fix(shard): answer with the instance name when the shard is unnamed
ServUO ships Server.cfg with `Name=My Shard`. An operator who never edited it publishes that verbatim, so the rules page read "My Shard" under a header carrying the real name. That value is the shard saying *unnamed* rather than naming anything, so the site now answers with its own. `settings.getInstanceName()` resolves `site_title || BRAND_NAME` — the same resolution `getPublic().brand.name` already uses, so an install that set only the site title can never show two different names on two pages. Bare `brand.name` would have been wrong for exactly that case. Substituted at INGEST rather than on read: world.ruleset is also broadcast live, and the same object is handed to the SSE fan-out, so a read-time fix would be undone by the next reconnect's frame. Matched case- and padding-insensitively but only as a whole value, so a shard genuinely called "My Shard Reborn" keeps its name. Fixes a second ruleset writer found on the way: uoLinkSocket.backfill() called shardState.setRuleset directly instead of going through the dispatcher as ingestEach does, so the boot/reconnect snapshot silently skipped this normalization. The two arrival orders have to produce the same stored frame. Also renders a placeholder row on an unscored leaderboard — the instance name with an em dash where a score goes, deliberately not shaped like an entry (no medal, no bar) because a placeholder that looked like a real standing would be a fabricated one. Presentation only; the API still sends an empty `top`. Verified live against the shard + sidecar: rules page and leaderboards on web and Android both correct. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U7CBg11prhLimL9iHSX1bP
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@@ -5,6 +5,7 @@ import { Loading, ErrorState } from '../../components/PageState.jsx'
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import { useAsync } from '../../lib/useAsync.js'
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import { useShardFeed } from '../../lib/useShardFeed.js'
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import { api } from '../../api/client.js'
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import { useSite } from '../../contexts/SiteContext.jsx'
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// Points / loyalty leaderboards (Protocol 3.0 §7). The shard carries ~25 separate
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// point currencies — Queen's Loyalty, Void Pool, Clean Up Britannia, the nine city
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@@ -96,6 +97,7 @@ function Entry({ entry, best }) {
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}
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function Board({ board }) {
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const { siteTitle } = useSite()
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const top = Array.isArray(board.top) ? board.top : []
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// Bars are relative to the board leader, not to maxPoints: most systems have no
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// cap (maxPoints 0), and where there is one the leader is often nowhere near it,
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@@ -116,9 +118,28 @@ function Board({ board }) {
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</div>
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{top.length === 0 ? (
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<p className="sans dim" style={{ margin: 0, fontSize: '0.84rem' }}>
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Nobody has earned points here yet.
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</p>
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// A board nobody has scored on still gets a row, so the page reads as a set
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// of standings waiting to be filled rather than a stack of blanks. It is
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// deliberately NOT shaped like an Entry — no medal, no bar, an em dash where
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// a score goes — because a placeholder that looked like a real standing would
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// be a fabricated one. The first real entry replaces it.
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<div>
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<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'baseline', gap: 10, padding: '6px 0' }}>
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<span
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className="sans"
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style={{
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color: 'var(--muted)', fontSize: '0.86rem',
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overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
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}}
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>
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{siteTitle}
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</span>
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<span className="sans dim" style={{ fontSize: '0.82rem', flex: 'none' }}>—</span>
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</div>
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<p className="sans dim" style={{ margin: 0, fontSize: '0.78rem' }}>
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Nobody has earned points here yet.
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</p>
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</div>
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) : (
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<div>
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{top.map((entry) => (
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