespace Server.Custom.Bridge
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Epoch milliseconds and lease durations do not fit an int, and JavaScriptSerializer
|
||||
/// hands a large JSON number back as a long or a decimal depending on its magnitude, so
|
||||
/// the conversion is done rather than the cast attempted.
|
||||
/// </summary>
|
||||
public static long GetLong(Dictionary<string, object> o, string key, long fallback)
|
||||
{
|
||||
object v;
|
||||
|
||||
if (o == null || !o.TryGetValue(key, out v) || v == null)
|
||||
return fallback;
|
||||
|
||||
try
|
||||
{
|
||||
return Convert.ToInt64(v, CultureInfo.InvariantCulture);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A lease VALUE arrives as text on the wire whatever its declared type (see
|
||||
/// BridgeLeases), so this exists for the numbers that are genuinely numbers - a radius,
|
||||
/// a weight. InvariantCulture throughout: a shard running under a comma-decimal locale
|
||||
/// must read the same bytes the same way as one that is not.
|
||||
/// </summary>
|
||||
public static double GetDouble(Dictionary<string, object> o, string key, double fallback)
|
||||
{
|
||||
object v;
|
||||
|
||||
if (o == null || !o.TryGetValue(key, out v) || v == null)
|
||||
return fallback;
|
||||
|
||||
try
|
||||
{
|
||||
return Convert.ToDouble(v, CultureInfo.InvariantCulture);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
807
overlay/Scripts/Custom/Bridge/BridgeLeases.cs
Normal file
807
overlay/Scripts/Custom/Bridge/BridgeLeases.cs
Normal file
@@ -0,0 +1,807 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Server.Custom.Bridge
|
||||
{
|
||||
/// <summary>
|
||||
/// Protocol 6, part b. The lease plane: a live configuration value the website may hold for
|
||||
/// a bounded time, and which this shard puts back <b>on its own</b> when the time is up.
|
||||
///
|
||||
/// EVENTS.md calls the lease the primitive underneath the whole event system, and the two
|
||||
/// mechanisms it names are the whole of this file:
|
||||
///
|
||||
/// 1. **Restore is compare-and-set, never a blind write.** Before writing the baseline
|
||||
/// back, the current value must still equal what the event applied. If it does not,
|
||||
/// somebody moved it deliberately: report `drifted`, leave the world alone, and let an
|
||||
/// operator decide. Blindly restoring would silently revert a staff member's change,
|
||||
/// which is the one failure that would make operators distrust the feature.
|
||||
///
|
||||
/// 2. **The expiry lives here, not only in core.** The deadline comes down the wire and
|
||||
/// this shard honours it whether or not the website is ever heard from again. Core
|
||||
/// drives the normal restore; this is the backstop. That inversion is what makes an
|
||||
/// unattended, scheduled world change defensible: the failure mode is a world back at
|
||||
/// baseline early, never a world stuck changed indefinitely.
|
||||
///
|
||||
/// ── What a lease is made of, and why it is memory-only ─────────────────────────────────
|
||||
///
|
||||
/// `Server.Config` is a runtime key-value store. `Config.Set` mutates the in-memory entry
|
||||
/// table; `Config.Load()` is guarded by `_Initialized` and so runs exactly once at boot,
|
||||
/// which is what makes a Set survive every later Get. **Nothing here ever calls
|
||||
/// `Config.Save()`**, and that is a decision rather than an omission (org lead, 2026-09-04):
|
||||
/// a lease that never reaches disk means a shard restart is a *free* restore. It is the
|
||||
/// strongest fail-safe available and it costs nothing, and it is also why `lease.list`
|
||||
/// reports an empty hand after a restart, which is exactly what lets the website's
|
||||
/// reconcile notice that the lease is gone.
|
||||
///
|
||||
/// A pleasant consequence of `Config.Entry.Set`: restoring the baseline restores the entry's
|
||||
/// ORIGINAL default marker too, because the entry compares against the value it was loaded
|
||||
/// with. Restoring a key that was `@`-defaulted in a cfg file leaves it `@`-defaulted.
|
||||
///
|
||||
/// ── The catalog is short on purpose, and shorter than EVENTS.md expected ───────────────
|
||||
///
|
||||
/// §D describes the 258 `Config.Get` call sites as splitting into two patterns — cached at
|
||||
/// type initialisation (a lease does nothing) and read live (a lease takes effect at once).
|
||||
/// Measured on ServUO 57.4 the split is not near even: of the 158 non-Bridge call sites in
|
||||
/// `Scripts/`, roughly **eight** are live reads. A lease on any of the others applies
|
||||
/// cleanly and changes nothing, which is the worst failure this feature has.
|
||||
///
|
||||
/// So the catalog below is an allowlist of keys verified by reading the call site, never
|
||||
/// "any config key", and Phase 11b ships exactly one. Phase 12 adds the rest along with the
|
||||
/// boot-time self-check that drops a key from the advertised catalog if it does not take.
|
||||
///
|
||||
/// ── Drift cannot happen by accident on a stock shard ───────────────────────────────────
|
||||
///
|
||||
/// `Config.Set` has exactly ONE caller in the whole of ServUO 57.4
|
||||
/// (`Server/ScriptCompiler.cs`, for `Compiler.Dynamic`). There is no in-game command, gump
|
||||
/// or console path that writes a config key, so on a stock shard a GM cannot drift a config
|
||||
/// lease even deliberately. The compare-and-set below is still correct and still required —
|
||||
/// Phase 12's object-property leases are trivially driftable, and a shard with custom
|
||||
/// scripts may well write config at runtime — but proving the `drifted` path needs the
|
||||
/// scaffolding command in `tools/scaffolding/`, and this paragraph is why.
|
||||
/// </summary>
|
||||
public static class BridgeLeases
|
||||
{
|
||||
private enum LeaseType
|
||||
{
|
||||
Float,
|
||||
Int,
|
||||
Bool,
|
||||
Text
|
||||
}
|
||||
|
||||
/// <summary>One allowlisted key: what it is, what it holds, and what it is worth by default.</summary>
|
||||
private sealed class Catalog
|
||||
{
|
||||
public string Key;
|
||||
public string Label;
|
||||
public LeaseType Type;
|
||||
public double Min;
|
||||
public double Max;
|
||||
|
||||
/// <summary>
|
||||
/// The value the shard's own call site passes as its default, as text.
|
||||
///
|
||||
/// It is carried rather than inferred because `Config.Get` cannot tell "absent" from
|
||||
/// "absent, and here is what the caller would have used" — it just returns whatever
|
||||
/// default it is handed. Reading a key with the WRONG default would make the
|
||||
/// baseline a fiction, and restoring that fiction would leave the shard running on
|
||||
/// a number no source file ever chose.
|
||||
/// </summary>
|
||||
public string Default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Phase 11b's one proven key (org lead, 2026-09-04).
|
||||
///
|
||||
/// `Scripts/Misc/CharacterCreation.cs` reads it live, inside the per-character creation
|
||||
/// path, and divides by ten to get the per-skill cap. So it takes effect on the next
|
||||
/// character created and is observable without a restart, which is what "proven" has to
|
||||
/// mean here — the failure this catalog exists to prevent is a key that applies cleanly
|
||||
/// and does nothing at all.
|
||||
/// </summary>
|
||||
private static readonly Catalog[] Keys =
|
||||
{
|
||||
new Catalog
|
||||
{
|
||||
Key = "PlayerCaps.SkillCap",
|
||||
Label = "Starting skill cap",
|
||||
Type = LeaseType.Float,
|
||||
Min = 1000.0,
|
||||
Max = 1500.0,
|
||||
Default = "1000",
|
||||
},
|
||||
};
|
||||
|
||||
/// <summary>A lease this shard is holding, or has finished holding and not yet been asked about.</summary>
|
||||
private sealed class Held
|
||||
{
|
||||
public string Key;
|
||||
public string Baseline; // canonical text, as read before the lease applied
|
||||
public string Applied; // canonical text, as written
|
||||
public long UntilMs;
|
||||
public string RunId;
|
||||
public Timer Deadline;
|
||||
|
||||
// Set once the deadline has fired. The entry stays listed through the grace window so
|
||||
// that teardown gets a definite verdict rather than finding nothing and having to guess
|
||||
// whether the value came back or was never held.
