servuo-plugins: add README and .gitignore

Repo-level README (adapted from the link repo's plugin docs) plus a
Sidecar & deployment section describing the runtime protocol relationship
with the Rust sidecar in RunicGateway/link.
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Claude
2026-07-18 00:57:33 -05:00
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# Runic Gateway — ServUO Plugin
The **C# ServUO side** of the Runic Gateway bridge. The shard emits newline-delimited JSON
over a loopback TCP socket to the Rust **sidecar** ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)),
which owns the WebSocket the website consumes.
```
ServUO plugin (C#, net48) ──loopback TCP, newline-JSON──► Rust sidecar ──WebSocket/JSON──► website
(Core-thread reads) ◄──inbound commands─────────────┘ (owns WS, auth, buffering, fan-out)
>>> THIS REPO <<< (RunicGateway/link)
```
The shard never speaks WebSocket. Every world read happens on the Core thread; the socket is
touched only by a dedicated writer thread draining a bounded queue.
## Documentation
All project documentation lives in the central **[RunicGateway/docs](https://gitea.whitlocktech.com/RunicGateway/docs)** repo,
under [`link/`](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link) (design docs,
integration guide, protocol spec, research — with full history preserved).
## Layout
| Path | What |
|------|------|
| `overlay/` | Mirrors the ServUO server root. Everything here — and **only** this — copies over an install. |
| `patches/` | Unified diffs against stock ServUO for files we must modify rather than add. |
| `tools/` | Never deployed. Test scaffolding (C# probes + PowerShell stub sidecars) and anything else that must not reach a server. |
| `deploy.ps1` | Copies `overlay/` into a server root. `-Verify` diffs instead of writing. |
| [INTEGRATION.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/INTEGRATION.md) | **Website integration guide** — the WebSocket feed, REST endpoints, auth, event catalog, and examples. |
| [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) | Implementation plan, measured performance budget, and the full data catalog. |
| [RESEARCH.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/RESEARCH.md) | Original source-level research. Partly superseded — see the corrections table in `PLAN.md` §8. |
| [SHARD_PREREQS.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/SHARD_PREREQS.md) | Repairs the target shard needed before any of this could load. |
Anything under `overlay/` is authoritative. Do not edit files in the server tree directly — edit here and deploy.
## Sidecar & deployment
The Rust sidecar is the other half of the bridge and lives in **[RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)**.
The two are deployed **together** but built **independently**:
- **This plugin** is deployed as *source*`deploy.ps1` copies `overlay/` into the ServUO server
root, and ServUO compiles it at boot (`Scripts.csproj`; see [Phase 0](#phase-0--what-it-fixes)).
There is no separate build artifact and no CI build — it cannot be compiled standalone without the
ServUO reference assemblies.
- **The sidecar** is a standalone Rust binary, released from its own repo.
The **only** coupling is the loopback JSON protocol (the shard dials out to the sidecar on
`127.0.0.1`). Compatibility is a **protocol** concern, not a build-order one: keep the event/command
catalog in sync across the two repos (canonical spec: [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md)
§5/§7 and [INTEGRATION.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/INTEGRATION.md)).
A wedged or absent sidecar cannot stall the shard, so the plugin can be deployed before, after, or
without the sidecar running.
## Deploy
```powershell
.\deploy.ps1 -ServerPath C:\Users\colby\Desktop\servuo -Verify # show what would change
.\deploy.ps1 -ServerPath C:\Users\colby\Desktop\servuo # write
```
## Status
| Phase | State |
|------:|-------|
| 0 — build fix (`Scripts.csproj`) | **done, verified end-to-end** |
| 1 — transport (`BridgeLink`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §11** |
| 2 — event streams (`BridgeEvents`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §12** |
| 3 — sweeps (`BridgeSweeps`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §13** |
| 4 — request/response (`BridgeRequests`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §14** |
| 5 — `[link` account linking (`BridgeAccountLink`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §15** |
| 6 — town-crier inbound (`BridgeTownCrier`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §16** |
| 7 — `PlayerVendorSale` core event (`patches/` + `BridgeVendorSale`) | **done, acceptance in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §17** |
Every phase on the ServUO side is complete. Phases 06 are drop-in (`overlay/`); Phase 7 is the one
core change, shipped as `patches/`.
