827de044713a7eeeda67a958c55a6181a6ff2053
3 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| b818f6cf37 |
feat(bridge): protocol 5 — decay schedule, vendor fee state, and a login result
Three emitter changes and the overlay's protocol declaration, in one PR because
"The bridge is a contract": overlay.toml must be bumped in the same change as the
emitters or the next bundle silently fails to compose.
BridgeSweeps — house.decay gains ownerName and a nested `schedule`
{dynamicDecay, nextStage, decayPeriodSec, estimatedCollapse}.
estimatedCollapse is emitted only where ServUO can actually know it. Dynamic decay
(Core.ML) draws each stage's duration at RANDOM when the stage is entered, so
NextDecayStage is exact for the next transition and nothing beyond it is known —
collapse becomes exact only at IDOC, where the next transition IS the collapse.
Static decay is a pure function of LastRefreshed and DecayPeriod, so it is exact at
every stage. Emitting it anywhere else would publish a guess as a fact, and on the
website's side that becomes a dated promise in someone's mail.
BridgeMarket — vendor.listing gains ownerAcct and a nested `fees` block.
ownerAcct is the one that matters structurally: the frame has carried ownerName
since v3, but a character name joins to nothing — only the game account is the
website's link key. The fees block resolves PlayerVendor.PayTimer's dismissal rule
(pay > totalGold => Destroy) on the shard, because both halves of that comparison
differ between ServUO's two vendor systems and re-deriving them downstream would be
a second implementation of a rule that lives in core.
No daysRemaining: under the old vendor system a pay period is a UO day
(Clock.MinutesPerUODay, about two real hours), so the obvious name would be wrong
by a factor of twelve on exactly the shards least likely to notice. periodsRemaining
plus the interval, and dismissalAt as an instant. A commission vendor has no pay
timer at all and reports exempt with no schedule — "never dismissed" is not the same
as "dismissed in 400 days".
BridgeEvents — a new account.login.result kind.
EventSink.AccountLogin is a veto hook that fires BEFORE the auth decision, and
AccountLoginEventArgs constructs with Accepted = true, so the existing
account.login.attempt fires on successful logins too and cannot carry a verdict. A
security rule built on it would have mailed "someone tried to get into your account"
every time the player logged in.
The verdict is read one Core slice later via DelayCall(Zero). That needs no core
patch AND does not depend on handler subscription order, which ServUO does not define
and a shard's own scripts can change. reason is omitted on an accept, because
ALRReason's zero value is Invalid and would read as a failure reason. The address is
resolved inside the handler, since AccountLogin_ReplyRej disposes the NetState before
the deferred read runs. The password is never read, logged or emitted.
tools/scaffolding/BridgeProtocol5Probe.cs drives all three on a live shard, and the
README records the two traps it took to get there — both of which produce SILENCE
rather than an error, so each looks exactly like a broken emitter:
* An in-process login probe can never produce accepted:true. AccountHandler calls
acct.HasAccess(e.State) BEFORE it checks the password, and a null NetState fails
that. Only a real socket proves the accepted half — and it is the better test
anyway, since it also produces the real ip.
* Forcing a decay stage on a house that cannot decay emits nothing at all. Only
Condemned and ManualRefresh houses decay; an AutoRefresh one — and the owner's
NEWEST house is always AutoRefresh — has a DecayLevel getter that calls
ResetDynamicDecay() and reports Ageless, wiping the forced stage before the sweep
reads it.
Verified on the local rig against the release sidecar: a house walked
Fairly -> Greatly -> IDOC carried estimatedCollapse on the IDOC frame and only there;
every vendor's periodsRemaining matched funds/chargePerPeriod, including one at 0
whose dismissalAt equals its next tick; a real socket login gave
accepted:false reason:BadPass and then accepted:true. Compiles clean against ServUO
57.4 reference assemblies.
Docs: RunicGateway/docs link/v5.md.