|
||||
public bool Expired;
|
||||
public bool Restored;
|
||||
public bool Drifted;
|
||||
public string Current; // what was there instead, when drifted
|
||||
public long ExpiredAtMs;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, Held> _held =
|
||||
new Dictionary<string, Held>(StringComparer.Ordinal);
|
||||
|
||||
private static Timer _prune;
|
||||
|
||||
private static long _applied, _released, _drifted, _expired, _refused;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (!BridgeConfig.Enabled)
|
||||
return;
|
||||
|
||||
BridgeBoot.RegisterHandler("lease.apply", OnApply);
|
||||
BridgeBoot.RegisterHandler("lease.release", OnRelease);
|
||||
BridgeBoot.RegisterHandler("lease.list", OnList);
|
||||
|
||||
EventSink.ServerStarted += OnServerStarted;
|
||||
}
|
||||
|
||||
private static void OnServerStarted()
|
||||
{
|
||||
Rearm();
|
||||
}
|
||||
|
||||
/// <summary>Stops and recreates the prune timer from current config. Called by `[bridge reload`.</summary>
|
||||
public static void Rearm()
|
||||
{
|
||||
if (_prune != null)
|
||||
{
|
||||
_prune.Stop();
|
||||
_prune = null;
|
||||
}
|
||||
|
||||
_prune = Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), Prune);
|
||||
}
|
||||
|
||||
public static string Status()
|
||||
{
|
||||
return String.Format(
|
||||
"leases(held={0} applied={1} released={2} drifted={3} expired={4} refused={5})",
|
||||
_held.Count, _applied, _released, _drifted, _expired, _refused);
|
||||
}
|
||||
|
||||
// ---- lease.apply ----
|
||||
|
||||
/// <summary>
|
||||
/// Takes a lease. `holdMs` is authoritative and `untilMs` is carried for display only.
|
||||
///
|
||||
/// That split is deliberate. An absolute deadline computed on the website and honoured
|
||||
/// on the shard is a deadline measured against two clocks; a shard whose clock is ten
|
||||
/// minutes fast would restore a ten-minute lease the instant it took it. A duration is
|
||||
/// immune, and the absolute time is still worth carrying so that `lease.list` and the
|
||||
/// run console can say when the hold ends in terms the operator's own clock agrees with.
|
||||
/// </summary>
|
||||
private static void OnApply(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "apply"))
|
||||
return;
|
||||
|
||||
var entry = Lookup(BridgeJson.GetString(o, "key"));
|
||||
|
||||
if (entry == null)
|
||||
{
|
||||
Err(reqId, "apply", "no lease is offered for key '" + BridgeJson.GetString(o, "key") + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
string canonical;
|
||||
string why;
|
||||
|
||||
if (!Coerce(entry, BridgeJson.GetString(o, "value"), out canonical, out why))
|
||||
{
|
||||
Err(reqId, "apply", why);
|
||||
return;
|
||||
}
|
||||
|
||||
var holdMs = BridgeJson.GetLong(o, "holdMs", 0L);
|
||||
var maxMs = (long)BridgeConfig.LeaseMaxDurationSec * 1000L;
|
||||
|
||||
if (holdMs < 1L)
|
||||
{
|
||||
Err(reqId, "apply", "a lease needs a positive holdMs");
|
||||
return;
|
||||
}
|
||||
|
||||
// **Refused, never clamped.** A clamp would silently give the website a shorter lease
|
||||
// than it believes it has, and the website is the half that schedules the restore; the
|
||||
// two would then disagree about when the world comes back. The shard's ceiling exists
|
||||
// precisely for the case where the website is wrong, and being loud about it is the
|
||||
// whole value.
|
||||
if (holdMs > maxMs)
|
||||
{
|
||||
Err(reqId, "apply",
|
||||
String.Format(CultureInfo.InvariantCulture,
|
||||
"this shard holds a lease for at most {0} seconds, and {1} were asked for",
|
||||
BridgeConfig.LeaseMaxDurationSec, holdMs / 1000L));
|
||||
return;
|
||||
}
|
||||
|
||||
Held existing;
|
||||
|
||||
if (_held.TryGetValue(entry.Key, out existing) && !existing.Expired)
|
||||
{
|
||||
Err(reqId, "apply",
|
||||
"'" + entry.Key + "' is already leased" +
|
||||
(existing.RunId == null ? "" : " by run " + existing.RunId));
|
||||
return;
|
||||
}
|
||||
|
||||
// A key whose previous lease expired is re-leasable, and the baseline is read fresh
|
||||
// rather than inherited: whatever is true now is what this lease undertakes to restore.
|
||||
var baseline = Read(entry);
|
||||
|
||||
var held = new Held
|
||||
{
|
||||
Key = entry.Key,
|
||||
Baseline = baseline,
|
||||
Applied = canonical,
|
||||
UntilMs = BridgeJson.GetLong(o, "untilMs", BridgeJson.NowMs() + holdMs),
|
||||
RunId = BridgeJson.GetString(o, "runId"),
|
||||
};
|
||||
|
||||
Write(entry, canonical);
|
||||
|
||||
held.Deadline = Timer.DelayCall(TimeSpan.FromMilliseconds(holdMs), () => OnDeadline(entry.Key));
|
||||
_held[entry.Key] = held;
|
||||
_applied++;
|
||||
|
||||
Console.WriteLine("[Bridge] lease {0}: {1} -> {2} for {3}s (run {4})",
|
||||
entry.Key, baseline, canonical, holdMs / 1000L, held.RunId ?? "-");
|
||||
|
||||
BridgeLink.Emit(BridgeJson.Begin("lease.applied")
|
||||
.Str("key", entry.Key)
|
||||
.Str("label", entry.Label)
|
||||
.Str("baseline", baseline)
|
||||
.Str("applied", canonical)
|
||||
.Num("untilMs", held.UntilMs)
|
||||
.Str("runId", held.RunId)
|
||||
.End());
|
||||
|
||||
var sb = BridgeJson.Begin("lease.ok");
|
||||
if (reqId != null) sb.Str("reqId", reqId);
|
||||
sb.Str("action", "apply")
|
||||
.Str("key", entry.Key)
|
||||
.Str("baseline", baseline)
|
||||
.Str("applied", canonical)
|
||||
.Num("untilMs", held.UntilMs);
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
// ---- lease.release ----
|
||||
|
||||
/// <summary>
|
||||
/// Gives a lease back, compare-and-set.
|
||||
///
|
||||
/// `expected` is what the event applied and `baseline` is what to put back. Both come
|
||||
/// from the website's ledger rather than from this shard's memory, so a release still
|
||||
/// works across a sidecar reconnect — and so that a shard which has forgotten the lease
|
||||
/// entirely (a restart) can answer honestly instead of refusing.
|
||||
/// </summary>
|
||||
private static void OnRelease(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "release"))
|
||||
return;
|
||||
|
||||
var entry = Lookup(BridgeJson.GetString(o, "key"));
|
||||
|
||||
if (entry == null)
|
||||
{
|
||||
Err(reqId, "release", "no lease is offered for key '" + BridgeJson.GetString(o, "key") + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
Held held;
|
||||
_held.TryGetValue(entry.Key, out held);
|
||||
|
||||
// The deadline already dealt with it, and it drifted. That verdict is the one thing
|
||||
// teardown must not lose, so it is held here through the grace window and handed over
|
||||
// now rather than being reported as an ordinary restore.
|
||||
if (held != null && held.Expired && held.Drifted)
|
||||
{
|
||||
Drop(entry.Key);
|
||||
Drifted(reqId, entry.Key, held.Current);
|
||||
return;
|
||||
}
|
||||
|
||||
// Either the deadline restored it, or this shard restarted and never had it. Both are
|
||||
// "the value is back and nothing more is owed", which is a successful release: the
|
||||
// fail-safe firing is not a failure.
|
||||
if (held == null || held.Expired)
|
||||
{
|
||||
Drop(entry.Key);
|
||||
_released++;
|
||||
|
||||
var already = BridgeJson.Begin("lease.ok");
|
||||
if (reqId != null) already.Str("reqId", reqId);
|
||||
already.Str("action", "release")
|
||||
.Str("key", entry.Key)
|
||||
.Bool("released", true)
|
||||
.Bool("alreadyRestored", true)
|
||||
.Str("current", Read(entry));
|
||||
BridgeLink.Emit(already.End());
|
||||
return;
|
||||
}
|
||||
|
||||
var expected = BridgeJson.GetString(o, "expected");
|
||||
var current = Read(entry);
|
||||
|
||||
if (expected != null && !Same(entry, current, expected))
|
||||
{
|
||||
// Somebody moved it. Stop honouring the deadline too: the value is no longer this
|
||||
// lease's to restore, and a timer that fired later would revert the change that was
|
||||
// just reported as somebody else's.
