feat(champ): stream champion-spawn state to the sidecar board
Champion spawns have no ServUO EventSink, so add a fourth polled stream
(BridgeChamps) modeled on BridgeSweeps: enumerate every spawn each tick,
fold to a small record, and emit champ.update only on change. No core
patch — every field used is public.
Covers all three families via a `category` field:
- champion: ChampionSpawn (type/level/kills/boss/cooldown ETA)
- mini: MiniChamp (type/level; auto-restarts, no kill counter)
- sea: BaseSeaChampion (a High Seas world-boss mobile, alive only
while summoned; removed via champ.remove when slain)
Status folds to active/cooldown/dormant. A (re)connection clears the diff
cache so the next sweep re-emits the full board, rebuilding a sidecar that
restarted on its own. Transient entries leave via champ.remove.
Sidecar: a `champs` current-state table (one row per serial) fed by
champ.update (upsert) and champ.remove (delete), exposed at GET /champs as
the live board. New ChampSweepSeconds config (default 10s), wired into
[bridge reload/sweepnow/status. Documented in docs/INTEGRATION.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0114TpmrNW4wNXsHq5CR72jQ
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@@ -19,6 +19,11 @@ StatSweepSeconds=30
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DecaySweepSeconds=60
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EconomySweepSeconds=300
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# Champion-spawn board poll. ChampionSpawn has no EventSink, so every spawn is diffed on
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# this interval to emit champ.update on any status/level/kills/boss change. The world holds
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# only a handful of spawns, so the pass is trivial; 5-10s is well within site tolerance.
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ChampSweepSeconds=10
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# Help-page queue poll. The in-game page queue has no EventSink, so it is diffed on this
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# interval to emit page.new / page.closed / page.updated. A few seconds is fine for a
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# support queue; the full open queue is also available on demand via pages.snapshot.
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