Extracted docs/ (ADMIN_CONTROLS, INTEGRATION, PLAN, PROTOCOL_2, RESEARCH, SHARD_PREREQS) into the central RunicGateway/docs repo under link/, with full commit history preserved via git filter-repo. The source cites these design docs by section throughout, so every in-repo reference (C# + Rust comments, Bridge.cfg, and the READMEs) is repointed at the new docs-repo URL. README references are rendered as markdown links; a Documentation pointer section is added to the top-level README. Docs repo: https://gitea.whitlocktech.com/RunicGateway/docs
patches
Unified diffs against stock ServUO 57.4 for files the bridge must modify rather than add. Anything that can be shipped as a whole file belongs in overlay/ instead.
Apply from the server root:
git apply --check patches/<name>.patch # dry run
git apply patches/<name>.patch
Phase 7 — player-vendor sale (a coupled unit)
Player-vendor purchases raise no EventSink. ValidVendorPurchase / ValidVendorSell cover NPC vendors only. The commit point is PlayerVendorBuyGump.OnResponse, the only place where buyer, vendor owner, price, and commission are all in scope — exactly what cheat detection needs. See PLAN.md §6.
This is the one non-drop-in piece. Apply all three together:
| Item | Target | What |
|---|---|---|
playervendor-sale-eventsink.patch |
Server/EventSink.cs |
Adds the PlayerVendorSale delegate, PlayerVendorSaleEventArgs { Buyer, Vendor, Owner, Item, Price, Commission }, the event field, and InvokePlayerVendorSale. |
playervendor-sale-gump.patch |
Scripts/Gumps/PlayerVendorGumps.cs |
One InvokePlayerVendorSale(...) call right after the committed HoldGold +=. |
BridgeVendorSale.cs |
copy to Scripts/Custom/Bridge/ |
The subscriber that emits vendor.sale. Not in overlay/ because it references PlayerVendorSaleEventArgs, which does not exist until the EventSink patch is applied — shipping it in overlay would break the build on any unpatched install. |
cd <servuo root>
git apply --check patches/playervendor-sale-eventsink.patch patches/playervendor-sale-gump.patch # dry run
git apply patches/playervendor-sale-eventsink.patch patches/playervendor-sale-gump.patch
cp patches/BridgeVendorSale.cs Scripts/Custom/Bridge/BridgeVendorSale.cs
Both patches are git-format and verified with git apply --check against stock ServUO 57.4. Modifying EventSink.cs means the core rebuilds, so ScriptCompiler's dynamic script build is not enough — rebuild the solution (dotnet build ServUO.sln) or the server binary.
Not applicable to a non-git shard? git apply works in a plain directory too. If patch is used instead, note the core files are CRLF; use patch --binary.
In-game moderation audit (admin controls §5.5)
So the website's moderation log stays complete, in-game uses of the write-plane verbs are forwarded to it as admin.audit (origin:"in-game"). Broadcasts already surface through EventSink.Command, but resolved bans/kicks only carry their target inside the command's own CommandLogging.WriteLine call — which has no event to subscribe to. One small change fixes that:
| Item | Target | What |
|---|---|---|
commandlogging-event.patch |
Scripts/Commands/Logging.cs |
Adds a public static event Action<Mobile,string> OnWrite, raised in WriteLine before the m_Enabled guard so it fires even when file logging is off. |
BridgeModerationAudit.cs |
copy to Scripts/Custom/Bridge/ |
The subscriber: taps OnWrite for ban/kick (parsing the target out of the log line) and EventSink.Command for [bcast, emitting admin.audit. Not in overlay/ because it references CommandLogging.OnWrite, which does not exist until the patch is applied. |
cd <servuo root>
git apply --check patches/commandlogging-event.patch # dry run
git apply patches/commandlogging-event.patch
cp patches/BridgeModerationAudit.cs Scripts/Custom/Bridge/BridgeModerationAudit.cs
Logging.cs is a Scripts file, so this is picked up by the dynamic script build — no core/solution rebuild needed (unlike the Phase 7 EventSink.cs patch). Verified end-to-end with tools/scaffolding/BridgeAuditProbe.cs (gated by Bridge.AuditProbeOnStart): a genuine [bcast plus simulated ban/kick log lines produced the expected admin.audit frames, target parsed, with non-moderation lines ignored.
Note on Scripts.csproj
Phase 0 modifies an existing file but ships as a whole-file overlay (overlay/Scripts/Scripts.csproj) because the file is small, we own it operationally, and a copy is less fragile than a diff against a project file. Revisit if it starts drifting from upstream.
Note on shard repairs
The deletions and edits described in SHARD_PREREQS.md are one-time repairs to a specific broken install, not part of the bridge. They are not shipped here.