Cheat-detection signals are not a separate phase — they are folded into the streams above:
`cheat.fastwalk`, `audit.set`, `audit.command`, and `vendor.sale` (buyer + owner for laundering detection).
## Phase 0 — what it fixes
`ScriptCompiler.Compile()` runs `dotnet build Scripts/Scripts.csproj -c Release`, prints the output, and **never checks the exit code**, then `Assembly.LoadFrom("Scripts.dll")` and returns `true`. Because that build passed no `Platform`, MSBuild defaulted to `AnyCPU`, and `Scripts.csproj` gated both `OutputPath` and `DefineConstants` on `Configuration|Platform == Release|x64`. So:
- the DLL landed in `Scripts/bin/Release/` while the core loads `Scripts.dll` from the base directory, and
- `TRACE;NEWTIMERS;ServUO` went undefined, so XmlSpawner compiled its non-ServUO branches.
Runtime script compilation therefore had no effect, silently. `overlay/Scripts/Scripts.csproj` conditions both property groups on `Configuration` alone.
`Server.csproj` is deliberately left alone: nothing under `Server/` uses those symbols, and giving it `OutputPath=..\` would make the boot-time build try to overwrite the running `ServUO.exe`.
## The plugin (Phase 1)
`overlay/Scripts/Custom/Bridge/`:
| File | Responsibility |
|------|----------------|
| `BridgeConfig.cs` | Reads `Config/Bridge.cfg` in `Configure()`, before `World.Load`. |
| `BridgeJson.cs` | Outbound JSON by hand (Core thread, so no reflection serializer). Inbound via `JavaScriptSerializer`. |
| `BridgeLink.cs` | The socket. Link thread owns it; a bounded drop-oldest queue fronts it; a reader thread marshals inbound lines to the Core thread. |
| `BridgeBoot.cs` | Lifecycle, inbound dispatch, `[bridge status\|reload\|ping]`. |
| `BridgeEvents.cs` | EventSink subscriptions (Phase 2). Read-only, player-filtered, never emits secrets. |
| `BridgeSweeps.cs` | Polled streams (Phase 3): vitals, house decay on transition, economy supply. Core-thread timers. |
| `BridgeProfile.cs` | Read-model builders (Phase 4): full character profile, account roster. Core-thread reads. |
| `BridgeRequests.cs` | Inbound request handlers (Phase 4): `char.request`, `account.roster`, `vendor.snapshot`, with `bridge.error` replies. |
| `BridgeAccountLink.cs` | `[link` account linking (Phase 5): one-time code, `link.confirm`, `WebsiteUserId` account tag. |
| `BridgeTownCrier.cs` | Town-crier news (Phase 6): inbound `towncrier.add` / `remove` into the global crier list, with abuse caps. |
`Emit()` is called from the Core thread. It enqueues and returns — it never touches the socket, never blocks, never allocates a syscall. **A wedged or absent sidecar cannot stall the shard**, and that is the property everything else depends on.
## Testing
`tools/stub_sidecar.ps1` is a loopback listener that logs every line the shard sends. Run it, boot the shard, watch `server.hello` arrive. It survives a just-killed instance (SO_REUSEADDR) and won't die on a transient error.
```powershell
.\tools\stub_sidecar.ps1 -Port 7788 -Log .\sidecar.log
```
`tools/stub_sidecar_request.ps1` additionally *sends* inbound requests (`char.request`, `account.roster`, `vendor.snapshot`, plus an error case) right after the shard connects, and logs the replies — the harness used to validate Phase 4.
Note: the throwaway PowerShell sidecars are fragile — they get reaped and contend on their log file. The real Rust sidecar ([RunicGateway/link](https://gitea.whitlocktech.com/RunicGateway/link)) replaces them; don't read their flakiness as a shard problem. The shard buffers non-perishable events through any outage and reconnects on its own (observed reconnecting 5× unattended in one session).
`tools/scaffolding/` holds the world seeder and the performance probe. Neither is deployed — `deploy.ps1` only copies `overlay/`. They produced the budget in [PLAN.md](https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PLAN.md) §1. See `tools/scaffolding/README.md`.