Co-Authored-By: Claude <noreply@anthropic.com>
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| cc4f58317e |
feat(bridge)!: guild rosters and per-member leaves, on protocol 4
Protocol 2 could say how many members a guild had, not who they were, and there is no EventSink for leaving a guild — so PROTOCOL_2.md §10.1 deferred the whole membership half. This closes it. The sweep now holds each guild's member serial **set** instead of folding it into the signature as a sum. That buys two things. A set comparison cannot collide, where a sum could: one member joining and another leaving between two passes offset each other and the guild looked unchanged. And a set can be *differenced*, which is what makes a per-member `guild.leave` possible without a core tap — departures are simply the prior set minus the current one. A changed set also re-emits `guild.roster`, the full member list. That is what lets the departure events stay advisory: a consumer building a "so-and-so left" feed wants them, but a consumer holding a membership table only needs the roster, so nothing downstream has to replay deltas to stay correct. On a guild's first sweep there is no prior set, so nothing is reported as leaving — an unknown roster becoming known is not 155 people leaving at once. A roster is the only fat frame this plugin emits — measured at roughly 69 bytes per member against a real 155-member guild — and the sidecar reads a line with no length bound. So members per frame are capped (default 500, about 35 KB), and a guild over the cap is split into frames carrying `seq`, `more` and `total`. Every realistic guild emits exactly one frame with `seq` 0 and `more` false, which is the same shape as if chunking did not exist. Verified against the real sidecar with the cap forced down to 50, which produced 50/50/50/5 across four frames. The reconnect baseline is spread rather than fired in one pass. `OnConnected` clears the diff caches, so every guild looks changed at once, and building hundreds of fat frames in a single Core-thread tick is exactly the stall this bridge exists to avoid. At most GuildRosterGuildsPerTick guilds emit a roster per sweep; a guild over budget keeps its old member set, so it still reads as changed next pass. The sweep re-arms itself after 2s while a baseline is draining, so catch-up takes seconds rather than one full sweep interval per batch. BridgeJson gained the array writer it never had — there was no way to express a list of objects at all. Every field helper emits a leading `,"name":`, so Actor is split into a bare-object writer that both the single and array forms use. overlay.toml protocol -> 4, in this commit rather than a later one: CI folds it into the release manifest and the installer refuses to pair an overlay and a sidecar that disagree, so a bump landing separately from the emitters would silently fail to compose into a bundle. Verified on a live ServUO shard against the real Rust sidecar (not a stub): 155 members seeded from real PlayerMobiles, four roster frames reassembled to 153 entries on the board after two members were removed, two guild.leave frames with the correct serials, and the departed serials absent from the re-emitted roster. Refs: docs/website/TEAMS.md Part 12 Phase 1 Co-Authored-By: Claude <noreply@anthropic.com> |
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| ebbfab51fc |
ci(release): publish the overlay as a release tarball with a manifest
Phase 0 item 1 of the installer plan (docs/installer/PLAN.md §5). The
installer deploys the plugin from a release tarball rather than from git,
because the shard host gets neither git nor Gitea credentials — but this
repo published no releases at all, so there was nothing for it to fetch.
`link` was the only repo with a release workflow.
Reuses link/.gitea/workflows/release.yml's conventional-commit engine, as
that file's own header anticipated: the plan and release steps consume only
{version, changelog, artifacts}. Three things had to change, each forced by
this repo rather than chosen:
No build. The plugin ships as C# source and ServUO compiles it at boot;
it needs ServUO reference assemblies, so nothing here can be compiled in
CI. The build gates are replaced by structural ones that assert what can
honestly be asserted without a ServUO tree: Bridge.cfg and the Bridge
scripts are present, Scripts.csproj (the silent-build-bug fix) is present,
every .patch parses as a unified diff via `git apply --stat`, and each
patch's companion .cs exists. Each of those has a way of shipping broken
and only failing on an operator's live shard.
No bump commit, so no push to main. link writes the version into
Cargo.toml because the binary embeds it; a tarball embeds nothing but the
manifest CI generates, so the git tag is the version. This workflow
therefore never needs main to accept a direct push — no branch-protection
exception for it.
A manifest. The tarball carries manifest.json: version, commit, declared
protocol version, ServUO compatibility, and a SHA256 per shipped file.
The manifest matters more than it looks. The plugin announces no version on
the wire and none is queryable before ServUO boots (PLAN.md §2.6), so its
declared protocol version is the ONLY thing that lets the installer's bundle
CI verify sidecar/overlay agreement before an operator installs the pair
(PLAN.md §7.1 gate 1). That declaration lives in the new overlay.toml
alongside the ServUO compatibility values, so it is one commented line to
maintain rather than a literal buried in a workflow — currently protocol 3,
per docs/link/v3.md.
Tarball layout uses a FIXED top-level directory (runicgateway-overlay/)
rather than a versioned one, so the installer can find overlay/, patches/
and manifest.json at known paths instead of parsing the version it is trying
to read. tar's member order, mtime and ownership are pinned, so a given tree
produces a byte-identical tarball and its checksum changes only when the
contents do.
Verified locally against the real tree before pushing: YAML parses, all six
run blocks pass bash -n, the plan step produces v0.1.0 from actual history,
the gates pass (22 bridge scripts, all three patches parse), the manifest
renders with protocol=3 and 30 file hashes, and two consecutive builds of
the tarball produce the same SHA256.
One real bug caught by running it rather than reading it: sha256sum marks
binary mode by prefixing the path with `*` instead of the two-space
text-mode separator, which would have put a leading `*` on every key in the
manifest. The capture now tolerates both.
Not included: the workflow-dispatch call into the installer's bundle CI
(PLAN.md §7.2). That is Phase 0 item 3 and there is nothing to dispatch yet;
the insertion point is marked in the header. A step that 404s on every
release is worse than no step.
Co-Authored-By: Claude <noreply@anthropic.com>
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