Protocol 6 amended in place. Two mechanisms behind one new default-off gate,
`Bridge.EventsEnabled` -- deliberately not `AdminWriteEnabled`, because enabling
the admin plane is consenting to staff moderation from a screen a human is
looking at, and this is consenting to the world being changed and watched on a
schedule, unattended.
BridgeLeases: a live config value held for a bounded time, with the deadline
honoured on the shard whether or not the website is heard from again, and a
compare-and-set restore that reports `drifted` rather than overwriting a GM's
deliberate change. Memory-only -- nothing calls Config.Save() -- so a restart is
a free restore.
BridgeParticipation: presence in a declared area plus kill credit inside it,
keyed by character serial, persisted in the world save. The Bridge's first
persisted state, because a run spans hours and an in-memory tally would regress
every attendee's score after one restart. Its snapshot is also the first handler
that DEFERS, which makes `bridge.busy` reachable for the first time.
And it immediately found a defect in 11a: BridgeIdempotency.Busy built its frame
with Begin("bridge.busy") and then appended a diagnostic `.Str("kind", ...)`, so
the object carried two `kind` fields and every JSON parser takes the last. The
sidecar answered 200 instead of 425. Renamed `busyKind`.
Co-Authored-By: Claude <noreply@anthropic.com>
460 lines
20 KiB
C#
460 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Custom.Bridge
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{
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/// <summary>
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/// Protocol 6. Makes a repeated command safe.
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///
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/// The website's event runner retries a step that did not come back, and until now a command
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/// whose acknowledgement was lost was indistinguishable from one that never applied. There
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/// was no way to tell the difference from either end, so every world-writing verb had to be
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/// declared un-retryable — a lost announcement being cheaper than a doubled one. That is not
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/// a position you can hold once an event can spawn creatures or lease a config value.
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///
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/// So a command may now carry an `idempotencyKey`, and the shard promises: **a key is
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/// executed at most once.** A repeat is never re-run. It is answered with the original
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/// reply — the same acknowledgement the caller lost — under the repeat's own correlation id.
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///
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/// ── Reserve on receipt, not on completion ──────────────────────────────────────────────
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///
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/// The key is recorded BEFORE the handler is dispatched, not after it returns. A handler that
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/// finishes inside its own inbound call can never see a repeat (the Core thread processes one
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/// line at a time), but a handler that defers — a lease that arms a timer, a spawn that
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/// waits for a save — completes long after `OnInboundLine` has returned, and that is exactly
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/// the window a lost ack opens. Reserving late would leave it uncovered.
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///
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/// A repeat of a key that is still in flight is answered `bridge.busy`: it runs nothing and
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/// tells the caller to come back. `bridge.busy` is deliberately not an error — the work is
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/// happening, and the module classifies it retryable.
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///
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/// ── A key that has begun is never released ────────────────────────────────────────────
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///
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/// Not even when the handler throws. Releasing it would let a retry re-run a command that may
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/// have applied half of itself, which is precisely the failure this file exists to prevent.
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/// A handler that throws stores a `bridge.error` reply instead, so the retry gets a definite
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/// answer and the step fails once rather than looping.
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///
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/// ── The one hole, and why it is loud ──────────────────────────────────────────────────
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///
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/// The set is bounded, so an evicted key's repeat WOULD be applied a second time. The bounds
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/// are chosen to put that far outside reach — an hour, against core's fifteen-minute step
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/// lease — and an eviction that drops a key which had not yet expired prints a warning naming
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/// the count. If the guarantee is ever actually breached, an operator sees it here rather
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/// than discovering a doubled spawn in the world.
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/// </summary>
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public static class BridgeIdempotency
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{
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/// <summary>
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/// How long a key is remembered. Core's step lease is 15 minutes and its retry backoff
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/// is bounded well inside that, so an hour is not a tuned number — it is a margin wide
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/// enough that expiry should never be the thing that ends a key's life.
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/// </summary>
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private static readonly TimeSpan Ttl = TimeSpan.FromHours(1.0);
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/// <summary>
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/// Hard bound on remembered keys, in the same spirit as BridgeLink's outbound queue cap:
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/// the Core thread never holds an unbounded collection. At command rates this is days of
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/// traffic, so reaching it means something is wrong — hence the warning on eviction.
