Files
servuo-plugins/overlay/Scripts/Custom/Bridge/BridgeConfig.cs
wtclaude 64c0ec00b1 feat(asset-bridge): the body catalogue and slug to body id (Phase 3)
Two request families, and they run on opposite threads on purpose.

`assets.bodies` (BridgeBodies) answers the question only code inside ServUO
can: the atlas knows a creature by the class name in Spawns/*.xml, the client
knows it by a body id, and nothing in the tree declares the mapping. Construct
the type, read Body.BodyID, Delete(). That is world mutation, so it answers on
the CORE thread and is the one family here that does not take the asset
worker's slot -- and the batch is capped at 100 names, REFUSED rather than
truncated, because a truncated answer is indistinguishable from a complete one
from the website's side.

`assets.manifest` / `assets.fetch` (BridgeCatalog) are the catalogue, on the
worker. The manifest carries { key, sha256, bytes, width, height } and no
pixels, so an Update fetches only what moved; the fetch carries base64 PNG.
The scan keeps the bytes it hashed rather than decoding all 787 sprites twice.

Three things worth stating about the shapes:

- It pages on the WALL CLOCK as well as on bytes. The rows are ~90 bytes and
  the whole catalogue is one page by the byte budget, but building it means
  decoding hundreds of sprites against a 10 s reply timeout.
- `catalog` is derived from the client files (sizes, mtimes, both direction
  settings, EXTRACTOR_VERSION), not minted per build -- the cache is released
  when idle, and a fresh id per build would force a restart mid-import although
  nothing about the client moved.
- ARGB1555 is expanded to 32bpp here rather than handed to GDI+, because what
  it does with a one-bit alpha channel varies by platform and a black rectangle
  behind every sprite would pass any test that only checked the bytes decoded.

Nothing trusts the library's success. Every body goes through CheckEntry and
AnimationRecordSane before it is decoded, which is what keeps the 357 bodies
whose index entry reads `length 0` -- and which the decoder hands back the
PREVIOUS creature's bitmap for -- out of the catalogue.

Walked on a live shard: 787 rows in one 734 ms page; bodies 320, 607, 666 all
absent rather than wrong; 783 at direction 1 and 4 at direction 0; all 455 stock
creature classes resolved at ~190 ms per 100 with zero mobiles leaked.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-10 18:40:12 -05:00

593 lines
32 KiB
C#

using System;
namespace Server.Custom.Bridge
{
/// <summary>
/// Which side may mint game accounts. Governs the bridge's inbound account.create verb;
/// the in-game first-login auto-create is a separate core setting (Accounts.AutoCreateAccounts)
/// the operator pairs with this (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PROTOCOL_2.md §2).
/// </summary>
public enum SignupMode
{
Website, // website is the account authority; in-game auto-create should be off
Game, // game server is the authority; account.create is refused
Hybrid // either side may create
}
/// <summary>
/// Tunables from Config/Bridge.cfg. Key scope is the filename, so `Port=7788` there
/// reads as "Bridge.Port" here.
///
/// Loaded in Configure(), which ScriptCompiler invokes before World.Load.
