Phase 7 found this on the tree family and fixed it there. It was inline in THREE
places: the body catalogue (phase 3), statics and land (phase 5), and the tree.
`expected != null` treats "" as a real fingerprint, so a caller that serialises a
missing value as an empty string has EVERY fetch refused -- with a sentence that
names no catalog at all ("catalog is now 8159778b"), which reads as a shard
fault rather than a caller one.
All three now go through one BridgeAssets.CatalogMismatch. Three copies of a
comparison are three chances for the next family to get it wrong in a way only a
differently-written client would ever reveal.
BridgeLeases keeps its own `expected != null` and is deliberately untouched:
there the value is a world property, where an empty string is a legitimate thing
to expect.
Verified against a live shard on a stock ServUO install, every family asked three
ways -- with a real catalog, with the field absent, and with an empty string:
cliloc.table walk 67,496 rows, 12 pages
body manifest / fetch 1,095 rows; ok all three ways
static + land fetch ok all three ways
static/land carry their OWN catalog art 66a112c1 vs body 323f284f
a cross-family catalog refused 422
tree manifest / fetch 141 files incl. BOTH empty ones, all three ways
empty files carry a VALID gzip member 2 rows gunzip to 0 bytes
a STALE catalog still refused on body, static and tree
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
776 lines
33 KiB
C#
776 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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namespace Server.Custom.Bridge
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{
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/// <summary>
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/// **The shard's own configuration, over the bridge** (docs/link/v8.md §10 — protocol 8,
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/// phase 7).
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///
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/// Everything else on the asset plane reads the operator's UO CLIENT. This family reads
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/// the shard's own files: the spawn tables, the region and location definitions, the
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/// champion list and the decoration lists. The website parses those into its spawn atlas —
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/// where every creature lives, which regions exist, what this shard calls scenery — and
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/// until protocol 8 it did so by **reading the ServUO tree off a shared filesystem**:
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/// same host, a bind mount, or a shared volume.
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///
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/// That was the one place the platform's own rule was broken, and broken by the component
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/// that faces the internet. This closes it. The parsers do not move — `spawnAtlasParse.js`
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/// is pure, fs-free and covered by CI without a ServUO tree anywhere near it, and every
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/// quirk it handles stays exactly where it is. The shard sends bytes; the website still
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/// decides what they mean.
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///
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/// ── What phase 7 measured, and the shape it forced ────────────────────────────────
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///
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/// §10 said "the shard serves `tree/<label>` → bytes". Measured against a stock 57.4
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/// tree, it cannot: `Spawns/trammel.xml` is **4.03 MB**, the sidecar discards any inbound
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/// line over **1 MiB** (`shard.rs` `MAX_INBOUND_LINE_BYTES`), and that file as a single
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/// base64 row is 5.4 MiB. It would never arrive — the reply would be discarded, the
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/// request would time out, and the import would retry forever with no error anywhere in
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/// it. Two files on a *stock* tree are in that state; a shard with hand-built spawn tables
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/// has more.
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///
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/// So a file crosses as **chunks, each gzipped**:
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///
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/// <code>
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/// tree/Spawns/trammel.xml the manifest row — size, hash, chunk count
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/// tree/Spawns/trammel.xml/c0 the first 512 KiB of it, gzipped
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/// tree/Spawns/trammel.xml/c1 the next
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/// </code>
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///
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/// which is §5's depth scheme at work a second time, exactly as `body/400/a0/f0` is —
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/// and, as there, nothing about it needed a protocol change.
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///
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/// **The chunk is the bound and the compression is the saving**, and it matters which is
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/// which. Compression is what makes this cheap: the stock tree is 11.34 MB and gzips to
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/// 927 KB, so the whole atlas source arrives in about three pages instead of thirty-one.
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/// But nothing guarantees that an operator's files compress at all, so the ceiling has to
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/// hold when they do not — and it does, because a 512 KiB chunk that refuses to compress
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/// is still only ~683 KiB of base64, inside the wire cap that
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/// <see cref="BridgeConfig.AssetBatchBytes"/>' deliberate factor of two leaves room for.
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/// A design that leaned on the ratio would work on every tree anyone tested and fail on
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/// the first one nobody did.