|
||||
Drop(entry.Key);
|
||||
Drifted(reqId, entry.Key, current);
|
||||
return;
|
||||
}
|
||||
|
||||
var baseline = BridgeJson.GetString(o, "baseline");
|
||||
|
||||
if (baseline == null)
|
||||
baseline = held.Baseline;
|
||||
|
||||
string canonical;
|
||||
string why;
|
||||
|
||||
if (!Coerce(entry, baseline, out canonical, out why))
|
||||
{
|
||||
// The website handed back a baseline this key cannot hold. Refusing is right: the
|
||||
// alternative is writing a value nothing has ever verified into a live shard.
|
||||
Err(reqId, "release", "the baseline offered is not valid for this key: " + why);
|
||||
return;
|
||||
}
|
||||
|
||||
Write(entry, canonical);
|
||||
Drop(entry.Key);
|
||||
_released++;
|
||||
|
||||
Console.WriteLine("[Bridge] lease {0}: restored to {1}", entry.Key, canonical);
|
||||
|
||||
var sb = BridgeJson.Begin("lease.ok");
|
||||
if (reqId != null) sb.Str("reqId", reqId);
|
||||
sb.Str("action", "release")
|
||||
.Str("key", entry.Key)
|
||||
.Bool("released", true)
|
||||
.Bool("alreadyRestored", false)
|
||||
.Str("current", canonical);
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
// ---- lease.list ----
|
||||
|
||||
/// <summary>
|
||||
/// Every key this shard offers, with what it is worth right now and what is holding it.
|
||||
///
|
||||
/// It answers two different questions with one frame on purpose. The website's lease
|
||||
/// `read()` needs the current value before it applies anything; its `inForce()` needs to
|
||||
/// know whether the shard still has a record of the hold. Splitting them into two verbs
|
||||
/// would mean two round trips to answer one question about one key.
|
||||
///
|
||||
/// **`held` means "this shard still has a record of the lease", not "the value is still
|
||||
/// overridden".** A lease whose deadline has fired is `held` with `expired: true` until
|
||||
/// teardown collects its verdict, precisely so that reconcile does not report it gone
|
||||
/// and have core write it off as orphaned when what actually happened was the backstop
|
||||
/// working correctly.
|
||||
/// </summary>
|
||||
private static void OnList(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "list"))
|
||||
return;
|
||||
|
||||
var sb = BridgeJson.Begin("lease.list.ok");
|
||||
if (reqId != null) sb.Str("reqId", reqId);
|
||||
|
||||
sb.Append(",\"leases\":[");
|
||||
|
||||
for (int i = 0; i < Keys.Length; i++)
|
||||
{
|
||||
var entry = Keys[i];
|
||||
|
||||
if (i > 0)
|
||||
sb.Append(',');
|
||||
|
||||
sb.Append("{\"key\":");
|
||||
BridgeJson.Text(sb, entry.Key);
|
||||
sb.Append(",\"label\":");
|
||||
BridgeJson.Text(sb, entry.Label);
|
||||
sb.Append(",\"type\":\"").Append(TypeName(entry.Type)).Append('"');
|
||||
sb.Append(",\"default\":");
|
||||
BridgeJson.Text(sb, entry.Default);
|
||||
sb.Append(",\"current\":");
|
||||
BridgeJson.Text(sb, Read(entry));
|
||||
|
||||
if (entry.Type == LeaseType.Float || entry.Type == LeaseType.Int)
|
||||
{
|
||||
sb.Append(",\"min\":").Append(entry.Min.ToString("R", CultureInfo.InvariantCulture));
|
||||
sb.Append(",\"max\":").Append(entry.Max.ToString("R", CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
Held held;
|
||||
|
||||
if (_held.TryGetValue(entry.Key, out held))
|
||||
{
|
||||
sb.Append(",\"held\":true");
|
||||
sb.Append(",\"baseline\":");
|
||||
BridgeJson.Text(sb, held.Baseline);
|
||||
sb.Append(",\"applied\":");
|
||||
BridgeJson.Text(sb, held.Applied);
|
||||
sb.Append(",\"untilMs\":").Append(held.UntilMs);
|
||||
sb.Append(",\"runId\":");
|
||||
BridgeJson.Text(sb, held.RunId);
|
||||
sb.Append(",\"expired\":").Append(held.Expired ? "true" : "false");
|
||||
|
||||
if (held.Expired)
|
||||
{
|
||||
sb.Append(",\"restored\":").Append(held.Restored ? "true" : "false");
|
||||
sb.Append(",\"drifted\":").Append(held.Drifted ? "true" : "false");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(",\"held\":false");
|
||||
}
|
||||
|
||||
sb.Append('}');
|
||||
}
|
||||
|
||||
sb.Append(']');
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
// ---- the deadline ----
|
||||
|
||||
/// <summary>
|
||||
/// The backstop. Runs on the Core thread whether or not the website still exists, which
|
||||
/// is the entire point of the lease framing: the undo is the default and holding is the
|
||||
/// exception, so nothing has to be alive for the world to come back.
|
||||
/// </summary>
|
||||
private static void OnDeadline(string key)
|
||||
{
|
||||
Held held;
|
||||
|
||||
if (!_held.TryGetValue(key, out held) || held.Expired)
|
||||
return;
|
||||
|
||||
var entry = Lookup(key);
|
||||
|
||||
if (entry == null)
|
||||
return;
|
||||
|
||||
held.Deadline = null;
|
||||
held.Expired = true;
|
||||
held.ExpiredAtMs = BridgeJson.NowMs();
|
||||
_expired++;
|
||||
|
||||
var current = Read(entry);
|
||||
|
||||
if (!Same(entry, current, held.Applied))
|
||||
{
|
||||
held.Drifted = true;
|
||||
held.Current = current;
|
||||
_drifted++;
|
||||
|
||||
Console.WriteLine("[Bridge] lease {0}: deadline passed but the value is now {1}, not {2}; NOT restoring",
|
||||
key, current, held.Applied);
|
||||
}
|
||||
else
|
||||
{
|
||||
Write(entry, held.Baseline);
|
||||
held.Restored = true;
|
||||
|
||||
Console.WriteLine("[Bridge] lease {0}: deadline passed, restored to {1} without being asked",
|
||||
key, held.Baseline);
|
||||
}
|
||||
|
||||
BridgeLink.Emit(BridgeJson.Begin("lease.expired")
|
||||
.Str("key", key)
|
||||
.Str("runId", held.RunId)
|
||||
.Str("baseline", held.Baseline)
|
||||
.Str("applied", held.Applied)
|
||||
.Bool("restored", held.Restored)
|
||||
.Bool("drifted", held.Drifted)
|
||||
.Str("current", held.Drifted ? held.Current : held.Baseline)
|
||||
.End());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drops expired entries once the grace window has passed.
|
||||
///
|
||||
/// The window exists so teardown can still collect a verdict; the prune exists because a
|
||||
/// run that is never torn down must not leave a row here for the life of the process.
|
||||
/// Dropping a DRIFTED entry is worth a line in the console: it is the one case where the
|
||||
/// shard is quietly forgetting something an operator was meant to look at.
|
||||
/// </summary>
|
||||
private static void Prune()
|
||||
{
|
||||
if (_held.Count == 0)
|
||||
return;
|
||||
|
||||
var cutoff = BridgeJson.NowMs() - (long)BridgeConfig.LeaseGraceSec * 1000L;
|
||||
List<string> drop = null;
|
||||
|
||||
foreach (var kv in _held)
|
||||
{
|
||||
if (!kv.Value.Expired || kv.Value.ExpiredAtMs > cutoff)
|
||||
continue;
|
||||
|
||||
if (drop == null)
|
||||
drop = new List<string>();
|
||||
|
||||
drop.Add(kv.Key);
|
||||
}
|
||||
|
||||
if (drop == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < drop.Count; i++)
|
||||
{
|
||||
Held held;
|
||||
|
||||
if (_held.TryGetValue(drop[i], out held) && held.Drifted)
|
||||
{
|
||||
Console.WriteLine(
|
||||
"[Bridge] lease {0}: dropping a DRIFTED record nobody collected; the world is still at {1}",
|
||||
drop[i], held.Current);
|
||||
}
|
||||
|
||||
Drop(drop[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ---- the config plane ----
|
||||
|
||||
private static Catalog Lookup(string key)
|
||||
{
|
||||
if (key == null)
|
||||
return null;
|
||||
|
||||
for (int i = 0; i < Keys.Length; i++)
|
||||
{
|
||||
if (String.Equals(Keys[i].Key, key, StringComparison.Ordinal))
|
||||
return Keys[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a key through the same typed accessor the game does, and renders the answer as
|
||||
/// canonical text.
