feat(protocol2): guild and town-governor world-state streams (Part B ph.1)
Adds the first Part B streams from docs/PROTOCOL_2.md: guild rosters and
town governors ("mayors"), both outbound diff-board sweeps mirroring the
existing champ board.
Overlay:
- BridgeSocial (new): guild sweep+diff over BaseGuild.List -> guild.update /
guild.remove (full-state upsert; disband detected via Disbanded), plus a
real-time guild.join from EventSink.JoinGuild. (EventSink.CreateGuild is only
the load-time factory, so creation is derived sidecar-side from a first-seen
id, as champs do.)
- BridgeGovernance (new): city sweep over CityLoyaltySystem.Cities -> city.update
(governor / governor-elect / election phase), gated on CityLoyaltySystem.Enabled.
- BridgeJson.Actor: shared serial/name/acct/webId/player writer used by both.
- BridgeConfig: GuildSweepSeconds (60s), CitySweepSeconds (300s).
- BridgeBoot: both wired into [bridge reload|sweepnow|status.
Sidecar:
- store: guilds + governors board tables with upsert/delete/all.
- main: route guild.update/remove and city.update into the boards.
- web: GET /guilds, GET /governors served from the store (snapshot-companion
rule, so a fresh page or a restarted sidecar hydrates without the shard).
Docs: INTEGRATION.md event catalog (guild.*, city.update) + board endpoints;
PROTOCOL_2.md Part B phase 1 marked built.
Verified: sidecar cargo check clean; overlay compiles in the full ServUO
Scripts tree (0 errors, 0 warnings). Live end-to-end run still pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -31,6 +31,8 @@ namespace Server.Custom.Bridge
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public static int EconomySweepSeconds { get; private set; }
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public static int PageSweepSeconds { get; private set; }
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public static int ChampSweepSeconds { get; private set; }
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public static int GuildSweepSeconds { get; private set; }
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public static int CitySweepSeconds { get; private set; }
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public static string LinkUrl { get; private set; }
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@@ -79,6 +81,16 @@ namespace Server.Custom.Bridge
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if (ChampSweepSeconds < 1)
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ChampSweepSeconds = 1;
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// Social/political sweeps (docs/PROTOCOL_2.md Part B). Both change slowly, so the
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// defaults are unhurried; the pass is a handful of field reads over a small set.
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GuildSweepSeconds = Config.Get("Bridge.GuildSweepSeconds", 60);
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if (GuildSweepSeconds < 1)
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GuildSweepSeconds = 1;
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CitySweepSeconds = Config.Get("Bridge.CitySweepSeconds", 300);
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if (CitySweepSeconds < 1)
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CitySweepSeconds = 1;
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LinkUrl = Config.Get("Bridge.LinkUrl", "https://yoursite/link");
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TownCrierMaxLines = Config.Get("Bridge.TownCrierMaxLines", 6);
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