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/// </summary>
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private const int Cap = 4096;
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/// <summary>
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/// The correlation fields the sidecar routes replies on, in the order `rpc.rs` tries
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/// them. A command carries exactly one; the reply echoes it. A replay must be stamped
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/// with the REPEAT's value, not the original's — the sidecar's `reqId` is a fresh
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/// per-process counter, so the retry is waiting on an id the first attempt never used.
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/// </summary>
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private static readonly string[] CorrFields = { "reqId", "code", "id" };
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private sealed class Entry
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{
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public DateTime Reserved; // when the key was first seen
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public bool Done; // the handler has finished (successfully or not)
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public string Reply; // the correlated reply line, verbatim; null if there was none
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public string Corr; // the correlation value the original reply carries
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public string CorrField; // which of CorrFields that value sits in
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public string Kind; // for diagnostics only
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}
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private static readonly Dictionary<string, Entry> _byKey =
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new Dictionary<string, Entry>(StringComparer.Ordinal);
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// Insertion order, so the cap evicts oldest-first without sorting the dictionary.
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private static readonly Queue<string> _order = new Queue<string>();
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// ---- capture state; Core thread only, one keyed command at a time ----
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private static Entry _open;
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private static string _openCorr;
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private static string _openCorrField;
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private static long _seen, _replayed, _busy, _evicted, _uncorrelated;
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/// <summary>
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/// True while a keyed command's handler is running. BridgeLink.Emit checks this on every
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/// emit, so it is a plain bool read rather than anything that costs the sweep path.
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/// </summary>
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public static bool Capturing
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{
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get { return _open != null; }
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}
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public static string Status()
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{
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return String.Format(
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"idem(keys={0} seen={1} replayed={2} busy={3} evicted={4} uncorrelated={5})",
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_byKey.Count, _seen, _replayed, _busy, _evicted, _uncorrelated);
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}
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/// <summary>
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/// Called by BridgeBoot for every inbound command that carries an `idempotencyKey`,
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/// before the handler runs.
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///
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/// Returns TRUE when the command must not be executed — this call has already emitted the
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/// answer (a replay of the original reply, or `bridge.busy`). Returns FALSE when the key
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/// is new: the key is now reserved and capture is open, and the caller MUST pair this
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/// with <see cref="Finish"/> in a finally.
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/// </summary>
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public static bool Intercept(string key, Dictionary<string, object> command)
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{
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_seen++;
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Sweep();
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string corrField = null;
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string corr = null;
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for (int i = 0; i < CorrFields.Length; i++)
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{
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var v = BridgeJson.GetString(command, CorrFields[i]);
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if (v != null)
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{
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corrField = CorrFields[i];
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corr = v;
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break;
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}
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}
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Entry prior;
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if (_byKey.TryGetValue(key, out prior))
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{
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if (prior.Done)
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Replay(key, prior, corrField, corr);
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else
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Busy(key, prior, corrField, corr);
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return true;
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}
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var entry = new Entry
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{
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Reserved = DateTime.UtcNow,
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Done = false,
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Kind = BridgeJson.GetString(command, "kind"),
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};
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Remember(key, entry);
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_open = entry;
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_openCorr = corr;
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_openCorrField = corrField;
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return false;
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}
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/// <summary>
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/// Called by BridgeBoot in a finally, once the handler has returned. Closes capture and
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/// marks the key done. `error` is non-null when the handler threw.
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///
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/// A handler that deferred its work calls <see cref="Hold"/> first; this then leaves the
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/// key reserved and in flight, and the handler completes it later.
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/// </summary>
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public static void Finish(string key, string error)
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{
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var entry = _open;
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_open = null;
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var corr = _openCorr;
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var corrField = _openCorrField;
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_openCorr = null;
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_openCorrField = null;
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if (entry == null || entry.Done)
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return; // Hold() released it to its own completion, or there was nothing open
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if (error != null)
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{
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// The handler threw. The key stays claimed — see the class header — and the stored
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// answer is the failure, so the retry ends the step instead of re-running a command
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// that may have applied part of itself.