|
||||
///
|
||||
/// Text is the transport for every lease value in both directions, whatever the declared
|
||||
/// type. JSON would otherwise decide for us: `1200` and `1200.0` are one number to a
|
||||
/// parser and two strings to a diff, and a compare-and-set that compared formatted
|
||||
/// numbers would report drift on a value nobody touched. Comparison is done by
|
||||
/// <see cref="Same"/>, on parsed values, for exactly that reason.
|
||||
/// </summary>
|
||||
private static string Read(Catalog entry)
|
||||
{
|
||||
switch (entry.Type)
|
||||
{
|
||||
case LeaseType.Float:
|
||||
return Config.Get(entry.Key, ParseDouble(entry.Default))
|
||||
.ToString("R", CultureInfo.InvariantCulture);
|
||||
|
||||
case LeaseType.Int:
|
||||
return Config.Get(entry.Key, (int)ParseDouble(entry.Default))
|
||||
.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
case LeaseType.Bool:
|
||||
return Config.Get(entry.Key, ParseBool(entry.Default)) ? "true" : "false";
|
||||
|
||||
default:
|
||||
return Config.Get(entry.Key, entry.Default);
|
||||
}
|
||||
}
|
||||
|
||||
private static void Write(Catalog entry, string canonical)
|
||||
{
|
||||
switch (entry.Type)
|
||||
{
|
||||
case LeaseType.Float:
|
||||
Config.Set(entry.Key, ParseDouble(canonical));
|
||||
break;
|
||||
|
||||
case LeaseType.Int:
|
||||
Config.Set(entry.Key, (int)ParseDouble(canonical));
|
||||
break;
|
||||
|
||||
case LeaseType.Bool:
|
||||
Config.Set(entry.Key, ParseBool(canonical));
|
||||
break;
|
||||
|
||||
default:
|
||||
Config.Set(entry.Key, canonical);
|
||||
break;
|
||||
}
|
||||
|
||||
// Deliberately no Config.Save(). See the class header: a lease that never reaches disk
|
||||
// makes a shard restart a free restore.
|
||||
}
|
||||
|
||||
/// <summary>Parses and range-checks a wire value, answering the canonical text for it.</summary>
|
||||
private static bool Coerce(Catalog entry, string raw, out string canonical, out string why)
|
||||
{
|
||||
canonical = null;
|
||||
why = null;
|
||||
|
||||
if (raw == null)
|
||||
{
|
||||
why = "no value was given";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entry.Type == LeaseType.Bool)
|
||||
{
|
||||
var t = raw.Trim();
|
||||
|
||||
if (String.Equals(t, "true", StringComparison.OrdinalIgnoreCase) || t == "1")
|
||||
canonical = "true";
|
||||
else if (String.Equals(t, "false", StringComparison.OrdinalIgnoreCase) || t == "0")
|
||||
canonical = "false";
|
||||
else
|
||||
{
|
||||
why = "'" + raw + "' is not a yes or no value";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (entry.Type == LeaseType.Text)
|
||||
{
|
||||
canonical = raw;
|
||||
return true;
|
||||
}
|
||||
|
||||
double n;
|
||||
|
||||
if (!Double.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out n))
|
||||
{
|
||||
why = "'" + raw + "' is not a number";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entry.Type == LeaseType.Int && n != Math.Floor(n))
|
||||
{
|
||||
why = "'" + raw + "' is not a whole number";
|
||||
return false;
|
||||
}
|
||||
|
||||
// The shard's own range, checked even though core checks the module's declaration
|
||||
// first. The two are the same numbers today and that is not the point: this one is the
|
||||
// one that is true when the website is wrong.
|
||||
if (n < entry.Min || n > entry.Max)
|
||||
{
|
||||
why = String.Format(CultureInfo.InvariantCulture,
|
||||
"{0} accepts {1} to {2}, and '{3}' is outside that",
|
||||
entry.Label, entry.Min, entry.Max, raw);
|
||||
return false;
|
||||
}
|
||||
|
||||
canonical = entry.Type == LeaseType.Int
|
||||
? ((long)n).ToString(CultureInfo.InvariantCulture)
|
||||
: n.ToString("R", CultureInfo.InvariantCulture);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compare-and-set's comparison, done on parsed values rather than on text.
|
||||
///
|
||||
/// The two sides are formatted by two different runtimes — one of them a JavaScript
|
||||
/// engine — and `1200` against `1200.0` is a difference only a string comparison can
|
||||
/// see. Reporting that as drift would refuse to restore a value nobody had touched,
|
||||
/// which is the failure mode of a safety check that is too eager: it leaves the world
|
||||
/// changed and blames an innocent operator.
|
||||
/// </summary>
|
||||
private static bool Same(Catalog entry, string a, string b)
|
||||
{
|
||||
if (a == null || b == null)
|
||||
return a == b;
|
||||
|
||||
if (entry.Type == LeaseType.Text)
|
||||
return String.Equals(a, b, StringComparison.Ordinal);
|
||||
|
||||
if (entry.Type == LeaseType.Bool)
|
||||
return ParseBool(a) == ParseBool(b);
|
||||
|
||||
double x, y;
|
||||
|
||||
if (!Double.TryParse(a, NumberStyles.Float, CultureInfo.InvariantCulture, out x) ||
|
||||
!Double.TryParse(b, NumberStyles.Float, CultureInfo.InvariantCulture, out y))
|
||||
return String.Equals(a, b, StringComparison.Ordinal);
|
||||
|
||||
return x == y;
|
||||
}
|
||||
|
||||
private static double ParseDouble(string s)
|
||||
{
|
||||
double n;
|
||||
return Double.TryParse(s, NumberStyles.Float, CultureInfo.InvariantCulture, out n) ? n : 0.0;
|
||||
}
|
||||
|
||||
private static bool ParseBool(string s)
|
||||
{
|
||||
return String.Equals(s, "true", StringComparison.OrdinalIgnoreCase) || s == "1";
|
||||
}
|
||||
|
||||
private static string TypeName(LeaseType t)
|
||||
{
|
||||
switch (t)
|
||||
{
|
||||
case LeaseType.Float: return "float";
|
||||
case LeaseType.Int: return "int";
|
||||
case LeaseType.Bool: return "bool";
|
||||
default: return "string";
|
||||
}
|
||||
}
|
||||
|
||||
// ---- replies ----
|
||||
|
||||
private static bool Ready(string reqId, string action)
|
||||
{
|
||||
if (!BridgeConfig.EventsEnabled)
|
||||
{
|
||||
Err(reqId, action, "the event plane is disabled on this shard (Bridge.EventsEnabled)");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void Err(string reqId, string action, string reason)
|
||||
{
|
||||
_refused++;
|
||||
|
||||
var sb = BridgeJson.Begin("lease.error");
|
||||
if (reqId != null) sb.Str("reqId", reqId);
|
||||
sb.Str("action", action).Str("reason", reason);
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
private static void Drifted(string reqId, string key, string current)
|
||||
{
|
||||
_drifted++;
|
||||
|
||||
Console.WriteLine("[Bridge] lease {0}: DRIFTED, the world is at {1} and was left alone", key, current);
|
||||
|
||||
var sb = BridgeJson.Begin("lease.drifted");
|
||||
if (reqId != null) sb.Str("reqId", reqId);
|
||||
sb.Str("key", key).Str("current", current);
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
private static void Drop(string key)
|
||||
{
|
||||
Held held;
|
||||
|
||||
if (_held.TryGetValue(key, out held) && held.Deadline != null)
|
||||
held.Deadline.Stop();
|
||||
|
||||
_held.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
937
overlay/Scripts/Custom/Bridge/BridgeParticipation.cs
Normal file
937
overlay/Scripts/Custom/Bridge/BridgeParticipation.cs
Normal file
@@ -0,0 +1,937 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Custom.Bridge
|
||||
{
|
||||
/// <summary>
|
||||
/// Protocol 6, part b. The run-scoped participation ledger: who took part in an event, and
|
||||
/// how much.
|
||||
///
|
||||
/// EVENTS.md §G rates participation attribution as the largest remaining piece of new UO
|
||||
/// work, and says why nothing composed out of the existing streams can stand in for it:
|
||||
/// `region.enter` plus `mob.killed` is loosely composable and **not trustworthy enough to
|
||||
/// publish results on**. Nothing scopes a kill or an arrival to a run, nothing separates a
|
||||
/// passer-by from an attendee, and nothing survives a relog. Results and a leaderboard on
|
||||
/// top of that would be a table of confident numbers that were not true.