/// </summary>
public static class BridgeConfig
{
public static string Host { get; private set; }
public static int Port { get; private set; }
public static int QueueCap { get; private set; }
public static int StatSweepSeconds { get; private set; }
public static int DecaySweepSeconds { get; private set; }
public static int EconomySweepSeconds { get; private set; }
public static int PageSweepSeconds { get; private set; }
public static int ChampSweepSeconds { get; private set; }
public static int GuildSweepSeconds { get; private set; }
public static int CitySweepSeconds { get; private set; }
public static int PresenceSweepSeconds { get; private set; }
public static int HousingSweepSeconds { get; private set; }
public static int PointsSweepSeconds { get; private set; }
public static int MarketSweepSeconds { get; private set; }
// ---- guild rosters (Protocol 4) ----
public static int GuildRosterMembersPerLine { get; private set; }
public static int GuildRosterGuildsPerTick { get; private set; }
// ---- player-vendor market index (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v3.md §8) ----
public static bool MarketEnabled { get; private set; }
public static int MarketSweepBatch { get; private set; }
public static int MarketMaxListings { get; private set; }
// ---- points / loyalty leaderboards (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v3.md §7) ----
public static bool PointsLeaderboardEnabled { get; private set; }
public static int PointsTopN { get; private set; }
public static string PointsSystems { get; private set; }
public static bool PointsProfileEnabled { get; private set; }
public static bool PointsProfileRank { get; private set; }
// ---- shard ruleset (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/v3.md §5) ----
public static bool RulesetEnabled { get; private set; }
public static string PublicConnectAddress { get; private set; }
public static bool RulesetIncludeSchedule { get; private set; }
public static string LinkUrl { get; private set; }
public static int TownCrierMaxLines { get; private set; }
public static int TownCrierMaxLineLength { get; private set; }
public static int TownCrierMaxActive { get; private set; }
public static int TownCrierMaxDurationSec { get; private set; }
// Town Cryer news gump (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PROTOCOL_2.md §16).
public static int NewsMaxTitleLength { get; private set; }
public static int NewsMaxBodyLength { get; private set; }
public static int NewsMaxExternal { get; private set; }
public static int NewsAnnounceDurationSec { get; private set; }
public static bool AdminWriteEnabled { get; private set; }
public static AccessLevel AdminAccessFloor { get; private set; }
public static int AdminBroadcastMaxLength { get; private set; }
public static int AdminReasonMaxLength { get; private set; }
public static int AdminBanMaxDurationSec { get; private set; }
// ---- the event plane (docs/link/v6.md §8, EVENTS_PLAN.md Phase 11b) ----
//
// **Its own gate, deliberately not AdminWriteEnabled** (org lead, 2026-09-04). Enabling the
// admin plane is an operator consenting to staff moderation driven from the website - a
// human pressing kick or ban on a screen. A lease and a participation ledger are the
// website changing and watching the world on a SCHEDULE, unattended, at four in the
// morning. Those are different consents, and one switch cannot express both.
public static bool EventsEnabled { get; private set; }
// ---- the asset plane (docs/link/v8.md §3, protocol 8) ----
//
// Its own gate again, and for the same reason the event plane got one: enabling this is
// an operator consenting to the WEBSITE READING THEIR CLIENT FILES -- art, animations and
// the string table, off the host's disk, over the link. That is a different consent from
// publishing world state, and one switch cannot express both. Reads only: nothing on this
// plane writes anything, anywhere.
public static bool AssetsEnabled { get; private set; }
public static int AssetBatchBytes { get; private set; }
// How many types one `assets.bodies` request may name (§8, phase 3). This is the ONLY
// asset-plane bound counted in items rather than bytes, and deliberately so: the cost it
// bounds is not the size of the reply, it is constructing and deleting that many real
// mobiles ON THE CORE THREAD, between two ticks of the world.
public static int AssetBodyBatch { get; private set; }
// How many keys one `assets.fetch` request may name. Bytes still cut the page; this only
// bounds how large a request the shard will parse and walk at all.
public static int AssetFetchKeys { get; private set; }
// The wall-clock budget for one catalogue page (§4.8, phase 3). The catalogue's rows are
// ninety bytes, so the byte budget never stops it -- but building them means decoding
// hundreds of animations, and the sidecar gives a reply ten seconds. Kept well under that,
// because the reply still has to be built, serialised and cross the wire afterwards.
public static int AssetScanMs { get; private set; }
// Which direction the catalogue renders (§5.1). Both are settings and neither is in the
// asset key, because five directions would five-fold every count in §11 to express a
// choice nobody is going to vary.