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///
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/// ── Two rules that are not negotiable here ────────────────────────────────────────
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///
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/// **1. The label set is this shard's, never the caller's.** This is the only family on
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/// this link whose keys look like paths, and the website is the internet-facing component.
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/// So nothing here joins a path that arrived on the wire: a fetch resolves its label
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/// against the set <see cref="Enumerate"/> itself produced, and a label that is not in it
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/// is refused — before any file is opened, and whatever it spells. The five groups are
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/// fixed in code, the extensions are fixed in code, and the resolved path is checked to be
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/// under the tree root even after all of that.
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///
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/// **2. A row re-declares its own address.** Each chunk carries its label, its index, its
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/// byte offset and the hash of its own (uncompressed) bytes, and the manifest carries the
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/// hash of the whole file. That is the §4.10 lesson on a fourth axis: a reassembly that
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/// silently put chunk 3 where chunk 4 belongs would produce a file that parses — XML is
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/// forgiving about what it skips — and a spawn atlas subtly missing a facet. Per-chunk
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/// hashes make it a named error instead.
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/// </summary>
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public static class BridgeTree
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{
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/// <summary>The §5 key family this serves.</summary>
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private const string Family = "tree";
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/// <summary>
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/// The five labelled groups `spawnAtlasSource.js` reads, and nothing else.
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///
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/// Fixed in code rather than configured, because a configurable list is a way for the
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/// website to ask for a file this shard never meant to publish. An operator who wants
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/// a different tree served wants a different feature.
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/// </summary>
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private static readonly string[] SingleFiles =
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{
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"Data/Regions.xml",
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"Config/ChampionSpawns.xml"
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};
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private const string LocationsDir = "Data/Locations";
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private const string SpawnsDir = "Spawns";
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private const string DecorationDir = "Data/Decoration";
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public static void Initialize()
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{
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if (!BridgeConfig.Enabled)
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return;
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// Its own consent, not the asset plane's (§10, phase 7). An operator who declines to
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// serve their UO client still gets a spawn atlas, because these are their own files.
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BridgeAssets.RegisterFamily(Family, ReplyFetch, ReplyManifest,
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() => BridgeConfig.TreeEnabled,
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"the shard's configuration tree is not served (Bridge.TreeEnabled is off)");
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}
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// ── the file set ─────────────────────────────────────────────────────────────────────
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private sealed class TreeFile
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{
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public string Label;
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public string Path;
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public long Bytes;
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public long MTime;
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}
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/// <summary>
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/// Every atlas source file this shard has, tree-relative and forward-slashed.
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///
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/// The labels are `spawnAtlasSource.js`'s own, character for character, because they
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/// are what the website keys its stored fingerprint on: the same tree read here and
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/// read there has to produce the same label or every import looks like a change.
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/// Forward slashes for the same reason — a Windows shard and a Linux one must agree.
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/// </summary>
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private static List<TreeFile> Enumerate()
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{
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string root = Core.BaseDirectory;
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var files = new List<TreeFile>();
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foreach (string label in SingleFiles)
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Add(files, root, label);
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foreach (string label in ListByExtension(root, LocationsDir, ".xml"))
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Add(files, root, label);
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foreach (string label in ListByExtension(root, SpawnsDir, ".xml"))
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Add(files, root, label);
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foreach (string label in ListTree(root, DecorationDir, ".cfg"))
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Add(files, root, label);
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return files;
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}
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private static void Add(List<TreeFile> files, string root, string label)
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{
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string path = Resolve(root, label);
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if (path == null)
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return;
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try
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{
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var info = new FileInfo(path);
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if (!info.Exists)
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return;
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files.Add(new TreeFile
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{
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Label = label,
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Path = path,
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Bytes = info.Length,
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MTime = ToUnixMs(info.LastWriteTimeUtc)
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});
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}
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catch (Exception e)
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{
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// A file the shard cannot stat is a file it cannot serve. Say so once, here,
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// rather than as a refused row on every import pass forever.