|
||||
///
|
||||
/// So participation is measured here, where the world is, and reported as one opaque number
|
||||
/// per member. **The plugin computes the score; core stores a decimal it never interprets.**
|
||||
/// That split is what keeps the event engine game-agnostic: "one minute present plus five a
|
||||
/// kill" is a sentence about Ultima Online, and the sentence has to live on the Ultima
|
||||
/// Online side of the seam.
|
||||
///
|
||||
/// ── Keyed by character serial ──────────────────────────────────────────────────────────
|
||||
///
|
||||
/// Which matches `module-uo`'s existing Teams `memberKey` (`teamProvider.model.js`), so one
|
||||
/// module speaks one member vocabulary and a participant can be joined to a roster without a
|
||||
/// translation table. A player who attends on two characters is two members, and that is the
|
||||
/// same answer Teams already gives.
|
||||
///
|
||||
/// ── Persisted in the world save, which is a first ──────────────────────────────────────
|
||||
///
|
||||
/// Nothing in this bridge has ever persisted anything. A ledger has to, because a run spans
|
||||
/// hours and a restart mid-event is an ordinary Tuesday: an in-memory tally would silently
|
||||
/// regress every attendee's score to whatever they earned after the restart. The only ways
|
||||
/// to paper over that from the other side are a high-water rule in core — which must stay
|
||||
/// game-agnostic and cannot have one — or a per-run offset in the module, which is the same
|
||||
/// bug with more moving parts.
|
||||
///
|
||||
/// `Server.Persistence` plus `EventSink.WorldSave` writes a companion file beside the world
|
||||
/// save rather than a persistence ITEM. No world object, no serial, nothing for a GM to find
|
||||
/// and delete by accident, and a wipe of custom items leaves the ledger intact.
|
||||
///
|
||||
/// **The save/load hooks are attached unconditionally**, before the enabled gate is
|
||||
/// consulted. An operator who switches the plane off for an afternoon must not come back to
|
||||
/// a truncated file where a run's tally used to be.
|
||||
///
|
||||
/// ── The first handler that defers ──────────────────────────────────────────────────────
|
||||
///
|
||||
/// `participation.snapshot` resolves every member serial to a mobile and an account, so a
|
||||
/// well-attended run is hundreds of world lookups in one inbound call — exactly the kind of
|
||||
/// work the Core thread must not be handed in one piece. Above
|
||||
/// `Bridge.ParticipationSnapshotChunk` members it walks in chunks across ticks.
|
||||
///
|
||||
/// That makes it the first handler in the bridge to complete AFTER its inbound call returns,
|
||||
/// and therefore the first that can genuinely answer `bridge.busy` — protocol 6 built the
|
||||
/// door in 11a with `BridgeIdempotency.Hold`/`Complete` and had nothing to walk through it.
|
||||
/// </summary>
|
||||
public static class BridgeParticipation
|
||||
{
|
||||
private static readonly string SavePath = Path.Combine("Saves", "Bridge", "Participation.bin");
|
||||
|
||||
private const int SaveVersion = 1;
|
||||
|
||||
/// <summary>One character's part in one run.</summary>
|
||||
private sealed class Member
|
||||
{
|
||||
public int Serial;
|
||||
|
||||
/// <summary>
|
||||
/// Last seen name, kept only so the console and the snapshot can say something
|
||||
/// useful about a character that has since been deleted. The website resolves its
|
||||
/// own names from the serial and never reads this.
|
||||
/// </summary>
|
||||
public string Name;
|
||||
|
||||
/// <summary>
|
||||
/// Accrued presence in SECONDS, not in sample counts.
|
||||
///
|
||||
/// A sample count would have to be multiplied by the sweep interval to mean
|
||||
/// anything, and the interval is a config key an operator may change halfway
|
||||
/// through a five-hour run — which would silently rewrite the first half of the
|
||||
/// tally. Accruing the interval as it is actually used makes history immutable.
|
||||
/// </summary>
|
||||
public long Seconds;
|
||||
|
||||
public int Kills;
|
||||
public long FirstMs;
|
||||
public long LastMs;
|
||||
}
|
||||
|
||||
/// <summary>One run's declared area and its members.</summary>
|
||||
private sealed class Run
|
||||
{
|
||||
public string RunId;
|
||||
public string MapName;
|
||||
public int MapIndex;
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Radius;
|
||||
|
||||
public long OpenedMs;
|
||||
public long UntilMs;
|
||||
public long ClosedMs;
|
||||
public bool Closed;
|
||||
|
||||
/// <summary>
|
||||
/// Frozen at open, for the same reason presence is accrued in seconds: a weight the
|
||||
/// operator retunes mid-run must not retroactively re-score the kills that already
|
||||
/// happened under the old one.
|
||||
/// </summary>
|
||||
public double KillWeight;
|
||||
|
||||
/// <summary>Members the cap turned away. Reported, because a truncated tally that says so is usable and one that does not is a lie.</summary>
|
||||
public long Refused;
|
||||
|
||||
public Dictionary<int, Member> Members = new Dictionary<int, Member>();
|
||||
}
|
||||
|
||||
private static readonly Dictionary<string, Run> _runs = new Dictionary<string, Run>(StringComparer.Ordinal);
|
||||
|
||||
private static Timer _timer;
|
||||
|
||||
private static long _sweeps, _opened, _closed, _snapshots, _kills, _deferred, _refused;
|
||||
|
||||
/// <summary>
|
||||
/// Attaches persistence. Runs before `World.Load()`, which is when `EventSink.WorldLoad`
|
||||
/// fires, so this cannot be deferred to Initialize.
|
||||
/// </summary>
|
||||
[CallPriority(900)]
|
||||
public static void Configure()
|
||||
{
|
||||
EventSink.WorldSave += OnWorldSave;
|
||||
EventSink.WorldLoad += OnWorldLoad;
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (!BridgeConfig.Enabled)
|
||||
return;
|
||||
|
||||
BridgeBoot.RegisterHandler("participation.open", OnOpen);
|
||||
BridgeBoot.RegisterHandler("participation.snapshot", OnSnapshot);
|
||||
BridgeBoot.RegisterHandler("participation.close", OnClose);
|
||||
|
||||
EventSink.CreatureDeath += OnCreatureDeath;
|
||||
EventSink.ServerStarted += OnServerStarted;
|
||||
}
|
||||
|
||||
private static void OnServerStarted()
|
||||
{
|
||||
Rearm();
|
||||
}
|
||||
|
||||
/// <summary>Stops and recreates the sweep timer from current config. Called by `[bridge reload`.</summary>
|
||||
public static void Rearm()
|
||||
{
|
||||
Stop();
|
||||
|
||||
_timer = Timer.DelayCall(
|
||||
TimeSpan.FromSeconds(BridgeConfig.ParticipationSweepSeconds),
|
||||
TimeSpan.FromSeconds(BridgeConfig.ParticipationSweepSeconds),
|
||||
Sweep);
|
||||
}
|
||||
|
||||
public static void Stop()
|
||||
{
|
||||
if (_timer != null)
|
||||
{
|
||||
_timer.Stop();
|
||||
_timer = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static string Status()
|
||||
{
|
||||
int members = 0;
|
||||
|
||||
foreach (var run in _runs.Values)
|
||||
members += run.Members.Count;
|
||||
|
||||
return String.Format(
|
||||
"participation(runs={0} members={1} sweeps={2} opened={3} closed={4} snapshots={5} kills={6} deferred={7} refused={8})",
|
||||
_runs.Count, members, _sweeps, _opened, _closed, _snapshots, _kills, _deferred, _refused);
|
||||
}
|
||||
|
||||
// ---- participation.open ----
|
||||
|
||||
/// <summary>
|
||||
/// Declares a run's area and starts counting.
|
||||
///
|
||||
/// The area is a map, a point and a radius (org lead, 2026-09-04). Not a region name:
|
||||
/// protocol 6's own live walk established that the most specific region containing an
|
||||
/// event is routinely anonymous, so a region-named area would be undeclarable for
|
||||
/// exactly the venues events use. Not a rectangle either — an author picks the spot the
|
||||
/// event happens at, not two opposite corners of it.