//
// The split is not arbitrary and was found by RENDERING all five rather than from a table:
// index 0 is head-on, which is what a character portrait wants and the least legible view
// there is of a four-legged creature. A wolf seen from the front is a dark blob; at index
// 1, the front three-quarter, it is unmistakably a wolf.
public static int AssetPlayerDirection { get; private set; }
public static int AssetCreatureDirection { get; private set; }
public static int LeaseMaxDurationSec { get; private set; }
public static int LeaseGraceSec { get; private set; }
public static int ParticipationSweepSeconds { get; private set; }
public static double ParticipationKillWeight { get; private set; }
public static int ParticipationMaxRuns { get; private set; }
public static int ParticipationMaxMembers { get; private set; }
public static int ParticipationMaxRadius { get; private set; }
public static int ParticipationGraceSec { get; private set; }
public static int ParticipationSnapshotChunk { get; private set; }
// The world verbs (protocol 7, EVENTS_PLAN.md Phase 12a). Each of these is the shard's
// OWN ceiling rather than a mirror of the module's budget dimension, and each REFUSES
// rather than clamps -- BridgeLeases' argument for LeaseMaxDurationSec, unchanged: the
// bound exists for the case where the website is wrong, and a quiet clamp would leave the
// two halves disagreeing about what was actually placed.
public static int EventsMaxCreatures { get; private set; }
public static int EventsMaxBosses { get; private set; }
public static int EventsMaxNpcs { get; private set; }
public static int EventsMaxDecor { get; private set; }
public static int EventsMaxGateMinutes { get; private set; }
public static int EventsMaxOwnedPerRun { get; private set; }
public static int EventsMaxSpread { get; private set; }
public static double EventsMaxBossMultiplier { get; private set; }
public static int EventsOracleMaxLines { get; private set; }
public static int EventsOracleGreetRange { get; private set; }
public static int EventsOracleSpeechRange { get; private set; }
public static int EventsOracleGreetCooldownSec { get; private set; }
public static int EventsOracleAnswerCooldownSec { get; private set; }
public static int EventsSweepSeconds { get; private set; }
public static int EventsMaxGrantPerRun { get; private set; }
public static int EventsMaxGrantStack { get; private set; }
public static int EventsMinSaveIntervalSec { get; private set; }
// ---- account provisioning (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PROTOCOL_2.md Part A) ----
public static SignupMode Signup { get; private set; }
public static bool AccountCreateEnabled { get; private set; }
public static bool RequireIpForCreate { get; private set; }
public static int AccountNameMaxLength { get; private set; }
public static int AccountPasswordMaxLength { get; private set; }
public static bool Enabled { get; private set; }
public static void Configure()
{
Load();
}
/// <summary>Re-readable at runtime via `[bridge reload`.</summary>
public static void Load()
{
Enabled = Config.Get("Bridge.Enabled", true);
Host = Config.Get("Bridge.Host", "127.0.0.1");
Port = Config.Get("Bridge.Port", 7788);
QueueCap = Config.Get("Bridge.QueueCap", 10000);
AssetsEnabled = Config.Get("Bridge.AssetsEnabled", true);
// The largest reply this plane will build, in ENCODED bytes -- not items, because the
// ceiling it has to live inside is a byte ceiling. Clamped to half the sidecar's 1 MiB
// inbound line cap, and the halving is load-bearing rather than cautious: a page
// always admits its first item even when that item alone exceeds the budget (the
// alternative is an oversized item being skipped forever and its family never making
// progress), so the wire must still have room for one such overshoot.
AssetBatchBytes = Config.Get("Bridge.AssetBatchBytes", 512 * 1024);
if (AssetBatchBytes < 64 * 1024)
AssetBatchBytes = 64 * 1024;
if (AssetBatchBytes > 512 * 1024)
AssetBatchBytes = 512 * 1024;
AssetBodyBatch = Config.Get("Bridge.AssetBodyBatch", 100);
if (AssetBodyBatch < 1)
AssetBodyBatch = 1;
if (AssetBodyBatch > 500)
AssetBodyBatch = 500;
AssetFetchKeys = Config.Get("Bridge.AssetFetchKeys", 2000);
if (AssetFetchKeys < 1)
AssetFetchKeys = 1;
if (AssetFetchKeys > 10000)
AssetFetchKeys = 10000;
AssetScanMs = Config.Get("Bridge.AssetScanMs", 3000);
if (AssetScanMs < 250)
AssetScanMs = 250;
// Half the sidecar's 10 s reply timeout, so the page still has time to be serialised
// and written after the scan stops. A budget set at the timeout would produce replies
// that are always thrown away.
if (AssetScanMs > 5000)
AssetScanMs = 5000;
// Clamped to 0-4: 5-7 are the client MIRRORING 1-3, which `Frame` decodes through a
// different pointer-arithmetic branch that nothing in BridgeAssetValidator has
// checked. Accepting one would hand an unverified write path a bitmap to fill.
