# uo-link bridge settings. # # Key scope is the filename: Bridge.cfg + StatSweepSeconds => "Bridge.StatSweepSeconds". # Read in Configure(), which runs before World.Load. # Loopback only. The socket being local is the trust boundary for inbound commands; # if the sidecar ever moves off-host, add a shared secret first. Host=127.0.0.1 Port=7788 # Outbound queue cap. On overflow the plugin drops oldest and counts the drops, # because a stalled sidecar must never OOM the shard. QueueCap=10000 # Sweep intervals, seconds. Measured on a 150-character shard: a vitals sweep costs # 0.0015 ms/char, so 1000 online players is ~1.5 ms per sweep. See docs/PLAN.md ยง1. StatSweepSeconds=30 DecaySweepSeconds=60 EconomySweepSeconds=300 # The test scaffolding in tools/scaffolding/ reads its own flags from this file # (SeedOnStart, CensusOnStart, ProbeOnStart). They are absent here on purpose: # Config.Get returns the default of false when a key is missing, so a deployed # server never runs the scaffolding even if its .cs files are present.