Protocol 3.0 §5 (docs/link/v3.md). One frame describing how this shard is actually configured — expansion, which optional systems are on, skill/stat caps, account and house limits, champion scroll rules, the save/restart schedule — so the website's rules page cannot drift from the server. Modelled on BridgeBoot.EmitHello, not on the diff sweeps: the ruleset changes only when an operator edits a .cfg, so there is nothing to poll. It subscribes Connected_Core, so a sidecar that comes up second still learns the ruleset, and `[bridge reload` re-emits for an operator who just edited a file. The frame is built from an EXPLICIT ALLOWLIST of Config.Get calls. Config.Entries is never enumerated — that would sweep in every key on the server, secrets included — and Server.cfg, Staff.cfg, Email.cfg, DataPath.cfg, Bridge.cfg, Compiler.cfg, Reports.cfg and Client.cfg are named as excluded both here and in a code comment. The one connection detail published is Bridge.PublicConnectAddress, blank by default, which an operator sets deliberately for this purpose. `rev` is FNV-1a over the body so an unchanged reconnect is a site-side no-op. String.GetHashCode() is deliberately not used: it is seeded per process, so it would change on every restart and defeat the diff. Verified by compiling the full ServUO Scripts tree (6,205 files, net48, EJ) with this overlay substituted for the deployed Bridge copy — clean. Co-Authored-By: Claude <noreply@anthropic.com>
215 lines
8.4 KiB
C#
215 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Commands;
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namespace Server.Custom.Bridge
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{
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/// <summary>
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/// Lifecycle wiring. Boot order (Server/Main.cs:544-562, all on the Core thread):
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///
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/// Configure() -> World.Load() -> Initialize() -> EventSink.ServerStarted
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///
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/// Config is read in Configure. Handlers are attached in Initialize. The socket opens on
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/// ServerStarted, once the world is actually there to describe.
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///
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/// EventSink.Shutdown does NOT fire on a crash (Server/Main.cs:198,313), so the sidecar
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/// must treat socket EOF as normal and re-handshake rather than waiting for a goodbye.
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/// </summary>
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public static class BridgeBoot
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{
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private static readonly Dictionary<string, Action<Dictionary<string, object>>> _handlers =
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new Dictionary<string, Action<Dictionary<string, object>>>(StringComparer.Ordinal);
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/// <summary>
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/// Identifies this run of the shard. It is stable across sidecar reconnects and changes
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/// on every shard restart, which is how the sidecar tells "I reconnected" (keep my
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/// cached state) from "the shard restarted" (discard it).
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/// </summary>
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private static string _bootId;
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public static void Configure()
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{
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BridgeConfig.Configure();
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}
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public static void Initialize()
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{
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if (!BridgeConfig.Enabled)
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{
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Console.WriteLine("[Bridge] disabled by config");
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return;
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}
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CommandSystem.Register("bridge", AccessLevel.Administrator, Bridge_OnCommand);
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RegisterHandler("ping", OnPing);
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BridgeLink.InboundLine += OnInboundLine;
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BridgeLink.Connected_Core += EmitHello;
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EventSink.ServerStarted += OnServerStarted;
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EventSink.Shutdown += OnShutdown;
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EventSink.Crashed += OnCrashed;
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Console.WriteLine("[Bridge] {0}", BridgeConfig.Describe());
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}
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/// <summary>Handlers run on the Core thread. They may touch the world freely.</summary>
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public static void RegisterHandler(string kind, Action<Dictionary<string, object>> handler)
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{
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_handlers[kind] = handler;
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}
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private static void OnServerStarted()
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{
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_bootId = Guid.NewGuid().ToString("N");
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BridgeLink.Start();
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}
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/// <summary>
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/// Core thread, once per connection. The sidecar restarts independently of the shard,
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/// so this is sent on every connect rather than once at boot — otherwise a sidecar that
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/// came up second would never learn which shard it is talking to.