AssetPlayerDirection = Clamp(Config.Get("Bridge.AssetPlayerDirection", 0), 0, 4);
AssetCreatureDirection = Clamp(Config.Get("Bridge.AssetCreatureDirection", 1), 0, 4);
StatSweepSeconds = Config.Get("Bridge.StatSweepSeconds", 30);
DecaySweepSeconds = Config.Get("Bridge.DecaySweepSeconds", 60);
EconomySweepSeconds = Config.Get("Bridge.EconomySweepSeconds", 300);
PageSweepSeconds = Config.Get("Bridge.PageSweepSeconds", 5);
if (PageSweepSeconds < 1)
PageSweepSeconds = 1;
ChampSweepSeconds = Config.Get("Bridge.ChampSweepSeconds", 10);
if (ChampSweepSeconds < 1)
ChampSweepSeconds = 1;
// Social/political sweeps (https://gitea.whitlocktech.com/RunicGateway/docs/src/branch/main/link/PROTOCOL_2.md Part B). Both change slowly, so the
// defaults are unhurried; the pass is a handful of field reads over a small set.
GuildSweepSeconds = Config.Get("Bridge.GuildSweepSeconds", 60);
if (GuildSweepSeconds < 1)
GuildSweepSeconds = 1;
// A roster line is the only fat frame this plugin emits — measured at roughly 69 bytes
// per member — and the sidecar reads a line with no length bound. The cap turns an
// unbounded frame into a bounded one; a guild above it is split across continuation
// lines. 500 members is ~35 KB, comfortably past any real guild, so the split path is
// an edge case rather than the norm.
GuildRosterMembersPerLine = Config.Get("Bridge.GuildRosterMembersPerLine", 500);
if (GuildRosterMembersPerLine < 16)
GuildRosterMembersPerLine = 16;
// How many guilds may emit a roster in a single sweep. Every guild re-emits after a
// reconnect (the diff caches are cleared), and building a few hundred fat JSON frames in
// one Core-thread pass is exactly the stall this bridge exists to avoid. The sweep
// re-arms itself promptly while a baseline is still draining, so this throttles the work
// without making the site wait a full sweep interval per batch.
GuildRosterGuildsPerTick = Config.Get("Bridge.GuildRosterGuildsPerTick", 25);
if (GuildRosterGuildsPerTick < 1)
GuildRosterGuildsPerTick = 1;
CitySweepSeconds = Config.Get("Bridge.CitySweepSeconds", 300);
if (CitySweepSeconds < 1)
CitySweepSeconds = 1;
PresenceSweepSeconds = Config.Get("Bridge.PresenceSweepSeconds", 30);
if (PresenceSweepSeconds < 1)
PresenceSweepSeconds = 1;
HousingSweepSeconds = Config.Get("Bridge.HousingSweepSeconds", 300);
if (HousingSweepSeconds < 1)
HousingSweepSeconds = 1;
// Points/loyalty boards. The sweep touches every point entry on the shard, and ten of
// the ~25 systems keep a row per character ever created, so the default interval is
// deliberately slow — these are month-scale standings, not live state.
PointsSweepSeconds = Config.Get("Bridge.PointsSweepSeconds", 300);
if (PointsSweepSeconds < 1)
PointsSweepSeconds = 1;
PointsLeaderboardEnabled = Config.Get("Bridge.PointsLeaderboardEnabled", true);
// Board size. Bounded below at 1 because the selection indexes the Nth slot directly,
// and above at 100 because the frame is emitted per system — a large N multiplied by
// ~25 systems is how a "board" turns into a bandwidth problem.