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Console.WriteLine("[Bridge] tree: cannot read {0}: {1}", label, e.Message);
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}
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}
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/// <summary>One directory's files with the given extension, sorted, as labels.</summary>
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private static List<string> ListByExtension(string root, string dir, string extension)
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{
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var labels = new List<string>();
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string full = Path.Combine(root, dir.Replace('/', Path.DirectorySeparatorChar));
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try
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{
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if (!Directory.Exists(full))
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return labels;
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foreach (string path in Directory.GetFiles(full))
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{
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string name = Path.GetFileName(path);
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if (name.EndsWith(extension, StringComparison.OrdinalIgnoreCase))
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labels.Add(dir + "/" + name);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("[Bridge] tree: cannot list {0}: {1}", dir, e.Message);
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}
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labels.Sort(StringComparer.Ordinal);
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return labels;
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}
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/// <summary>
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/// One directory tree's files with the given extension, recursively.
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///
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/// Recursive because `Data/Decoration` nests two deep in places (`Magincia/Trammel`,
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/// `Stygian Abyss/Ter Mur`, `Old/Britannia`), and the website's own reader says why
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/// that matters: a flat read indexes a third of what the shard has, and the failure is
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/// an authoring dropdown quietly missing whole expansions rather than an error anyone
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/// would notice.
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/// </summary>
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private static List<string> ListTree(string root, string dir, string extension)
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{
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var labels = new List<string>();
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string full = Path.Combine(root, dir.Replace('/', Path.DirectorySeparatorChar));
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try
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{
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if (!Directory.Exists(full))
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return labels;
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foreach (string path in Directory.GetFiles(full, "*", SearchOption.AllDirectories))
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{
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if (!path.EndsWith(extension, StringComparison.OrdinalIgnoreCase))
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continue;
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string rel = path.Substring(full.Length).Replace('\\', '/').TrimStart('/');
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if (rel.Length > 0)
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labels.Add(dir + "/" + rel);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("[Bridge] tree: cannot walk {0}: {1}", dir, e.Message);
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}
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labels.Sort(StringComparer.Ordinal);
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return labels;
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}
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/// <summary>
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/// A label to a path on this host, or null if it is not one this shard serves.
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///
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/// Rule 1 of the class doc lives here. The label has already been matched against the
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/// enumerated set by the time a fetch calls this, and this still refuses anything with
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/// a traversal segment, a drive or a root in it, and still checks that what
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/// <c>Path.GetFullPath</c> produced is under the tree root. Three checks for one rule
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/// because the cost of being wrong once is the website reading an arbitrary file off a
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/// game server's disk.
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/// </summary>
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private static string Resolve(string root, string label)
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{
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if (String.IsNullOrEmpty(label) || label.IndexOf('\\') >= 0)
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return null;
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string[] segments = label.Split('/');
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foreach (string segment in segments)
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{
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if (segment.Length == 0 || segment == "." || segment == "..")
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return null;
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}
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if (Path.IsPathRooted(label))
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return null;
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try
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{
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string rootFull = Path.GetFullPath(root);
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string full = Path.GetFullPath(Path.Combine(rootFull,
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label.Replace('/', Path.DirectorySeparatorChar)));
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if (!rootFull.EndsWith(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture),
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StringComparison.Ordinal))
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{
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rootFull += Path.DirectorySeparatorChar;
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}
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return full.StartsWith(rootFull, StringComparison.OrdinalIgnoreCase) ? full : null;
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}
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catch
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{
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return null;
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}
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}
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// ── the fingerprint ──────────────────────────────────────────────────────────────────
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/// <summary>
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/// What the whole tree currently is, in sixteen hex characters.
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///
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/// The same job <c>BridgeCatalog.SourceId</c> does for client files, and the same
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/// reason: it goes on every page of a walk, and a page whose id differs from the
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/// first's means the operator edited a spawn file while it was being read. Half of
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/// what arrived then describes a tree that no longer exists and nothing later can tell
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/// which half, so the website refuses the import outright rather than stitching one.
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///
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/// Built from (label, size, mtime) rather than from content hashes, because it is
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/// computed on every page and hashing the tree's contents each time would spend a
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/// tenth of a second per page to answer a question (size, mtime) answers for free.
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/// The CONTENT hashes are still sent — once, per file, on the manifest — which is
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/// where the website's own drift gate reads them from.
