feat(bridge): what an event borrows, and the two one-shots (Phase 12b)

The shard half of protocol 7 part b. Two lease planes whose value lives on
something already in the world, and two verbs that cannot be taken back.

A LEASE HERE MUST BE PERSISTED, AND THE CONFIG PLANE'S MUST NOT

11b's fail-safe is stated plainly in its own header: a lease that never reaches
disk means a shard restart is a FREE restore. That argument depends entirely on
the leased value being memory-only too, and here it is not. A spawner is an Item
and is in the world save; a seasonal entry is written to
`Saves/Misc/SeasonalEvents.bin` by ServUO's own `EventSink.WorldSave`. So a
restart does not put either back -- it puts the CHANGE back and throws away the
deadline timer that was going to undo it, leaving the world at the leased value
with nothing here remembering it is borrowed.

So the Bridge gains its THIRD save file, `Saves/Bridge/Leases.bin`, written by
the same `EventSink.WorldSave` that writes what it describes, with deadlines
re-armed at load. A deadline that passed while the shard was down fires AT ONCE:
the promise was "back at baseline by then", and extending it would silently turn
a two-hour lease into however long the outage was. Config holds are still not
written down -- the same argument, applied to planes where its premise is false.

A TARGET IS A SERIAL OR A UniqueId, AND BOTH ARE NEEDED

A serial is what `[props` shows a GM. An `XmlSpawner.UniqueId` is what the
shard's own `Spawns/*.xml` carry -- and it is not a convenience: a dropdown built
from serials is IMPOSSIBLE, because serials are assigned when the world is built
and nothing off-shard knows them. A lease addressable only by serial could have
no authoring list at all.

`Spawner` and `XmlSpawner` share all four property names, which is a fact about
this tree rather than a convenience: the spawn files load as XmlSpawners while
`[add spawner` makes the native one. And it is `MaxCount`, not the `Amount`
EVENTS_PLAN.md named -- there is no such property. `MinDelay`/`MaxDelay` are
TimeSpans, so the wire carries seconds.

The allowlist is checked against the object's OWN type, which is the sentence the
whole plane rests on: a serial is a number a caller chooses, so that check is all
that stands between `Spawner.MaxCount` and any item on the shard. Reflection is
bounded three ways -- the pair must be in the catalog, the property must carry
`CommandProperty` (so this can never reach further than `[set` could), and its
CLR type must be one this file renders.

THE SELF-CHECK, AND THE ONE FAILURE NO PROBE CAN CATCH

§N10 in full: a config key is probed live (write, read back, restore) because
there is exactly one of it. A property CANNOT be -- thousands of instances and no
canonical one, so probing would mean writing to somebody's spawner at boot. What
is verified instead is everything verifiable without touching the world.

And `TreasuresOfTokuno` is excluded by name, because `IsActive()` reads its own
`DropEra` rather than `Status`: the write succeeds, the value reads back, a
compare-and-set restore passes, and the capability does nothing at all. That is
N10's "capability that lies" in its purest form and the only way to find it is to
read the source. §G also called this toggle "small and safe" -- it is safe, but
`OnStatusChange()` generates or removes world content for six of the eight.

THE ONE-SHOTS

Who receives a grant is answered HERE. The website has the list too, but a module
cannot read core's tables, so the alternative was a new core surface handing
participants to a module. Not needed: 11b's participation ledger already holds
them, keyed by the same serials. A run with no ledger is a 404; a run whose
ledger is open and empty is a 200 with `granted: 0`, because an event nobody
attended still happened. An undeliverable grant is DELETED rather than dropped --
`AddItem` failing on a full backpack would otherwise leave it at (0,0).

A save stops the world, so it is rate-limited rather than capped, counting
ServUO's own autosave as the last one. Refused, never queued: a queued save would
land at a moment nobody chose.