PointsTopN = Config.Get("Bridge.PointsTopN", 10);
if (PointsTopN < 1)
PointsTopN = 1;
if (PointsTopN > 100)
PointsTopN = 100;
// Blank (the default) means "publish whatever the shard itself shows on the loyalty
// gump", so a shard that adds a subsystem gets its board without an edit here.
PointsSystems = Config.Get("Bridge.PointsSystems", "");
PointsProfileEnabled = Config.Get("Bridge.PointsProfileEnabled", true);
// Off by default, and the default is the point: a rank cannot early-exit the way a
// points lookup can — it must count every row that beats the player, in every system,
// on every profile build. See BridgeProfile.WritePoints.
PointsProfileRank = Config.Get("Bridge.PointsProfileRank", false);
// Player-vendor market index. Unlike every other sweep, this one does NOT walk its whole
// collection per tick: MarketSweepBatch caps how many vendors are inventoried, and a
// persistent cursor round-robins through the rest, so the per-tick cost is bounded by
// the batch rather than by how many vendors the world holds.
MarketEnabled = Config.Get("Bridge.MarketEnabled", true);
MarketSweepSeconds = Config.Get("Bridge.MarketSweepSeconds", 60);
if (MarketSweepSeconds < 1)
MarketSweepSeconds = 1;
// Bounded below at 1 (a batch of 0 would advance the cursor nowhere and publish nothing,
// silently) and above at 500, past which the batch stops bounding anything on any
// realistic shard and the tick is a whole-world pass by another name.
MarketSweepBatch = Config.Get("Bridge.MarketSweepBatch", 25);
if (MarketSweepBatch < 1)
MarketSweepBatch = 1;
if (MarketSweepBatch > 500)
MarketSweepBatch = 500;
// Per-vendor listing cap. BridgeJson.Parse caps INBOUND frames at 1 MB; outbound is
// uncapped and the sidecar's read_line will allocate whatever arrives, so the cap here
// is what keeps one commodity reseller with 8,000 stacked resources from emitting a
// multi-megabyte frame. Over the cap the frame carries "truncated": true and the site
// says so.
MarketMaxListings = Config.Get("Bridge.MarketMaxListings", 250);
if (MarketMaxListings < 1)
MarketMaxListings = 1;
if (MarketMaxListings > 5000)
MarketMaxListings = 5000;
// The ruleset frame is not a sweep — it is emitted once per sidecar connect (and on
// `[bridge reload`), so it has no interval. PublicConnectAddress is the ONE connection
// detail the bridge will publish, and only because an operator typed it here for that
// purpose; Server.cfg's Address/Port are never read (see BridgeRuleset's allowlist note).
RulesetEnabled = Config.Get("Bridge.RulesetEnabled", true);
PublicConnectAddress = Config.Get("Bridge.PublicConnectAddress", "");
RulesetIncludeSchedule = Config.Get("Bridge.RulesetIncludeSchedule", true);
LinkUrl = Config.Get("Bridge.LinkUrl", "https://yoursite/link");
TownCrierMaxLines = Config.Get("Bridge.TownCrierMaxLines", 6);
TownCrierMaxLineLength = Config.Get("Bridge.TownCrierMaxLineLength", 200);
TownCrierMaxActive = Config.Get("Bridge.TownCrierMaxActive", 20);
TownCrierMaxDurationSec = Config.Get("Bridge.TownCrierMaxDurationSec", 86400);
NewsMaxTitleLength = Config.Get("Bridge.NewsMaxTitleLength", 100);
NewsMaxBodyLength = Config.Get("Bridge.NewsMaxBodyLength", 2000);
NewsMaxExternal = Config.Get("Bridge.NewsMaxExternal", 20);
NewsAnnounceDurationSec = Config.Get("Bridge.NewsAnnounceDurationSec", 300);
if (NewsAnnounceDurationSec < 1)
NewsAnnounceDurationSec = 1;
AdminWriteEnabled = Config.Get("Bridge.AdminWriteEnabled", false);
AdminAccessFloor = ParseAccessLevel(Config.Get("Bridge.AdminAccessFloor", "CoOwner"), AccessLevel.CoOwner);
AdminBroadcastMaxLength = Config.Get("Bridge.AdminBroadcastMaxLength", 300);
AdminReasonMaxLength = Config.Get("Bridge.AdminReasonMaxLength", 400);
AdminBanMaxDurationSec = Config.Get("Bridge.AdminBanMaxDurationSec", 31536000);
// The event plane. Off until an operator says otherwise - see the field block above for
// why this is not AdminWriteEnabled.