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/// </summary>
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private static string FingerprintOf(List<TreeFile> files)
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{
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var sb = new StringBuilder(256);
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sb.Append(files.Count);
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foreach (TreeFile file in files)
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{
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sb.Append('|').Append(file.Label)
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.Append(':').Append(file.Bytes.ToString(CultureInfo.InvariantCulture))
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.Append(':').Append(file.MTime.ToString(CultureInfo.InvariantCulture));
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}
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return BridgeAssets.Sha256Hex(Encoding.UTF8.GetBytes(sb.ToString())).Substring(0, 16);
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}
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// ── assets.manifest, for this family ─────────────────────────────────────────────────
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/// <summary>
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/// Worker thread. Every file this shard would serve, with its size, its content hash
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/// and how many chunks it takes — and no bytes.
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///
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/// That separation is what makes the normal case free. The website stores these
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/// hashes; on the next import it asks for this list again, compares, and fetches
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/// nothing at all when nothing moved — which on a shard whose maps are not being
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/// edited is every import.
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///
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/// A stock tree is 141 rows and fits in one page comfortably. It pages anyway, by the
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/// same envelope as every other family, because the day a shard has three thousand
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/// decoration files is not the day to discover this was the one walk that could not
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/// end.
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/// </summary>
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private static void ReplyManifest(string reqId, string cursor)
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{
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List<TreeFile> files = Enumerate();
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string fingerprint = FingerprintOf(files);
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int from = ParseCursor(cursor);
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if (from < 0 || from > files.Count)
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from = 0;
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var sb = BridgeJson.Begin("assets.manifest.ok");
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sb.Str("reqId", reqId)
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.Str("family", Family)
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.Str("catalog", fingerprint)
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.Num("chunkBytes", BridgeConfig.TreeChunkBytes)
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.Num("total", files.Count)
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.Num("from", from);
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var page = new BridgeAssets.PageBuilder(sb, "rows", BridgeConfig.AssetBatchBytes);
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int i = from;
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for (; i < files.Count; i++)
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{
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TreeFile file = files[i];
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string hash = HashFile(file.Path);
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var item = new StringBuilder(256);
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item.Append("{\"key\":");
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BridgeJson.Text(item, Family + "/" + file.Label);
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item.Append(",\"label\":");
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BridgeJson.Text(item, file.Label);
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item.Append(",\"bytes\":").Append(file.Bytes.ToString(CultureInfo.InvariantCulture));
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item.Append(",\"mtime\":").Append(file.MTime.ToString(CultureInfo.InvariantCulture));
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item.Append(",\"chunks\":").Append(
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ChunkCount(file.Bytes).ToString(CultureInfo.InvariantCulture));
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item.Append(",\"sha256\":");
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BridgeJson.Text(item, hash);
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item.Append('}');
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if (!page.TryAdd(item.ToString(), "t:" + (i + 1).ToString(CultureInfo.InvariantCulture)))
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break;
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}
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page.Close();
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sb.Num("sent", page.Count);
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BridgeLink.Emit(sb.End());
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}
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/// <summary>
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/// How many chunks a file of this size takes.
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///
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/// **An empty file is one chunk, not none.** `Data/Locations` can legitimately hold an
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/// empty file, and zero chunks would make it a manifest row the website could never
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/// fetch: it would wait for content that has no address, and report the import
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/// incomplete forever.
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/// </summary>
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private static int ChunkCount(long bytes)
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{
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long chunk = BridgeConfig.TreeChunkBytes;
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long count = (bytes + chunk - 1) / chunk;
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return count < 1 ? 1 : (int)count;
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}
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// ── assets.fetch, for this family ────────────────────────────────────────────────────
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/// <summary>
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/// Worker thread. The bytes for an explicit list of chunk keys.
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///
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/// Chunks are read with a seek rather than by holding the file, so the memory this
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/// costs a running game server is one chunk regardless of how large an operator's
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/// spawn tables are. A 4 MB file served eight times over is eight seeks and eight
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/// 512 KiB reads — cheaper than caching it would be, and with no cache to invalidate
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/// when the operator edits it mid-pass.
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/// </summary>
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private static void ReplyFetch(string reqId, List<string> keys, string expected, string cursor)
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{
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List<TreeFile> files = Enumerate();
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string fingerprint = FingerprintOf(files);
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// Shared with every other family on this plane, because an absent fingerprint and an
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// empty one have to mean the same thing here and there — see
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// `BridgeAssets.CatalogMismatch` for what treating them differently costs.
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if (BridgeAssets.CatalogMismatch(expected, fingerprint))
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{
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// The tree moved between the manifest and this fetch. The same refusal the
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// catalogue makes for a patched client, and for the same reason: these keys were
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// chosen against a listing that no longer describes what is on disk.
