// ── uo-link sidecar REST client ────────────────────────────────────────────
//
// Server-side HTTP client for the uo-link sidecar (the bridge to the ServUO
// shard). Same shape as botInternalClient: never throws — every call returns
// { ok, data, status, error } so an admin poll or a public page never 500s just
// because the sidecar/shard is down or restarting.
//
// The base URL + shared-secret token come from the DB-backed uoLinkConfig
// (admin-managed, encrypted at rest) — NOT env vars, and the token is NEVER sent
// to the browser. Every request carries `Authorization: Bearer <token>` and
// `X-UOLink-Version: <protocol>` so a protocol mismatch is caught (409) rather
// than mis-parsed. Config is cached for a few seconds to avoid decrypting the
// token on every call.

const uoLinkConfig = require('../model/uoLinkConfig/uoLinkConfig.model')
const log = require('./logger')('uo-link-client')

const TIMEOUT_MS = 12000 // sidecar waits up to 10s on the shard before 504
const CONFIG_TTL_MS = 5000

let cachedConfig = null
let cachedAt = 0

// Read (and briefly cache) the connection config incl. decrypted token.
async function resolveConfig() {
  const now = Date.now()
  if (cachedConfig && now - cachedAt < CONFIG_TTL_MS) return cachedConfig
  cachedConfig = await uoLinkConfig.getWithToken()
  cachedAt = now
  return cachedConfig
}

// Drop the cache after a save so the next call picks up new URL/token immediately.
function invalidateConfig() {
  cachedConfig = null
  cachedAt = 0
}

// Core request. Returns { ok, data, status, error }. `ok` is true only on a 2xx
// with a parseable JSON body. Non-2xx responses still return their status + body
// so callers can distinguish 503 (shard restarting — transient) from 404.
async function call(path, { method = 'GET', body } = {}) {
  const controller = new AbortController()
  const timeout = setTimeout(() => controller.abort(), TIMEOUT_MS)
  // resolveConfig() decrypts the stored auth token, and decryption THROWS when the
  // ciphertext can't be authenticated — SECRET_ENC_KEY was rotated, or a DB dump was
  // restored into an environment keyed differently. It must stay INSIDE the try: out
  // here it escaped `call()` entirely and 500'd every live-shard route (admin and
  // player character/roster/vendor lookups, GET /admin/uo-link/config) instead of
  // degrading to "shard unavailable". This module never throws — see the header.
  let configResolved = false
  try {
    const config = await resolveConfig()
    configResolved = true
    if (!config || !config.baseUrl) {
      return { ok: false, status: 0, error: 'uo-link is not configured' }
    }

    const headers = {
      'Content-Type': 'application/json',
      'X-UOLink-Version': String(config.protocol || 3),
    }
    if (config.token) headers.Authorization = `Bearer ${config.token}`

    const res = await fetch(`${config.baseUrl}${path}`, {
      method,
      headers,
      body: body ? JSON.stringify(body) : undefined,
      signal: controller.signal,
    })

    let data = null
    try {
      data = await res.json()
    } catch {
      // Non-JSON (or empty) body — leave data null; status still reported.
    }

    if (!res.ok) {
      if (res.status === 401) log.warn('uo-link rejected auth token (401)', { path })
      if (res.status === 409) log.error('uo-link protocol mismatch (409)', { path, body: data })
      return { ok: false, status: res.status, data, error: `sidecar responded ${res.status}` }
    }
    return { ok: true, status: res.status, data }
  } catch (err) {
    // A failure before the config resolved is a misconfiguration, not a flaky
    // sidecar: log it loudly (and distinctly) so "the shard looks offline" doesn't
    // silently mean "the token can no longer be decrypted".
    if (!configResolved) {
      log.error('uo-link config unreadable — is SECRET_ENC_KEY the key the stored token was encrypted with?', {
        path,
        message: err.message,
      })
      return { ok: false, status: 0, error: 'uo-link config unreadable' }
    }
    log.warn('uo-link call failed', { path, message: err.message })
    return { ok: false, status: 0, error: err.message }
  } finally {
    clearTimeout(timeout)
  }
}

// ── Read queries ───────────────────────────────────────────────────────────
// Liveness (no auth required by the sidecar, but we send it anyway).
const health = () => call('/health')
const getCharBySerial = (serial) => call(`/char/serial/${encodeURIComponent(serial)}`)
const getCharBySlot = (account, slot) =>
  call(`/char/${encodeURIComponent(account)}/${encodeURIComponent(slot)}`)
const getRoster = (account) => call(`/roster/${encodeURIComponent(account)}`)
const getVendors = (account) => call(`/vendors/${encodeURIComponent(account)}`)