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var sb = BridgeJson.Begin("bridge.error");
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if (corrField != null)
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sb.Str(corrField, corr);
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sb.Str("reason", "handler threw: " + error)
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.Str("idempotencyKey", key);
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entry.Reply = sb.End();
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entry.Corr = corr;
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entry.CorrField = corrField;
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entry.Done = true;
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Console.WriteLine("[Bridge] idempotency: {0} threw under key {1}; the retry will be answered with the failure",
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entry.Kind, key);
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return;
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}
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if (entry.Reply == null)
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{
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// Nothing the sidecar could have correlated was emitted. That is a defect in the
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// handler rather than a state to model: the FIRST attempt has already timed out at
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// the sidecar, and the retry would time out identically forever. Store a definite
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// answer so the retry terminates, and say so.
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_uncorrelated++;
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var sb = BridgeJson.Begin("bridge.error");
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if (corrField != null)
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sb.Str(corrField, corr);
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sb.Str("reason", "the original command produced no correlated reply")
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.Str("idempotencyKey", key);
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entry.Reply = sb.End();
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entry.Corr = corr;
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entry.CorrField = corrField;
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Console.WriteLine("[Bridge] idempotency: {0} under key {1} emitted no reply the sidecar could correlate",
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entry.Kind, key);
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}
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entry.Done = true;
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}
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/// <summary>
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/// For a handler that finishes AFTER its inbound call returns. It keeps the key reserved
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/// (so a repeat is answered `bridge.busy` rather than executed) and takes on the duty of
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/// calling <see cref="Complete"/> with the reply it eventually emits.
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///
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/// 11a built this door and had nothing to walk through it. `participation.snapshot` is
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/// the first: above a threshold it walks its members in chunks across Core ticks, so it
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/// completes long after its inbound call returned, and a repeat arriving in between is
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/// the first `bridge.busy` this shard can actually produce.
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/// </summary>
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public static void Hold(string key)
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{
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var entry = _open;
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if (entry == null)
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return;
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// The caller must be holding the key it was dispatched under. A mismatch would leave
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// the OPEN key marked done by Finish while the named one stayed in flight forever, so
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// it is refused rather than honoured: capture stays open and the ordinary path runs.
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if (key == null || !_byKey.ContainsKey(key))
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{
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Console.WriteLine("[Bridge] idempotency: Hold called with an unknown key '{0}'; ignoring", key);
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return;
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}
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// Close capture without marking done: the key stays in flight until Complete.
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_open = null;
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_openCorr = null;
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_openCorrField = null;
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}
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/// <summary>
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/// Completes a key a handler previously held. `replyLine` is the line the handler emits
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/// as its answer; it is stored so a later repeat replays it.
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/// </summary>
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public static void Complete(string key, string replyLine)
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{
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Entry entry;
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if (key == null || !_byKey.TryGetValue(key, out entry) || entry.Done)
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return;
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var parsed = replyLine == null ? null : BridgeJson.Parse(replyLine);
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if (parsed != null)
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{
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for (int i = 0; i < CorrFields.Length; i++)
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{
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var v = BridgeJson.GetString(parsed, CorrFields[i]);
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if (v != null)
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{
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entry.CorrField = CorrFields[i];
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entry.Corr = v;
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break;
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}
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}
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}
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entry.Reply = replyLine;
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entry.Done = true;
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}
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/// <summary>
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/// Every line a keyed handler emits passes through here. Only the one the sidecar would
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/// correlate with THIS command is kept: an `admin.audit` broadcast that happens to be
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/// emitted alongside the reply is a fact about the world and must not be replayed, while
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/// the reply is an answer to a caller and must be.
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/// </summary>
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public static void Observe(string line)
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{
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var entry = _open;
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if (entry == null || line == null || _openCorrField == null || _openCorr == null)
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return;
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// Cheap reject before parsing: the correlation value is a string field on the reply, so
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// if it does not appear in the line at all this cannot be the reply.
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if (line.IndexOf(_openCorr, StringComparison.Ordinal) < 0)
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return;
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var parsed = BridgeJson.Parse(line);
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if (parsed == null)
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return;
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if (!String.Equals(BridgeJson.GetString(parsed, _openCorrField), _openCorr, StringComparison.Ordinal))
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return;
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entry.Reply = line;
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entry.Corr = _openCorr;
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entry.CorrField = _openCorrField;
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}
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// ---- internals ----
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private static void Replay(string key, Entry prior, string corrField, string corr)
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{
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_replayed++;
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// A repeat with no correlation field is nobody's outstanding call. Re-emitting the
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// original reply would put a stale answer on the event feed, where a subscriber would
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// read it as a fresh one, so the repeat is absorbed silently instead.