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BridgeAssets.Fail(reqId, "UNREADABLE",
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"the shard's configuration tree changed since that manifest was read (catalog "
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+ expected + " is now " + fingerprint + "); start the import again");
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return;
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}
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var byLabel = new Dictionary<string, TreeFile>(StringComparer.Ordinal);
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foreach (TreeFile file in files)
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byLabel[file.Label] = file;
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int from = ParseCursor(cursor);
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if (from < 0 || from > keys.Count)
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from = 0;
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var sb = BridgeJson.Begin("assets.fetch.ok");
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sb.Str("reqId", reqId)
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.Str("family", Family)
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.Str("catalog", fingerprint)
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.Num("chunkBytes", BridgeConfig.TreeChunkBytes)
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.Num("asked", keys.Count)
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.Num("from", from);
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var page = new BridgeAssets.PageBuilder(sb, "rows", BridgeConfig.AssetBatchBytes);
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int i = from;
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for (; i < keys.Count; i++)
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{
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string item = Render(byLabel, keys[i]);
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|
|
if (!page.TryAdd(item, "t:" + (i + 1).ToString(CultureInfo.InvariantCulture)))
|
|
break;
|
|
}
|
|
|
|
page.Close();
|
|
|
|
sb.Num("sent", page.Count);
|
|
|
|
BridgeLink.Emit(sb.End());
|
|
}
|
|
|
|
/// <summary>
|
|
/// One key to one row.
|
|
///
|
|
/// A key this shard cannot serve is a row rather than a failed request, exactly as in
|
|
/// every other family, and `status` keeps the two kinds apart: `absent` is a file this
|
|
/// shard does not have (a tree with no `ChampionSpawns.xml` is a normal tree), and
|
|
/// `unsupported` is a key shape this family does not serve — which is a website bug,
|
|
/// and is counted separately so it cannot hide inside the expected gaps.
|
|
/// </summary>
|
|
private static string Render(Dictionary<string, TreeFile> byLabel, string key)
|
|
{
|
|
string label;
|
|
int chunk;
|
|
|
|
if (!ParseKey(key, out label, out chunk))
|
|
return Refusal(key, "unsupported", "not a tree chunk key (tree/<label>/c<n>)");
|
|
|
|
TreeFile file;
|
|
|
|
if (!byLabel.TryGetValue(label, out file))
|
|
{
|
|
// Rule 1: the label has to be one THIS shard enumerated. Anything else is refused
|
|
// here, before a path is built out of it, whatever it spells.
|
|
return Refusal(key, "absent", "this shard does not serve that file");
|
|
}
|
|
|
|
int chunks = ChunkCount(file.Bytes);
|
|
|
|
if (chunk < 0 || chunk >= chunks)
|
|
{
|
|
return Refusal(key, "unsupported",
|
|
"chunk " + chunk.ToString(CultureInfo.InvariantCulture) + " of "
|
|
+ chunks.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
|
|
long offset = (long)chunk * BridgeConfig.TreeChunkBytes;
|
|
byte[] raw;
|
|
|
|
try
|
|
{
|
|
raw = ReadChunk(file.Path, offset, BridgeConfig.TreeChunkBytes);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine("[Bridge] tree: cannot read {0} chunk {1}: {2}", label, chunk, e.Message);
|
|
return Refusal(key, "absent", e.GetType().Name);
|
|
}
|
|
|
|
byte[] packed;
|
|
|
|
try
|
|
{
|
|
packed = Gzip(raw);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine("[Bridge] tree: cannot compress {0} chunk {1}: {2}", label, chunk, e.Message);
|
|
return Refusal(key, "absent", e.GetType().Name);
|
|
}
|
|
|
|
var item = new StringBuilder(packed.Length * 2);
|
|
|
|
item.Append("{\"key\":");
|
|
BridgeJson.Text(item, key);
|
|
item.Append(",\"status\":\"ok\",\"label\":");
|
|
BridgeJson.Text(item, label);
|
|
item.Append(",\"chunk\":").Append(chunk.ToString(CultureInfo.InvariantCulture));
|
|
item.Append(",\"chunks\":").Append(chunks.ToString(CultureInfo.InvariantCulture));
|
|
item.Append(",\"offset\":").Append(offset.ToString(CultureInfo.InvariantCulture));
|
|
item.Append(",\"bytes\":").Append(raw.Length.ToString(CultureInfo.InvariantCulture));
|
|
item.Append(",\"sha256\":");
|
|
BridgeJson.Text(item, BridgeAssets.Sha256Hex(raw));
|
|
item.Append(",\"gzip\":");
|
|
BridgeJson.Text(item, Convert.ToBase64String(packed));
|
|
item.Append('}');
|
|
|
|
return item.ToString();
|
|
}
|
|
|
|
private static string Refusal(string key, string status, string reason)
|
|
{
|
|
var item = new StringBuilder(128);
|
|
|
|
item.Append("{\"key\":");
|
|
BridgeJson.Text(item, key);
|
|
item.Append(",\"status\":");
|
|
BridgeJson.Text(item, status);
|
|
item.Append(",\"reason\":");
|
|
BridgeJson.Text(item, reason);
|
|
item.Append('}');
|
|
|
|
return item.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// `tree/<label>/c<n>` into its label and chunk index.