|
||||
/// </summary>
|
||||
private static void OnOpen(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "open"))
|
||||
return;
|
||||
|
||||
var runId = BridgeJson.GetString(o, "runId");
|
||||
|
||||
if (String.IsNullOrEmpty(runId))
|
||||
{
|
||||
Err(reqId, "open", "a run id is required");
|
||||
return;
|
||||
}
|
||||
|
||||
var mapName = BridgeJson.GetString(o, "map");
|
||||
var map = MapByName(mapName);
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Err(reqId, "open", "unknown map '" + (mapName ?? "") + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
var radius = BridgeJson.GetInt(o, "radius", 0);
|
||||
|
||||
if (radius < 1 || radius > BridgeConfig.ParticipationMaxRadius)
|
||||
{
|
||||
Err(reqId, "open",
|
||||
String.Format(CultureInfo.InvariantCulture,
|
||||
"radius must be 1 to {0} tiles, and {1} was asked for",
|
||||
BridgeConfig.ParticipationMaxRadius, radius));
|
||||
return;
|
||||
}
|
||||
|
||||
var x = BridgeJson.GetInt(o, "x", -1);
|
||||
var y = BridgeJson.GetInt(o, "y", -1);
|
||||
|
||||
if (x < 0 || y < 0)
|
||||
{
|
||||
Err(reqId, "open", "an area needs an x and a y");
|
||||
return;
|
||||
}
|
||||
|
||||
Run existing;
|
||||
|
||||
if (_runs.TryGetValue(runId, out existing))
|
||||
{
|
||||
// Re-opening the same area is the ordinary consequence of a step being re-authored
|
||||
// or a run being resumed, and answering it as an error would fail a run for doing
|
||||
// nothing. Re-opening a DIFFERENT area is an authoring mistake, and silently
|
||||
// moving the venue mid-run would make the tally describe two places at once.
|
||||
if (existing.MapIndex != map.MapIndex || existing.X != x || existing.Y != y ||
|
||||
existing.Radius != radius)
|
||||
{
|
||||
Err(reqId, "open", "run " + runId + " is already counting a different area");
|
||||
return;
|
||||
}
|
||||
|
||||
existing.Closed = false;
|
||||
Ok(reqId, "open", existing);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_runs.Count >= BridgeConfig.ParticipationMaxRuns)
|
||||
{
|
||||
Err(reqId, "open",
|
||||
String.Format(CultureInfo.InvariantCulture,
|
||||
"this shard counts at most {0} runs at once", BridgeConfig.ParticipationMaxRuns));
|
||||
return;
|
||||
}
|
||||
|
||||
var holdMs = BridgeJson.GetLong(o, "holdMs", 0L);
|
||||
var now = BridgeJson.NowMs();
|
||||
|
||||
var run = new Run
|
||||
{
|
||||
RunId = runId,
|
||||
MapName = map.Name,
|
||||
MapIndex = map.MapIndex,
|
||||
X = x,
|
||||
Y = y,
|
||||
Radius = radius,
|
||||
OpenedMs = now,
|
||||
UntilMs = holdMs > 0L ? now + holdMs : 0L,
|
||||
KillWeight = BridgeConfig.ParticipationKillWeight,
|
||||
};
|
||||
|
||||
_runs[runId] = run;
|
||||
_opened++;
|
||||
|
||||
Console.WriteLine("[Bridge] participation: run {0} counting {1} tiles around {2} ({3}, {4})",
|
||||
runId, radius, map.Name, x, y);
|
||||
|
||||
Ok(reqId, "open", run);
|
||||
}
|
||||
|
||||
// ---- participation.close ----
|
||||
|
||||
/// <summary>
|
||||
/// Stops counting. The tally stays readable through the grace window, because the run
|
||||
/// that closes an event and the step that collects its results are two different steps
|
||||
/// and either can be retried.
|
||||
/// </summary>
|
||||
private static void OnClose(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "close"))
|
||||
return;
|
||||
|
||||
var runId = BridgeJson.GetString(o, "runId");
|
||||
|
||||
Run run;
|
||||
|
||||
if (runId == null || !_runs.TryGetValue(runId, out run))
|
||||
{
|
||||
// Not an error. A close of a run this shard has already forgotten — a restart, a
|
||||
// second teardown attempt — has the same meaning as one it honoured: nothing is
|
||||
// being counted for that run any more.
|
||||
var gone = BridgeJson.Begin("participation.ok");
|
||||
if (reqId != null) gone.Str("reqId", reqId);
|
||||
gone.Str("action", "close").Str("runId", runId).Bool("closed", true).Bool("known", false);
|
||||
BridgeLink.Emit(gone.End());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!run.Closed)
|
||||
{
|
||||
// One last sweep before the books shut, so the people standing there when the event
|
||||
// ended are credited for the interval they were standing there in.
|
||||
SweepRun(run, BridgeConfig.ParticipationSweepSeconds);
|
||||
|
||||
run.Closed = true;
|
||||
run.ClosedMs = BridgeJson.NowMs();
|
||||
_closed++;
|
||||
|
||||
Console.WriteLine("[Bridge] participation: run {0} closed with {1} member(s)",
|
||||
run.RunId, run.Members.Count);
|
||||
}
|
||||
|
||||
Ok(reqId, "close", run);
|
||||
}
|
||||
|
||||
// ---- participation.snapshot ----
|
||||
|
||||
/// <summary>One snapshot in progress. See the class header for why this exists at all.</summary>
|
||||
private sealed class Job
|
||||
{
|
||||
public string ReqId;
|
||||
public string IdempotencyKey;
|
||||
public Run Run;
|
||||
public List<Member> Members;
|
||||
public int Index;
|
||||
public StringBuilder Sb;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this job took the key out of the inbound call's hands.
|
||||
///
|
||||
/// Recorded rather than re-derived from the chunk size, because the chunk size is a
|
||||
/// config key an operator may change between the Hold and the Complete — and a
|
||||
/// Complete that did not happen leaves every retry answered `bridge.busy` until the
|
||||
/// store evicts the key an hour later.
|
||||
/// </summary>
|
||||
public bool Held;
|
||||
}
|
||||
|
||||
private static void OnSnapshot(Dictionary<string, object> o)
|
||||
{
|
||||
var reqId = BridgeJson.GetString(o, "reqId");
|
||||
|
||||
if (!Ready(reqId, "snapshot"))
|
||||
return;
|
||||
|
||||
var runId = BridgeJson.GetString(o, "runId");
|
||||
|
||||
Run run;
|
||||
|
||||
if (runId == null || !_runs.TryGetValue(runId, out run))
|
||||
{
|
||||
Err(reqId, "snapshot", "this shard is not counting run '" + (runId ?? "") + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
// **Copied, not iterated in place.** A sweep or a kill landing between two chunks would
|
||||
// otherwise mutate the dictionary the walk is enumerating, and a snapshot is a
|
||||
// point-in-time answer in any case: the run it describes is the run as it was when the
|
||||
// question was asked.
|
||||
var members = new List<Member>(run.Members.Values);
|
||||
|
||||
var job = new Job
|
||||
{
|
||||
ReqId = reqId,
|
||||
IdempotencyKey = BridgeJson.GetString(o, "idempotencyKey"),
|
||||
Run = run,
|
||||
Members = members,
|
||||
Index = 0,
|
||||
Sb = OpenSnapshot(reqId, run, members.Count),
|
||||
};
|
||||
|
||||
_snapshots++;
|
||||
|
||||
if (members.Count <= BridgeConfig.ParticipationSnapshotChunk)
|
||||
{
|
||||
// Small enough to answer in the inbound call. Deliberately NOT deferred anyway: the
|
||||
// idempotency store captures a reply emitted inside the handler for free, and
|
||||
// holding a key we did not need to hold would put an ordinary command through the
|
||||
// in-flight path for no reason.
|
||||
Step(job);
|
||||
return;
|
||||
}
|
||||
|
||||
// Deferring. The key must be HELD before this call returns, or a repeat arriving while
|
||||
// the walk is still running would be executed a second time rather than answered
|
||||
// `bridge.busy` — which is the entire failure protocol 6 exists to prevent, and it is
|
||||
// reachable for the first time right here.
|
||||
if (job.IdempotencyKey != null)
|
||||
{
|
||||
BridgeIdempotency.Hold(job.IdempotencyKey);
|
||||
job.Held = true;
|
||||
}
|
||||
|
||||
_deferred++;
|
||||
Timer.DelayCall(TimeSpan.Zero, () => Step(job));
|
||||
}
|
||||
|
||||
/// <summary>One chunk of a snapshot. Re-arms itself until the walk is done.</summary>
|
||||
private static void Step(Job job)
|
||||
{
|
||||
try
|
||||
{
|
||||
var end = Math.Min(job.Index + BridgeConfig.ParticipationSnapshotChunk, job.Members.Count);
|
||||
|
||||
for (; job.Index < end; job.Index++)
|
||||
WriteMember(job.Sb, job.Run, job.Members[job.Index], job.Index > 0);
|
||||
|
||||
if (job.Index < job.Members.Count)
|
||||
{
|
||||
Timer.DelayCall(TimeSpan.Zero, () => Step(job));
|
||||
return;
|
||||
}
|
||||
|
||||
job.Sb.Append(']');
|
||||
var line = job.Sb.End();
|
||||
|
||||
BridgeLink.Emit(line);
|
||||
|
||||
// Only a HELD key needs completing. An inline snapshot was captured by the
|
||||
// idempotency store on its way through Emit, and completing it twice would replace
|
||||
// a correlated reply with one this method has no correlation information for.