VERIFIED

Compiles clean (0 warnings, 0 errors). Then a full walk on the real local ServUO
57.4 world against the release sidecar:

- all six catalog keys survive the boot self-check; `current` is correctly absent
  on the targeted rows and filled when a target is named;
- a spawner reads the same by UniqueId and by serial;
- TWO RUNS ON TWO SPAWNERS BOTH SUCCEED while a second run on the SAME spawner is
  refused -- the whole reason for the targeted ref;
- a GM edit behind the plane's back yields `lease.drifted` and the world is left
  at 55, not reverted; a clean release restores to baseline;
- ToT refused with its own reason, a bad status refused, Fellowship toggled;
- grant: no ledger 404, empty ledger 200 `granted: 0`, unknown item 400, over the
  stack bound 400; save 200 then 429 inside the interval;
- BOTH HOLDS AND BOTH LEASED VALUES SURVIVE save + clean shutdown + restart, the
  deadlines re-arm, and a release across the restart still compare-and-sets;
- with only a CONFIG lease held, `Leases.bin` is 8 bytes and names nothing;
- refusals: targeted-with-no-target, untargeted-with-a-target, out of range, over
  30 days, a target that is not there, and a `ChainChest` refused as a spawner;
- 90 seconds becomes `00:01:30` and the baseline reads back as 18000;
- a deleted target reads `unreadable` and releases `targetGone: true`.

The test world was never saved after the deliberate deletion, so it is intact.