// History / economy series — used for WS-reconnect backfill and public feeds.
function getHistory({ kind, limit = 100 } = {}) {
  const params = new URLSearchParams()
  if (kind) params.set('kind', kind)
  if (limit) params.set('limit', String(limit))
  const qs = params.toString()
  const suffix = qs ? `?${qs}` : ''
  return call(`/history${suffix}`)
}
const getEconomy = (limit = 100) => call(`/economy?limit=${encodeURIComponent(limit)}`)
// Live board / queue projections — snapshotted on WS (re)connect and served from
// our own store thereafter.
const getChamps = () => call('/champs')
const getPages = () => call('/pages')
// Protocol 2.0 board projections — same snapshot-on-connect pattern.
const getGuilds = () => call('/guilds')
const getGovernors = () => call('/governors')
const getHouses = () => call('/houses')
const getPresence = () => call('/online') // aggregate population (count + byFacet/byRegion)
// Protocol 3.0: the shard's published ruleset. Object-shaped, not a board — the
// sidecar answers `{ ruleset: null }` until the shard has published one.
const getRuleset = () => call('/ruleset')
// Protocol 3.0: points/loyalty leaderboards. `/points` is board-shaped (an array
// under `boards`); the per-system read 404s for a system the shard never published.
const getPoints = () => call('/points')
const getPointsBoard = (system) => call(`/points/${encodeURIComponent(system)}`)
// Protocol 3.0: the player-vendor market index. The one PAGED sidecar read — a
// whole-world market does not fit in a response — so it answers with
// `{ vendors, total, limit, offset }` and the caller walks it (see uoLinkSocket).
const getMarket = ({ limit = 200, offset = 0 } = {}) =>
  call(`/market?limit=${encodeURIComponent(limit)}&offset=${encodeURIComponent(offset)}`)

// ── Commands ──────────────────────────────────────────────────────────────
const confirmLink = (code, websiteUserId) =>
  call('/link/confirm', { method: 'POST', body: { code, websiteUserId: String(websiteUserId) } })
const linkLookup = (account) => call(`/link/${encodeURIComponent(account)}`)

// Account provisioning (Protocol 2.0). createAccount provisions a game account and
// auto-links it to the website user in one step; `ip` is the END USER's browser IP
// (read from the request), which the shard needs for its per-IP account cap — the
// sidecar only sees our server. The password is hashed on the shard and never
// appears in any reply/event/log. unlinkAccount severs a game account's tie from
// the site side. `actor` is the staff/website id, recorded in the shard audit.
const createAccount = ({ actor, account, password, websiteUserId, ip }) =>
  call('/accounts/create', {
    method: 'POST',
    body: { actor, account, password, websiteUserId: websiteUserId == null ? undefined : String(websiteUserId), ip },
  })
const unlinkAccount = ({ actor, account }) =>
  call(`/link/${encodeURIComponent(account)}`, { method: 'DELETE', body: { actor } })
const postTownCrier = ({ id, lines, durationSec }) =>
  call('/towncrier', { method: 'POST', body: { id, lines, durationSec } })
const deleteTownCrier = (id) => call(`/towncrier/${encodeURIComponent(id)}`, { method: 'DELETE' })

// Town Cryer News gump (Protocol 2.1). A full article (title/HTML body/image/URL)
// in the in-game News window; re-posting the same id REPLACES it. `announce`
// (default true on the sidecar) controls whether the criers proclaim the title.
const postNews = ({ id, title, body, image, url, announce }) =>
  call('/news', { method: 'POST', body: { id: String(id), title, body, image, url, announce } })
const deleteNews = (id) => call(`/news/${encodeURIComponent(id)}`, { method: 'DELETE' })

// ── Staff write plane (§6) ─────────────────────────────────────────────────
// Every call carries `actor` — the website username of the staff member — set by
// the controller from the session, NEVER from the browser. The shard records it
// for attribution and echoes an admin.audit event back over the WS feed.
const adminKick = ({ actor, account, serial }) =>
  call('/admin/kick', { method: 'POST', body: { actor, account, serial } })
const adminBan = ({ actor, account, serial, durationSec, reason }) =>
  call('/admin/ban', { method: 'POST', body: { actor, account, serial, durationSec, reason } })
const adminUnban = ({ actor, account }) =>
  call('/admin/unban', { method: 'POST', body: { actor, account } })
const adminBroadcast = ({ actor, text, hue }) =>
  call('/admin/broadcast', { method: 'POST', body: { actor, text, hue } })

// ── Help-page (support) queue commands (§6) ────────────────────────────────
const respondPage = (pageId, { message, close }) =>
  call(`/pages/${encodeURIComponent(pageId)}/respond`, { method: 'POST', body: { message, close } })
const closePage = (pageId) => call(`/pages/${encodeURIComponent(pageId)}/close`, { method: 'POST' })

module.exports = {
  invalidateConfig,
  health,
  getCharBySerial,
  getCharBySlot,
  getRoster,
  getVendors,
  getHistory,
  getEconomy,
  getChamps,
  getPages,
  getGuilds,
  getGovernors,
  getHouses,
  getPresence,
  getRuleset,
  getPoints,
  getPointsBoard,
  getMarket,
  confirmLink,
  linkLookup,
  createAccount,
  unlinkAccount,
  postTownCrier,
  deleteTownCrier,
  postNews,
  deleteNews,
  adminKick,
  adminBan,
  adminUnban,
  adminBroadcast,
  respondPage,
  closePage,
}