EventsEnabled = Config.Get("Bridge.EventsEnabled", false);
// Thirty days, matching core's own MAX_LEASE_MS. This is the shard's INDEPENDENT
// ceiling rather than a mirror of it: the website bounds what it will ask for, and a
// shard that trusted the asking would have no bound of its own at the one moment it
// matters, which is when the website is wrong.
LeaseMaxDurationSec = Config.Get("Bridge.LeaseMaxDurationSec", 2592000);
if (LeaseMaxDurationSec < 1)
LeaseMaxDurationSec = 1;
// How long a finished lease stays listed after its deadline restored it, so teardown
// still gets a definite verdict rather than finding nothing and having to guess.
LeaseGraceSec = Config.Get("Bridge.LeaseGraceSec", 86400);
if (LeaseGraceSec < 0)
LeaseGraceSec = 0;
ParticipationSweepSeconds = Config.Get("Bridge.ParticipationSweepSeconds", 30);
if (ParticipationSweepSeconds < 1)
ParticipationSweepSeconds = 1;
// What one kill inside the area is worth against one minute of standing in it. Both
// halves live on the shard because the score IS the shard's number: core stores an
// opaque decimal it never interprets, so a weight core could edit would be a weight
// nobody could explain from either side.
ParticipationKillWeight = Config.Get("Bridge.ParticipationKillWeight", 5.0);
if (ParticipationKillWeight < 0.0)
ParticipationKillWeight = 0.0;
ParticipationMaxRuns = Config.Get("Bridge.ParticipationMaxRuns", 8);
if (ParticipationMaxRuns < 1)
ParticipationMaxRuns = 1;
ParticipationMaxMembers = Config.Get("Bridge.ParticipationMaxMembers", 2000);
if (ParticipationMaxMembers < 1)
ParticipationMaxMembers = 1;
// A radius, not a rectangle, and bounded: an area big enough to cover a facet makes
// "took part" meaningless and the sweep expensive in the same stroke.
ParticipationMaxRadius = Config.Get("Bridge.ParticipationMaxRadius", 300);
if (ParticipationMaxRadius < 1)
ParticipationMaxRadius = 1;
ParticipationGraceSec = Config.Get("Bridge.ParticipationGraceSec", 86400);
if (ParticipationGraceSec < 0)
ParticipationGraceSec = 0;
// How many members one snapshot resolves before yielding the Core thread. See
// BridgeParticipation: this is what makes the handler DEFER, which is what makes
// `bridge.busy` reachable at all.
ParticipationSnapshotChunk = Config.Get("Bridge.ParticipationSnapshotChunk", 100);
if (ParticipationSnapshotChunk < 1)
ParticipationSnapshotChunk = 1;
// The world verbs. PEC's published quotas are the defaults, because they are the only
// numbers anyone has ever defended in public: 30 creatures, a handful of bosses, five
// NPCs of five lines each, a four-hour gate. See EVENTS.md's PEC section.