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if (corrField == null || corr == null)
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{
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Console.WriteLine("[Bridge] idempotency: absorbed an uncorrelated repeat of key {0} ({1})",
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key, prior.Kind);
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return;
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}
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// Stamp the repeat's correlation id over the original's. The sidecar is waiting on the
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// id IT sent this time; replaying the first attempt's id would leave the call hanging
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// until the reply timeout, which is the very failure being answered.
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string line = null;
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if (prior.Reply != null && String.Equals(corrField, prior.CorrField, StringComparison.Ordinal))
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line = BridgeJson.RewriteStringField(prior.Reply, corrField, corr);
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if (line == null)
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{
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// Either the original produced no reply to replay, or the repeat correlates on a
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// different field than the original did. Nothing sensible can be replayed under an
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// id the caller is not waiting on, so answer plainly rather than hang the call.
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BridgeLink.Emit(BridgeJson.Begin("bridge.error")
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.Str(corrField, corr)
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.Str("reason", "the original reply for this idempotency key cannot be replayed")
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.Str("idempotencyKey", key)
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.End());
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return;
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}
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line = BridgeJson.WithTrueFlag(line, "replayed");
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Console.WriteLine("[Bridge] idempotency: replaying the original reply for key {0} ({1})",
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key, prior.Kind);
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BridgeLink.Emit(line);
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}
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private static void Busy(string key, Entry prior, string corrField, string corr)
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{
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_busy++;
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var sb = BridgeJson.Begin("bridge.busy");
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if (corrField != null)
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sb.Str(corrField, corr);
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// **`busyKind`, not `kind`, and the name is the whole bug.** `Begin` has already
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// written this frame's own `kind` as `bridge.busy`, so a second `kind` field made the
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// object carry two -- and every JSON parser worth the name takes the LAST. The sidecar
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// matches `bridge.busy` to decide on a 425, read `participation.snapshot` instead, and
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// answered an ordinary 200 with a body saying nothing had happened.
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//
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// It shipped in 11a and could not be seen there: with only synchronous handlers a
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// repeat can never arrive mid-flight, so this arm was unreachable on a live shard and
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// the unit test that covers the sidecar's mapping was, correctly, feeding it a frame
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// built by hand. The first deferring handler produced it on its first collision.
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sb.Str("idempotencyKey", key)
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.Str("busyKind", prior.Kind)
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.Str("reason", "a command with this idempotency key is still in flight");
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BridgeLink.Emit(sb.End());
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}
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private static void Remember(string key, Entry entry)
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{
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_byKey[key] = entry;
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_order.Enqueue(key);
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while (_order.Count > Cap)
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{
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var oldest = _order.Dequeue();
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Entry dropped;
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if (!_byKey.TryGetValue(oldest, out dropped))
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continue;
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_byKey.Remove(oldest);
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// Expired keys leave silently; they are supposed to. A key evicted while still
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// inside its TTL is the guarantee's one hole, so it never leaves quietly.
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if (DateTime.UtcNow - dropped.Reserved < Ttl)
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{
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_evicted++;
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Console.WriteLine(
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"[Bridge] idempotency: evicted key {0} ({1}) while still live — the cap of {2} was reached, so a repeat of it WOULD be applied again ({3} so far)",
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oldest, dropped.Kind, Cap, _evicted);
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}
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}
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}
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/// <summary>Drops keys past their TTL. Runs on the command path, which is human-rate.</summary>
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private static void Sweep()
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{
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if (_order.Count == 0)
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return;
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var cutoff = DateTime.UtcNow - Ttl;
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while (_order.Count > 0)
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{
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var oldest = _order.Peek();
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Entry entry;
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if (!_byKey.TryGetValue(oldest, out entry))
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{
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_order.Dequeue();
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continue;
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}
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if (entry.Reserved > cutoff)
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return; // insertion-ordered, so nothing behind this is older
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_order.Dequeue();
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_byKey.Remove(oldest);
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}
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}
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}
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}
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