|
||||
if (job.Held)
|
||||
BridgeIdempotency.Complete(job.IdempotencyKey, line);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("[Bridge] participation snapshot threw: {0}", ex.Message);
|
||||
|
||||
// A held key whose walk died must still be closed out, or every retry of this step
|
||||
// gets `bridge.busy` until the store's TTL evicts it an hour later.
|
||||
if (job.Held)
|
||||
{
|
||||
var sb = BridgeJson.Begin("participation.error");
|
||||
if (job.ReqId != null) sb.Str("reqId", job.ReqId);
|
||||
sb.Str("action", "snapshot").Str("reason", "the snapshot failed: " + ex.Message);
|
||||
var line = sb.End();
|
||||
|
||||
BridgeLink.Emit(line);
|
||||
BridgeIdempotency.Complete(job.IdempotencyKey, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static StringBuilder OpenSnapshot(string reqId, Run run, int count)
|
||||
{
|
||||
var sb = BridgeJson.Begin("participation.snapshot.ok");
|
||||
|
||||
if (reqId != null)
|
||||
sb.Str("reqId", reqId);
|
||||
|
||||
sb.Str("runId", run.RunId)
|
||||
.Str("map", run.MapName)
|
||||
.Num("x", run.X)
|
||||
.Num("y", run.Y)
|
||||
.Num("radius", run.Radius)
|
||||
.Bool("closed", run.Closed)
|
||||
.Num("openedMs", run.OpenedMs)
|
||||
.Num("killWeight", run.KillWeight)
|
||||
.Num("members", count)
|
||||
.Num("refused", run.Refused);
|
||||
|
||||
sb.Append(",\"participants\":[");
|
||||
return sb;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// One member, with the score this shard computed and the two components it came from.
|
||||
///
|
||||
/// The components ride along because core stores the score opaquely and could never
|
||||
/// explain it: a results table that can say "forty minutes and three kills" beside a
|
||||
/// number is a table an operator can argue with, and one that shows only the number is
|
||||
/// one they can only believe or not.
|
||||
/// </summary>
|
||||
private static void WriteMember(StringBuilder sb, Run run, Member member, bool comma)
|
||||
{
|
||||
if (comma)
|
||||
sb.Append(',');
|
||||
|
||||
var minutes = member.Seconds / 60.0;
|
||||
var score = minutes + run.KillWeight * member.Kills;
|
||||
|
||||
sb.Append("{\"serial\":\"0x").Append(((uint)member.Serial).ToString("X")).Append('"');
|
||||
|
||||
// Resolved now rather than at sweep time, and the mobile is looked up whether or not
|
||||
// its owner is online: a character that took part and logged out is still in the world,
|
||||
// so its account — and the linked website user with it — is still readable.
|
||||
var mobile = World.FindMobile((Serial)member.Serial);
|
||||
|
||||
sb.Append(",\"name\":");
|
||||
BridgeJson.Text(sb, mobile != null && !String.IsNullOrEmpty(mobile.Name) ? mobile.Name : member.Name);
|
||||
|
||||
var acct = mobile == null ? null : mobile.Account as Accounting.Account;
|
||||
|
||||
if (acct != null)
|
||||
{
|
||||
sb.Append(",\"acct\":");
|
||||
BridgeJson.Text(sb, acct.Username);
|
||||
|
||||
var webId = BridgeAccountLink.WebIdFor(acct);
|
||||
|
||||
if (webId != null)
|
||||
{
|
||||
sb.Append(",\"webId\":");
|
||||
BridgeJson.Text(sb, webId);
|
||||
}
|
||||
}
|
||||
|
||||
sb.Append(",\"seconds\":").Append(member.Seconds);
|
||||
sb.Append(",\"minutes\":").Append(minutes.ToString("F2", CultureInfo.InvariantCulture));
|
||||
sb.Append(",\"kills\":").Append(member.Kills);
|
||||
sb.Append(",\"score\":").Append(score.ToString("F4", CultureInfo.InvariantCulture));
|
||||
sb.Append(",\"firstMs\":").Append(member.FirstMs);
|
||||
sb.Append(",\"lastMs\":").Append(member.LastMs);
|
||||
sb.Append('}');
|
||||
}
|
||||
|
||||
// ---- counting ----
|
||||
|
||||
/// <summary>Runs one sweep now. Wired into `[bridge sweepnow`.</summary>
|
||||
public static void SweepOnce()
|
||||
{
|
||||
Sweep();
|
||||
}
|
||||
|
||||
private static void Sweep()
|
||||
{
|
||||
try
|
||||
{
|
||||
_sweeps++;
|
||||
|
||||
if (_runs.Count == 0)
|
||||
return;
|
||||
|
||||
var seconds = BridgeConfig.ParticipationSweepSeconds;
|
||||
var now = BridgeJson.NowMs();
|
||||
List<string> expired = null;
|
||||
|
||||
foreach (var run in _runs.Values)
|
||||
{
|
||||
if (run.Closed)
|
||||
continue;
|
||||
|
||||
// The run's own deadline, honoured here for the reason a lease's is honoured on
|
||||
// the shard: a website that stopped talking must not leave this shard counting
|
||||
// an event that ended days ago.
|
||||
if (run.UntilMs > 0L && now >= run.UntilMs)
|
||||
{
|
||||
SweepRun(run, seconds);
|
||||
run.Closed = true;
|
||||
run.ClosedMs = now;
|
||||
_closed++;
|
||||
|
||||
Console.WriteLine("[Bridge] participation: run {0} passed its deadline and stopped counting",
|
||||
run.RunId);
|
||||
continue;
|
||||
}
|
||||
|
||||
SweepRun(run, seconds);
|
||||
}
|
||||
|
||||
var cutoff = now - (long)BridgeConfig.ParticipationGraceSec * 1000L;
|
||||
|
||||
foreach (var run in _runs.Values)
|
||||
{
|
||||
if (!run.Closed || run.ClosedMs > cutoff)
|
||||
continue;
|
||||
|
||||
if (expired == null)
|
||||
expired = new List<string>();
|
||||
|
||||
expired.Add(run.RunId);
|
||||
}
|
||||
|
||||
if (expired == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < expired.Count; i++)
|
||||
{
|
||||
Console.WriteLine("[Bridge] participation: forgetting run {0}, closed longer than the grace window",
|
||||
expired[i]);
|
||||
|
||||
_runs.Remove(expired[i]);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("[Bridge] participation sweep threw: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Credits every online player standing in one run's area with one interval.</summary>
|
||||
private static void SweepRun(Run run, int seconds)
|
||||
{
|
||||
var map = Map.Maps[run.MapIndex];
|
||||
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
var now = BridgeJson.NowMs();
|
||||
|
||||
foreach (var m in World.Mobiles.Values)
|
||||
{
|
||||
var pm = m as PlayerMobile;
|
||||
|
||||
if (pm == null || pm.NetState == null || pm.Deleted)
|
||||
continue;
|
||||
|
||||
if (!Inside(run, pm))
|
||||
continue;
|
||||
|
||||
var member = Touch(run, pm, now);
|
||||
|
||||
if (member == null)
|
||||
continue;
|
||||
|
||||
member.Seconds += seconds;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kill credit, and it goes to every damager standing in the area rather than to the
|
||||
/// killer alone.
|
||||
///
|
||||
/// A last hit is a poor description of who fought something: the player who held it for
|
||||
/// four minutes and died to it took part more than the one who happened to land the blow
|
||||
/// that finished it. `Mobile.DamageEntries` is already populated and is readable here
|
||||
/// because a `CreatureDeath` handler runs before the creature is disposed of — the same
|
||||
/// fact protocol 6's damage table rests on.
|
||||
///
|
||||
/// The presence check is applied to the DAMAGER, not only to the corpse. Someone
|
||||
/// shooting into the venue from outside it is not attending the event, and someone who
|
||||
/// fought there and has since walked away is no longer accruing anything either.