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/// </summary>
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private static void EmitHello()
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{
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BridgeLink.Emit(BridgeJson.Begin("server.hello")
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.Str("shard", Server.Misc.ServerList.ServerName)
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.Str("bootId", _bootId)
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.Num("connects", BridgeLink.Connects)
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.Num("items", World.Items.Count)
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.Num("mobiles", World.Mobiles.Count)
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.Num("accounts", Accounting.Accounts.Count)
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.End());
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}
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private static void OnShutdown(ShutdownEventArgs e)
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{
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BridgeLink.Emit(BridgeJson.Begin("server.shutdown").End());
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// Stop() joins the link thread for up to 2s, which gives the writer a chance to drain
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// the goodbye. Best effort: the sidecar must not depend on receiving it.
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BridgeLink.Stop();
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}
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private static void OnCrashed(CrashedEventArgs e)
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{
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try
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{
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BridgeLink.Emit(BridgeJson.Begin("server.crashed")
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.Str("error", e.Exception == null ? null : e.Exception.Message)
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.End());
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BridgeLink.Stop();
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}
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catch
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{
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// The process is already going down. Never make a crash worse.
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}
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}
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/// <summary>Core thread, one call per inbound line.</summary>
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private static void OnInboundLine(string line)
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{
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var obj = BridgeJson.Parse(line);
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if (obj == null)
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{
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Console.WriteLine("[Bridge] malformed inbound line, ignoring");
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return;
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}
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var kind = BridgeJson.GetString(obj, "kind");
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if (kind == null)
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return;
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Action<Dictionary<string, object>> handler;
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if (!_handlers.TryGetValue(kind, out handler))
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{
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Console.WriteLine("[Bridge] no handler for inbound kind '{0}'", kind);
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return;
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}
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handler(obj);
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}
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private static void OnPing(Dictionary<string, object> o)
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{
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var sb = BridgeJson.Begin("pong");
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var id = BridgeJson.GetString(o, "id");
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if (id != null)
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sb.Str("id", id);
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BridgeLink.Emit(sb.End());
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}
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[Usage("bridge [status | reload | ping | sweepnow]")]
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[Description("Inspects and controls the sidecar link.")]
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private static void Bridge_OnCommand(CommandEventArgs e)
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{
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var arg = e.Length > 0 ? e.GetString(0).ToLowerInvariant() : "status";
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switch (arg)
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{
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case "reload":
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BridgeConfig.Load();
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BridgeSweeps.Rearm();
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BridgePages.Rearm();
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BridgeChamps.Rearm();
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BridgeSocial.Rearm();
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BridgeGovernance.Rearm();
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BridgePresence.Rearm();
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BridgeHousing.Rearm();
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// Not a sweep, so it has nothing to re-arm — but an operator who just edited a
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// .cfg wants the change on the site now, not after a shard restart.
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BridgeRuleset.Emit();
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e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
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e.Mobile.SendMessage("Bridge: sweeps re-armed; ruleset re-emitted; endpoint changes take effect on reconnect.");
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break;
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case "ping":
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BridgeLink.Emit(BridgeJson.Begin("ping").End());
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e.Mobile.SendMessage("Bridge: ping queued.");
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break;
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case "sweepnow":
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BridgeSweeps.SweepOnce();
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BridgeChamps.SweepOnce();
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BridgeSocial.SweepOnce();
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BridgeGovernance.SweepOnce();
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BridgePresence.SweepOnce();
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BridgeHousing.SweepOnce();
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e.Mobile.SendMessage("Bridge: ran one sweep of each stream.");
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeHousing.Status());
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break;
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default:
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e.Mobile.SendMessage("Bridge: {0}", BridgeConfig.Describe());
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e.Mobile.SendMessage(
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"Bridge: connected={0} depth={1} sent={2} dropped={3} received={4} connects={5} writeErrors={6}",
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BridgeLink.Connected, BridgeLink.Depth, BridgeLink.Sent, BridgeLink.Dropped,
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BridgeLink.Received, BridgeLink.Connects, BridgeLink.WriteErrors);
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e.Mobile.SendMessage("Bridge: {0}", BridgeSweeps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeChamps.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeSocial.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeGovernance.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePresence.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeHousing.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgePages.Status());
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e.Mobile.SendMessage("Bridge: {0}", BridgeRuleset.Status());
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break;
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}
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}
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}
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}
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