Two things the screenshot rig needed and the dressing pass could not give it
(runicgateway.com PLAN.md §13 phase 9).
GUILDS. The world had none — the guild board on the site was two rows of week-old
cache for guilds that had been deleted, and the website's Teams reconcile from that
board, so Teams was empty too. There is nothing to rename here: a guild has to exist
before it can be called something, so this builds four of them out of characters the
seeder already made, with a leader, two officers per guild and an alliance across the
first two. Idempotent by name, and a character already in a guild is never moved.
IDOC. "Houses in danger" reads a column the ingest only writes when the plugin reports
a house CHANGING stage; the registry frame carries the stage too, but the ingest leaves
that column to the transition feed so the two cannot clobber each other. A house that is
already collapsing when the site connects is therefore invisible: the sweep baselines it
at IDOC and no transition is ever emitted. The staging is now two passes — prime a few
houses at a middle stage at boot, collapse them 150 seconds later — so the site watches
it happen. Where too few houses can decay at all, their owners' accounts are backdated,
which is the same lever the seeder pulled and the same one a real shard pulls when
somebody stops playing.
Also: "Bridge Test Shop", left over from a hand-run smoke test, now gets a name like
every other vendor.
Both of the site-side asymmetries above are recorded as product observations in the
file rather than patched from here.
Test scaffolding, in tools/, never deployed — deploy.ps1 copies overlay/ only.
Verified against the local ServUO tree: four guilds and their rosters reached the
website over a real sidecar, and two houses reached "Houses in danger".
Co-Authored-By: Claude <noreply@anthropic.com>