|
|
///
|
|
/// The label itself contains slashes, so the chunk segment is taken off the END rather
|
|
/// than by counting segments from the front. That is unambiguous here and not by
|
|
/// luck: every label this family serves ends in `.xml` or `.cfg`, so no label's last
|
|
/// segment can be spelled `c` followed by digits.
|
|
/// </summary>
|
|
private static bool ParseKey(string key, out string label, out int chunk)
|
|
{
|
|
label = null;
|
|
chunk = -1;
|
|
|
|
if (String.IsNullOrEmpty(key))
|
|
return false;
|
|
|
|
string prefix = Family + "/";
|
|
|
|
if (!key.StartsWith(prefix, StringComparison.Ordinal))
|
|
return false;
|
|
|
|
int slash = key.LastIndexOf('/');
|
|
|
|
if (slash <= prefix.Length - 1)
|
|
return false;
|
|
|
|
string last = key.Substring(slash + 1);
|
|
|
|
if (last.Length < 2 || last[0] != 'c')
|
|
return false;
|
|
|
|
for (int i = 1; i < last.Length; i++)
|
|
{
|
|
if (last[i] < '0' || last[i] > '9')
|
|
return false;
|
|
}
|
|
|
|
if (!Int32.TryParse(last.Substring(1), NumberStyles.None, CultureInfo.InvariantCulture, out chunk))
|
|
return false;
|
|
|
|
label = key.Substring(prefix.Length, slash - prefix.Length);
|
|
|
|
return label.Length > 0;
|
|
}
|
|
|
|
private static int ParseCursor(string cursor)
|
|
{
|
|
if (String.IsNullOrEmpty(cursor) || !cursor.StartsWith("t:", StringComparison.Ordinal))
|
|
return 0;
|
|
|
|
int value;
|
|
|
|
return Int32.TryParse(cursor.Substring(2), NumberStyles.None,
|
|
CultureInfo.InvariantCulture, out value) ? value : 0;
|
|
}
|
|
|
|
// ── bytes ────────────────────────────────────────────────────────────────────────────
|
|
|
|
private static byte[] ReadChunk(string path, long offset, int length)
|
|
{
|
|
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read,
|
|
FileShare.ReadWrite, 1 << 16))
|
|
{
|
|
long remaining = stream.Length - offset;
|
|
|
|
if (remaining < 0)
|
|
remaining = 0;
|
|
|
|
if (remaining > length)
|
|
remaining = length;
|
|
|
|
var buffer = new byte[remaining];
|
|
|
|
stream.Seek(offset, SeekOrigin.Begin);
|
|
|
|
int filled = 0;
|
|
|
|
while (filled < buffer.Length)
|
|
{
|
|
int read = stream.Read(buffer, filled, buffer.Length - filled);
|
|
|
|
// A short read is not the end of the file here — the length was taken from the
|
|
// stream itself. Stopping on one would hand back a chunk whose declared length
|
|
// and real length disagree, which the website would only see as a hash
|
|
// mismatch on a file it cannot name a cause for.
|
|
if (read <= 0)
|
|
break;
|
|
|
|
filled += read;
|
|
}
|
|
|
|
if (filled == buffer.Length)
|
|
return buffer;
|
|
|
|
var exact = new byte[filled];
|
|
Buffer.BlockCopy(buffer, 0, exact, 0, filled);
|
|
return exact;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A complete gzip member for exactly one empty chunk.