EventsMaxCreatures = Config.Get("Bridge.EventsMaxCreatures", 30);
if (EventsMaxCreatures < 1)
EventsMaxCreatures = 1;
EventsMaxBosses = Config.Get("Bridge.EventsMaxBosses", 4);
if (EventsMaxBosses < 1)
EventsMaxBosses = 1;
EventsMaxNpcs = Config.Get("Bridge.EventsMaxNpcs", 5);
if (EventsMaxNpcs < 1)
EventsMaxNpcs = 1;
EventsMaxDecor = Config.Get("Bridge.EventsMaxDecor", 60);
if (EventsMaxDecor < 1)
EventsMaxDecor = 1;
EventsMaxGateMinutes = Config.Get("Bridge.EventsMaxGateMinutes", 240);
if (EventsMaxGateMinutes < 1)
EventsMaxGateMinutes = 1;
// The whole run, across every verb. The per-verb ceilings above bound one CALL; this
// bounds a run that calls a verb in a loop, which is the shape a runaway schedule
// actually takes.
EventsMaxOwnedPerRun = Config.Get("Bridge.EventsMaxOwnedPerRun", 200);
if (EventsMaxOwnedPerRun < 1)
EventsMaxOwnedPerRun = 1;
EventsMaxSpread = Config.Get("Bridge.EventsMaxSpread", 40);
if (EventsMaxSpread < 0)
EventsMaxSpread = 0;
// "An enhanced regular mob", per EVENTS.md's boss row -- so a ceiling low enough that
// the result is still recognisably the creature the author picked.
EventsMaxBossMultiplier = Config.Get("Bridge.EventsMaxBossMultiplier", 10.0);
if (EventsMaxBossMultiplier < 1.0)
EventsMaxBossMultiplier = 1.0;
EventsOracleMaxLines = Config.Get("Bridge.EventsOracleMaxLines", 5);
if (EventsOracleMaxLines < 1)
EventsOracleMaxLines = 1;
EventsOracleGreetRange = Config.Get("Bridge.EventsOracleGreetRange", 4);
if (EventsOracleGreetRange < 1)
EventsOracleGreetRange = 1;
EventsOracleSpeechRange = Config.Get("Bridge.EventsOracleSpeechRange", 8);
if (EventsOracleSpeechRange < 1)
EventsOracleSpeechRange = 1;
EventsOracleGreetCooldownSec = Config.Get("Bridge.EventsOracleGreetCooldownSec", 60);
if (EventsOracleGreetCooldownSec < 0)
EventsOracleGreetCooldownSec = 0;
EventsOracleAnswerCooldownSec = Config.Get("Bridge.EventsOracleAnswerCooldownSec", 5);
if (EventsOracleAnswerCooldownSec < 0)
EventsOracleAnswerCooldownSec = 0;
// How often expired gates are collected and dead ownership rows pruned. Gates are a
// minutes-scale deadline, so one slow sweep beats a timer per object.
EventsSweepSeconds = Config.Get("Bridge.EventsSweepSeconds", 30);
if (EventsSweepSeconds < 1)
EventsSweepSeconds = 1;
// Phase 12b. How many characters one grant may reach, and how many of one item may go
// into one hand. Both refuse rather than clamp, on `LeaseMaxDurationSec`'s argument:
// the website records what was handed out, and a silent clamp would make its ledger a
// description of a grant that did not happen.
EventsMaxGrantPerRun = Config.Get("Bridge.EventsMaxGrantPerRun", 200);
if (EventsMaxGrantPerRun < 0)
EventsMaxGrantPerRun = 0;
EventsMaxGrantStack = Config.Get("Bridge.EventsMaxGrantStack", 1000);
if (EventsMaxGrantStack < 1)
EventsMaxGrantStack = 1;
// A save stops the world, so this one is a rate limit rather than a cap. It counts from
// the last save by ANYBODY -- ServUO's own autosave included -- because an event save
// thirty seconds after the hourly one is the same freeze twice, and this shard is the
// only half that can see both.
EventsMinSaveIntervalSec = Config.Get("Bridge.EventsMinSaveIntervalSec", 300);
if (EventsMinSaveIntervalSec < 0)
EventsMinSaveIntervalSec = 0;
// Account provisioning. An absent SignupMode defaults to Hybrid; a *present but
// unrecognized* value falls back to Game (the safest — no website creation), so a
// typo can never accidentally open provisioning.