Refs: docs/link/v7.md §11-§14, docs/website/EVENTS_PLAN.md Phase 12b

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
This commit is contained in:
2026-09-07 08:07:12 -05:00
parent 54149fb481
commit f6a86ff8c2
8 changed files with 2079 additions and 54 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using Server.Accounting;
using Server.Commands;
@@ -41,6 +42,12 @@ namespace Server.Custom
/// password &lt;account&gt; &lt;pw&gt; set a game account's password (for a login probe)
/// worldgone &lt;serial&gt; delete an object BEHIND the ownership registry's
/// back, playing the player who killed it
/// spawnerlist [n] name a few XmlSpawners, serial AND UniqueId --
/// the two ways a property lease names its target
/// propset &lt;target&gt; &lt;prop&gt; &lt;v&gt; set a property BEHIND the lease plane's back,
/// which is the only way to reach `drifted` here
/// propread &lt;target&gt; &lt;prop&gt; read one back, to assert a restore landed
/// seasonlist every seasonal event and its status
/// save a world save
/// shutdown a CLEAN shutdown, so the bridge emits server.shutdown
///
@@ -154,6 +161,10 @@ namespace Server.Custom
// removes an object also drops its registry row, so the two never disagree.
// This deletes the object and leaves the row, which is exactly what a sword does.
case "worldgone": WorldGone(Arg(parts, 1)); break;
case "spawnerlist": SpawnerList(Arg(parts, 1)); break;
case "propset": PropSet(Arg(parts, 1), Arg(parts, 2), Arg(parts, 3)); break;
case "propread": PropRead(Arg(parts, 1), Arg(parts, 2)); break;
case "seasonlist": SeasonList(); break;
case "save": Say("saving"); Misc.AutoSave.Save(); break;
// A clean shutdown, which is the only kind that EMITS. `Stop-Process` drops the
// socket and the shard says nothing, so a killed shard is indistinguishable from
@@ -201,6 +212,187 @@ namespace Server.Custom
entity.Delete();
Say("worldgone: deleted " + text + " and told nobody");
}
/// <summary>
/// Names a few spawners, with both ways of addressing one.
///
/// A property lease is targeted by a serial or by an `XmlSpawner.UniqueId`, and the rig
/// has no other way to learn either — the website's dropdown comes from the atlas, and
/// the rig does not have one.
/// </summary>
private static void SpawnerList(string raw)
{
var want = 5;
if (!String.IsNullOrEmpty(raw))
Int32.TryParse(raw.Trim(), NumberStyles.Integer, CultureInfo.InvariantCulture, out want);
if (want < 1)
want = 1;
var shown = 0;
foreach (var item in World.Items.Values)
{
if (shown >= want)
break;
var xml = item as Mobiles.XmlSpawner;
if (xml == null || xml.Deleted)
continue;
Say(String.Format(CultureInfo.InvariantCulture,
"spawner 0x{0:X} uid={1} maxCount={2} running={3} name={4}",
item.Serial.Value, xml.UniqueId, xml.MaxCount, xml.Running, xml.Name ?? "-"));
shown++;
}
if (shown == 0)
Say("spawnerlist: this world has no XmlSpawners");
}
/// <summary>
/// Sets a property on an object BEHIND the lease plane's back.
///
/// 11b's `configset` exists because `Config.Set` has one caller in the whole tree, so
/// nothing on a stock shard could drift a config lease. A spawner is the opposite — a GM
/// drifts one with `[props` in about four seconds — but the rig has no client, so it
/// needs the same door. This is the only way to reach `drifted` on a property lease
/// without one, and it is exactly what a staff member's `[set` does.
/// </summary>
private static void PropSet(string target, string property, string value)
{
if (String.IsNullOrEmpty(target) || String.IsNullOrEmpty(property) || value == null)
{
Say("propset <serial|uniqueId> <property> <value>");
return;
}
Item item = null;
uint parsed;
var text = target.Trim();
var isSerial = text.StartsWith("0x", StringComparison.OrdinalIgnoreCase)
? UInt32.TryParse(text.Substring(2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out parsed)
: UInt32.TryParse(text, NumberStyles.Integer, CultureInfo.InvariantCulture, out parsed);
if (isSerial)
{
item = World.FindItem((Serial)unchecked((int)parsed));
}
else
{
foreach (var candidate in World.Items.Values)
{
var xml = candidate as Mobiles.XmlSpawner;
if (xml == null || !String.Equals(xml.UniqueId, text, StringComparison.OrdinalIgnoreCase))
continue;
item = xml;
break;
}
}
if (item == null || item.Deleted)
{
Say("propset: nothing at " + text);
return;
}
var info = item.GetType().GetProperty(property, BindingFlags.Public | BindingFlags.Instance);
if (info == null || !info.CanWrite)
{
Say("propset: " + item.GetType().Name + " has no writable " + property);
return;
}
try
{
object typed;
if (info.PropertyType == typeof(TimeSpan))
typed = TimeSpan.FromSeconds(Double.Parse(value, CultureInfo.InvariantCulture));
else if (info.PropertyType == typeof(bool))
typed = String.Equals(value, "true", StringComparison.OrdinalIgnoreCase) || value == "1";
else
typed = Convert.ChangeType(value, info.PropertyType, CultureInfo.InvariantCulture);
info.SetValue(item, typed, null);
Say("propset: " + property + " on " + text + " is now " + value + ", and nobody was told");
}
catch (Exception e)
{
Say("propset: " + e.Message);
}
}
/// <summary>Reads a property back, so the rig can assert a restore actually landed.</summary>
private static void PropRead(string target, string property)
{
if (String.IsNullOrEmpty(target) || String.IsNullOrEmpty(property))
{
Say("propread <serial|uniqueId> <property>");
return;
}
Item item = null;
uint parsed;
var text = target.Trim();
var isSerial = text.StartsWith("0x", StringComparison.OrdinalIgnoreCase)
? UInt32.TryParse(text.Substring(2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out parsed)
: UInt32.TryParse(text, NumberStyles.Integer, CultureInfo.InvariantCulture, out parsed);
if (isSerial)
{
item = World.FindItem((Serial)unchecked((int)parsed));
}
else
{
foreach (var candidate in World.Items.Values)
{
var xml = candidate as Mobiles.XmlSpawner;
if (xml == null || !String.Equals(xml.UniqueId, text, StringComparison.OrdinalIgnoreCase))
continue;
item = xml;
break;
}
}
if (item == null || item.Deleted)
{
Say("propread: nothing at " + text);
return;
}
var info = item.GetType().GetProperty(property, BindingFlags.Public | BindingFlags.Instance);
if (info == null)
{
Say("propread: " + item.GetType().Name + " has no " + property);
return;
}
var raw = info.GetValue(item, null);
Say("propread: " + property + " = " + Convert.ToString(raw, CultureInfo.InvariantCulture));
}
/// <summary>Says what the seasonal system holds, which is the seasonal lease's target list.</summary>
private static void SeasonList()
{
foreach (Engines.SeasonalEvents.EventType type in Enum.GetValues(typeof(Engines.SeasonalEvents.EventType)))
{
var entry = Engines.SeasonalEvents.SeasonalEventSystem.GetEntry(type);
Say(entry == null
? "season " + type + " = (no entry)"
: "season " + type + " = " + entry.Status);
}
}
private static string Arg(string[] parts, int i)
{