Five verbs an author sees -- creatures, an enhanced "boss", an oracle NPC, a
temporary gate, decoration -- and ONE command family underneath them, because
every one of them ends in the same sentence: an object exists, and this run
owns it. `world.spawn` / `world.despawn` / `world.owned` carry a `what`
discriminator, and the per-verb differences are fields rather than kinds.
The ownership registry is PERSISTED, and that is forced rather than chosen. A
spawned creature is in the world save, so it survives the restart that proves a
town-crier line gone -- which already rules out reconcile-by-boot-stamp. But the
record of which run owns which serial has nowhere else to live: in memory it is
lost in the restart the creatures survive, and only in the website's ledger it
is not held here at all, so `world.despawn` would delete whatever serial it was
handed and "never touches a creature it did not create" would have no mechanism
behind it. So the Bridge gains its second persisted file beside
`Participation.bin` -- written by the same world save as the objects it
describes, so the two cannot get out of step.
The oracle is ours rather than `XmlSpawner2.XmlDialog`'s, and that engine is the
reason for both halves of the decision. Its `SpeechEntry` is the evidence the
shape is right -- `Text` plus comma-separated `Keywords`, a keyword-less entry
as the greeting, a proximity range, a conversation lock. It is also why not to
build on it: `SpeechEntry` carries an `Action` string, XmlSpawner's
command-scripting language, which would leave an arbitrary-command field one
step from an event author. `Mobile.OnMovement` (delivered to every mobile in
range -- the `HandlesOnMovement` filter applies only to Items) and
`Mobile.HandlesOnSpeech`/`OnSpeech` are native virtuals and are all it needs.
Every `Bridge.EventsMax*` REFUSES rather than clamps, on `LeaseMaxDurationSec`'s
argument from 11b: the shard's bound exists for the case where the website is
wrong. `Bridge.EventsEnabled` gates all of it -- spawning is the same consent
11b introduced that switch for, not a third one.
Decoration carries an `itemId`, because `Static` accounts for 5031 of the tree's
decoration placements under 1992 different graphics: for that class the graphic
IS the identity. Never applied to a `BaseAddon`, whose own ItemID is not what a
player sees. Containers are refused outright -- teardown would delete whatever a
player had left inside.
`tools/scaffolding` gains `worldgone <serial>`, which deletes an object behind
the registry's back. It is the one outcome the rig cannot reach by asking the
bridge -- every bridge verb that removes an object also drops its row -- and it
is what a player's sword does every time they kill an event creature.
Verified on a real ServUO 57.4 world (206k items, 42k mobiles) against the
release sidecar: all five verbs place; every ceiling refuses; a container and an
unknown type refuse; one run cannot despawn another's object; the registry and
its objects both survive a save and a clean restart (`pruned: 0`); a creature
deleted behind the registry's back comes back `gone` rather than `removed`; and
a five-second gate is collected by the shard's own deadline with `world.expired`
on the wire.
Refs: docs/link/v7.md, docs/website/EVENTS_PLAN.md Phase 12a
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
Protocol 6 amended in place. Two mechanisms behind one new default-off gate,
`Bridge.EventsEnabled` -- deliberately not `AdminWriteEnabled`, because enabling
the admin plane is consenting to staff moderation from a screen a human is
looking at, and this is consenting to the world being changed and watched on a
schedule, unattended.
BridgeLeases: a live config value held for a bounded time, with the deadline
honoured on the shard whether or not the website is heard from again, and a
compare-and-set restore that reports `drifted` rather than overwriting a GM's
deliberate change. Memory-only -- nothing calls Config.Save() -- so a restart is
a free restore.
BridgeParticipation: presence in a declared area plus kill credit inside it,
keyed by character serial, persisted in the world save. The Bridge's first
persisted state, because a run spans hours and an in-memory tally would regress
every attendee's score after one restart. Its snapshot is also the first handler
that DEFERS, which makes `bridge.busy` reachable for the first time.
And it immediately found a defect in 11a: BridgeIdempotency.Busy built its frame
with Begin("bridge.busy") and then appended a diagnostic `.Str("kind", ...)`, so
the object carried two `kind` fields and every JSON parser takes the last. The
sidecar answered 200 instead of 425. Renamed `busyKind`.
Co-Authored-By: Claude <noreply@anthropic.com>
`BridgeMarket.Signature()` diffs shop name, owner, map, coordinates and the
item/price list -- the things a LISTING is made of. Protocol 5 added a `fees`
block to the frame and the change detector never learned about it.
So a vendor quietly running down its gold altered nothing the sweep compared,
emitted no frame, and `uo.vendor.expiring` -- the notification whose entire
subject is a vendor running out of gold -- could fire only by coincidence: when
somebody happened to reprice an item on a shop that was already broke. Proved on
the engagement Phase 11b live rig by setting a vendor's held gold to zero and
watching no frame follow.
The signature carries the DERIVED values, `exempt` and `periodsRemaining`, not
the raw ones. An integer division moves only when the shard's own answer to "is
this vendor in danger" moves; `HoldGold` changes on every sale and `NextPayTime`
on every tick, and keying on either would re-emit a fat listing frame for a shop
whose listings had not changed.
Emit CADENCE, not frame shape: no field added, PROTOCOL_VERSION untouched, and
`overlay.toml` unchanged. The general form is worth carrying forward -- a
sweep-based kind has a change detector, and a field added to the frame but not to
the detector ships correct and arrives never.
Also adds `tools/scaffolding/BridgeRigDriver.cs`: the shard driven from outside
the game over a polled command file. A walk asserts what happened BETWEEN two
steps, so the steps have to be separated by the observer rather than by a
hard-coded delay -- and ServUO's console takes a fixed verb set, so `[p5probe`
cannot be typed at a headless shard at all. Never deployed; `deploy.ps1` copies
only `overlay/`. The README gains the two ServUO facts the walk cost a rebuild
each to learn: a condemned house cannot be refreshed, and only a clean shutdown
emits.
Co-Authored-By: Claude <noreply@anthropic.com>