|
||||
/// </summary>
|
||||
private static void OnCreatureDeath(CreatureDeathEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_runs.Count == 0 || e == null || e.Creature == null)
|
||||
return;
|
||||
|
||||
var creature = e.Creature;
|
||||
|
||||
if (creature.Player)
|
||||
return; // a player death is not a kill anybody is credited for
|
||||
|
||||
var now = BridgeJson.NowMs();
|
||||
|
||||
foreach (var run in _runs.Values)
|
||||
{
|
||||
if (run.Closed || !Inside(run, creature))
|
||||
continue;
|
||||
|
||||
var entries = creature.DamageEntries;
|
||||
|
||||
if (entries == null)
|
||||
continue;
|
||||
|
||||
// Summed into a set first: ServUO folds repeat damage into an existing entry,
|
||||
// but an entry that expired and was re-created leaves two, and crediting per
|
||||
// entry would pay a long fight twice. Expiry governs looting rights, not
|
||||
// whether somebody was there.
|
||||
var credited = new HashSet<Mobile>();
|
||||
|
||||
for (int i = 0; i < entries.Count; i++)
|
||||
{
|
||||
var de = entries[i];
|
||||
|
||||
if (de == null || de.Damager == null || de.Damager.Deleted || !de.Damager.Player)
|
||||
continue;
|
||||
|
||||
if (!credited.Add(de.Damager))
|
||||
continue;
|
||||
|
||||
if (!Inside(run, de.Damager))
|
||||
continue;
|
||||
|
||||
var member = Touch(run, de.Damager, now);
|
||||
|
||||
if (member == null)
|
||||
continue;
|
||||
|
||||
member.Kills++;
|
||||
_kills++;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// A death handler must never be the thing that breaks a death.
|
||||
Console.WriteLine("[Bridge] participation kill credit threw: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool Inside(Run run, Mobile m)
|
||||
{
|
||||
if (m == null || m.Map == null || m.Map.MapIndex != run.MapIndex)
|
||||
return false;
|
||||
|
||||
// A circle, and squared so the check costs no square root. `Radius` is in tiles and the
|
||||
// z axis is deliberately ignored: a venue is a place on the map, and a player one floor
|
||||
// up in a tower over the square is at the event.
|
||||
var dx = m.X - run.X;
|
||||
var dy = m.Y - run.Y;
|
||||
|
||||
return (dx * dx) + (dy * dy) <= run.Radius * run.Radius;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds or creates a member row, or answers null when the cap turned it away.
|
||||
///
|
||||
/// The cap counts a refusal rather than swallowing it, and the count rides on every
|
||||
/// snapshot: a truncated tally that says it is truncated is usable, and one that does
|
||||
/// not is a leaderboard with people missing from it for no stated reason.
|
||||
/// </summary>
|
||||
private static Member Touch(Run run, Mobile m, long now)
|
||||
{
|
||||
var serial = m.Serial.Value;
|
||||
|
||||
Member member;
|
||||
|
||||
if (run.Members.TryGetValue((int)serial, out member))
|
||||
{
|
||||
member.LastMs = now;
|
||||
member.Name = m.Name ?? member.Name;
|
||||
return member;
|
||||
}
|
||||
|
||||
if (run.Members.Count >= BridgeConfig.ParticipationMaxMembers)
|
||||
{
|
||||
run.Refused++;
|
||||
_refused++;
|
||||
return null;
|
||||
}
|
||||
|
||||
member = new Member
|
||||
{
|
||||
Serial = (int)serial,
|
||||
Name = m.Name ?? "",
|
||||
FirstMs = now,
|
||||
LastMs = now,
|
||||
};
|
||||
|
||||
run.Members[member.Serial] = member;
|
||||
return member;
|
||||
}
|
||||
|
||||
// ---- persistence ----
|
||||
|
||||
private static void OnWorldSave(WorldSaveEventArgs e)
|
||||
{
|
||||
Persistence.Serialize(
|
||||
SavePath,
|
||||
writer =>
|
||||
{
|
||||
writer.Write(SaveVersion);
|
||||
writer.Write(_runs.Count);
|
||||
|
||||
foreach (var run in _runs.Values)
|
||||
{
|
||||
writer.Write(run.RunId ?? "");
|
||||
writer.Write(run.MapName ?? "");
|
||||
writer.Write(run.MapIndex);
|
||||
writer.Write(run.X);
|
||||
writer.Write(run.Y);
|
||||
writer.Write(run.Radius);
|
||||
writer.Write(run.OpenedMs);
|
||||
writer.Write(run.UntilMs);
|
||||
writer.Write(run.ClosedMs);
|
||||
writer.Write(run.Closed);
|
||||
writer.Write(run.KillWeight);
|
||||
writer.Write(run.Refused);
|
||||
|
||||
writer.Write(run.Members.Count);
|
||||
|
||||
foreach (var member in run.Members.Values)
|
||||
{
|
||||
writer.Write(member.Serial);
|
||||
writer.Write(member.Name ?? "");
|
||||
writer.Write(member.Seconds);
|
||||
writer.Write(member.Kills);
|
||||
writer.Write(member.FirstMs);
|
||||
writer.Write(member.LastMs);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static void OnWorldLoad()
|
||||
{
|
||||
Persistence.Deserialize(
|
||||
SavePath,
|
||||
reader =>
|
||||
{
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version < 1)
|
||||
return;
|
||||
|
||||
var runs = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < runs; i++)
|
||||
{
|
||||
var run = new Run
|
||||
{
|
||||
RunId = reader.ReadString(),
|
||||
MapName = reader.ReadString(),
|
||||
MapIndex = reader.ReadInt(),
|
||||
X = reader.ReadInt(),
|
||||
Y = reader.ReadInt(),
|
||||
Radius = reader.ReadInt(),
|
||||
OpenedMs = reader.ReadLong(),
|
||||
UntilMs = reader.ReadLong(),
|
||||
ClosedMs = reader.ReadLong(),
|
||||
Closed = reader.ReadBool(),
|
||||
KillWeight = reader.ReadDouble(),
|
||||
Refused = reader.ReadLong(),
|
||||
};
|
||||
|
||||
var members = reader.ReadInt();
|
||||
|
||||
for (int j = 0; j < members; j++)
|
||||
{
|
||||
var member = new Member
|
||||
{
|
||||
Serial = reader.ReadInt(),
|
||||
Name = reader.ReadString(),
|
||||
Seconds = reader.ReadLong(),
|
||||
Kills = reader.ReadInt(),
|
||||
FirstMs = reader.ReadLong(),
|
||||
LastMs = reader.ReadLong(),
|
||||
};
|
||||
|
||||
run.Members[member.Serial] = member;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(run.RunId))
|
||||
_runs[run.RunId] = run;
|
||||
}
|
||||
|
||||
if (_runs.Count > 0)
|
||||
Console.WriteLine("[Bridge] participation: {0} run(s) restored from the world save", _runs.Count);
|
||||
});
|
||||
}
|
||||
|
||||
// ---- helpers ----
|
||||
|
||||
private static Map MapByName(string name)
|
||||
{
|
||||
if (String.IsNullOrEmpty(name))
|
||||
return null;
|
||||
|
||||
for (int i = 0; i < Map.Maps.Length; i++)
|
||||
{
|
||||
var map = Map.Maps[i];
|
||||
|
||||
if (map != null && String.Equals(map.Name, name, StringComparison.OrdinalIgnoreCase))
|
||||
return map;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool Ready(string reqId, string action)
|
||||
{
|
||||
if (!BridgeConfig.EventsEnabled)
|
||||
{
|
||||
Err(reqId, action, "the event plane is disabled on this shard (Bridge.EventsEnabled)");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void Ok(string reqId, string action, Run run)
|
||||
{
|
||||
var sb = BridgeJson.Begin("participation.ok");
|
||||
|
||||
if (reqId != null)
|
||||
sb.Str("reqId", reqId);
|
||||
|
||||
sb.Str("action", action)
|
||||
.Str("runId", run.RunId)
|
||||
.Str("map", run.MapName)
|
||||
.Num("x", run.X)
|
||||
.Num("y", run.Y)
|
||||
.Num("radius", run.Radius)
|
||||
.Bool("closed", run.Closed)
|
||||
.Bool("known", true)
|
||||
.Num("members", run.Members.Count)
|
||||
.Num("refused", run.Refused)
|
||||
.Num("untilMs", run.UntilMs);
|
||||
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
|
||||
private static void Err(string reqId, string action, string reason)
|
||||
{
|
||||
var sb = BridgeJson.Begin("participation.error");
|
||||
|
||||
if (reqId != null)
|
||||
sb.Str("reqId", reqId);
|
||||
|
||||
sb.Str("action", action).Str("reason", reason);
|
||||
BridgeLink.Emit(sb.End());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user