|
|
///
|
|
/// **`GZipStream` writes NOTHING for zero bytes of input**, on .NET Framework and on
|
|
/// Mono: the gzip header is emitted lazily on the first write, so a stream that is
|
|
/// opened and closed without one produces a zero-length buffer rather than the 20-byte
|
|
/// empty member. That is not a valid gzip stream, and the reader at the other end says
|
|
/// so — `zlib: unexpected end of file`.
|
|
///
|
|
/// It is not a hypothetical: **stock ServUO 57.4 ships two empty decoration files**
|
|
/// (`Felucca/ambitious solen queen quest.cfg` and
|
|
/// `Tokuno/terrible hatchlings quest.cfg`), so every import off an untouched tree hit
|
|
/// it. Worth knowing how it was found, because it says something about probes: an
|
|
/// offline harness reassembled all 141 files and reported success, since .NET's own
|
|
/// decompressor treats an empty stream as empty data and the chunk's declared length
|
|
/// (0) and hash (of nothing) both agreed with that. Only the live walk, through a
|
|
/// reader on a different runtime, disagreed.
|
|
///
|
|
/// The alternative — letting an empty chunk carry an empty payload and teaching the
|
|
/// reader to expect it — was rejected: it puts a special case on the wire, where every
|
|
/// future reader has to know it, instead of in the one place that builds the bytes.
|
|
/// Header (magic, deflate, no flags, no mtime, no XFL, unknown OS), one empty stored
|
|
/// block, then CRC32 and ISIZE of nothing.
|
|
/// </summary>
|
|
private static readonly byte[] EmptyGzip =
|
|
{
|
|
0x1f, 0x8b, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
|
|
0x03, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
|
|
private static byte[] Gzip(byte[] raw)
|
|
{
|
|
if (raw.Length == 0)
|
|
return EmptyGzip;
|
|
|
|
using (var ms = new MemoryStream())
|
|
{
|
|
using (var gz = new GZipStream(ms, CompressionMode.Compress, true))
|
|
gz.Write(raw, 0, raw.Length);
|
|
|
|
return ms.ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The content hash of one file, streamed.
|
|
///
|
|
/// Streamed rather than <c>File.ReadAllBytes</c> because this runs once per file per
|
|
/// manifest, and a stock tree's spawn files are 10 MB between them: reading them whole
|
|
/// would put that much through a game server's large object heap to produce 141 short
|
|
/// strings.
|
|
/// </summary>
|
|
private static string HashFile(string path)
|
|
{
|
|
try
|
|
{
|
|
using (var sha = System.Security.Cryptography.SHA256.Create())
|
|
using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read,
|
|
FileShare.ReadWrite, 1 << 16))
|
|
{
|
|
var buffer = new byte[1 << 16];
|
|
int read;
|
|
|
|
while ((read = stream.Read(buffer, 0, buffer.Length)) > 0)
|
|
sha.TransformBlock(buffer, 0, read, null, 0);
|
|
|
|
sha.TransformFinalBlock(buffer, 0, 0);
|
|
|
|
var sb = new StringBuilder(64);
|
|
|
|
foreach (byte b in sha.Hash)
|
|
sb.Append(b.ToString("x2", CultureInfo.InvariantCulture));
|
|
|
|
return sb.ToString();
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine("[Bridge] tree: cannot hash {0}: {1}", path, e.Message);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private static long ToUnixMs(DateTime utc)
|
|
{
|
|
return (long)(utc - new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalMilliseconds;
|
|
}
|
|
|
|
/// <summary>For `[Bridge] status`, the same one-line shape every other family reports.</summary>
|
|
public static string Status()
|
|
{
|
|
if (!BridgeConfig.TreeEnabled)
|
|
return "tree(disabled)";
|
|
|
|
List<TreeFile> files = Enumerate();
|
|
long bytes = 0;
|
|
|
|
foreach (TreeFile file in files)
|
|
bytes += file.Bytes;
|
|
|
|
return String.Format("tree(files={0} bytes={1} catalog={2})",
|
|
files.Count, bytes, FingerprintOf(files));
|
|
}
|
|
}
|
|
}
|