Signup = ParseSignupMode(Config.Get("Bridge.SignupMode", "hybrid"), SignupMode.Game);
// Default follows the mode: creation is on unless the shard is game-authority.
AccountCreateEnabled = Config.Get("Bridge.AccountCreateEnabled", Signup != SignupMode.Game);
RequireIpForCreate = Config.Get("Bridge.RequireIpForCreate", true);
AccountNameMaxLength = Config.Get("Bridge.AccountNameMaxLength", 16);
AccountPasswordMaxLength = Config.Get("Bridge.AccountPasswordMaxLength", 30);
if (AccountNameMaxLength < 1)
AccountNameMaxLength = 1;
if (AccountPasswordMaxLength < 1)
AccountPasswordMaxLength = 1;
if (QueueCap < 16)
QueueCap = 16;
WarnOnSignupMismatch();
}
/// <summary>
/// The bridge governs only the account.create verb; ServUO's in-game first-login
/// auto-create is the core Accounts.AutoCreateAccounts setting. A shard whose two halves
/// disagree is quietly broken (website-only that still auto-creates in game, or a mode
/// that expects in-game creation with it switched off), so surface the contradiction
/// loudly rather than silently doing the permissive thing.
/// </summary>
private static void WarnOnSignupMismatch()
{
var autoCreate = Config.Get("Accounts.AutoCreateAccounts", true);
if (Signup == SignupMode.Website && autoCreate)
Console.WriteLine(
"[Bridge] WARNING: SignupMode=website but Accounts.AutoCreateAccounts=true; "
+ "an in-game login of any new name still mints an account. Set it false for website-only.");
else if (Signup == SignupMode.Game && !autoCreate)
Console.WriteLine(
"[Bridge] WARNING: SignupMode=game but Accounts.AutoCreateAccounts=false; "
+ "in-game creation is off and account.create is refused, so no account can be created.");
else if (Signup == SignupMode.Hybrid && !autoCreate)
Console.WriteLine(
"[Bridge] WARNING: SignupMode=hybrid but Accounts.AutoCreateAccounts=false; "
+ "in-game first-login creation is off. Only website account.create will work.");
}
/// <summary>
/// Parses a SignupMode name, case-insensitively, falling back to <paramref name="fallback"/>
/// on anything unrecognized so a typo can never open provisioning wider than intended.
/// </summary>
private static SignupMode ParseSignupMode(string value, SignupMode fallback)
{
SignupMode parsed;
if (!String.IsNullOrEmpty(value) && Enum.TryParse(value.Trim(), true, out parsed) &&
Enum.IsDefined(typeof(SignupMode), parsed))
return parsed;
Console.WriteLine("[Bridge] unrecognized SignupMode '{0}', using {1}", value, fallback);
return fallback;
}
/// <summary>
/// Parses an AccessLevel name from config, case-insensitively, falling back to the given
/// default on anything unrecognized so a typo can never open the floor wider than intended.
/// </summary>
private static AccessLevel ParseAccessLevel(string value, AccessLevel fallback)
{
AccessLevel parsed;
if (!String.IsNullOrEmpty(value) && Enum.TryParse(value.Trim(), true, out parsed) &&
Enum.IsDefined(typeof(AccessLevel), parsed))
return parsed;
Console.WriteLine("[Bridge] unrecognized AdminAccessFloor '{0}', using {1}", value, fallback);
return fallback;
}
private static int Clamp(int value, int min, int max)
{
if (value < min)
return min;
return value > max ? max : value;
}
public static string Describe()
{
return String.Format(
"enabled={0} endpoint={1}:{2} queueCap={3} sweeps(stat={4}s decay={5}s econ={6}s champ={7}s) adminWrite={8}(floor={9}) signup={10}(create={11}) events={12}",
Enabled, Host, Port, QueueCap, StatSweepSeconds, DecaySweepSeconds, EconomySweepSeconds,
ChampSweepSeconds, AdminWriteEnabled, AdminAccessFloor, Signup, AccountCreateEnabled,
EventsEnabled);
}
}
}