feat(houses): tier house visibility — public IDOC-only, staff full, player own
Per request, split the single public house registry into three role-scoped views: - Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/ coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger"; kept live via the public house.decay feed. The full-registry deltas (house.update / house.remove — which carry owner/price) are REMOVED from the public SSE allowlist so they never reach the public channel. - Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS) backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay and search, kept live on the admin SSE channel. - Player portal → "My houses" home-status section (own houses only, with decay/ IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts. Server tests green, client build clean, swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -64,6 +64,7 @@ const NAV = [
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items: [
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{ to: '/admin/moderation', label: 'Moderation', icon: IconShield, roles: ['admin', 'moderator'] },
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{ to: '/admin/shard-ops', label: 'In-Game Ops', icon: IconShard, roles: ['admin', 'moderator'] },
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{ to: '/admin/houses', label: 'Houses', icon: IconShard, roles: ['admin', 'moderator'] },
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],
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},
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{
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@@ -97,6 +98,7 @@ const TITLES = {
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'/admin/hero': 'Hero Editor',
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'/admin/moderation': 'Moderation',
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'/admin/shard-ops': 'In-Game Ops',
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'/admin/houses': 'House Registry',
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'/admin/settings': 'Site Settings',
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'/admin/activity': 'Activity Log',
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'/admin/bot-activity': 'Web Bot Activity',
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@@ -143,7 +145,7 @@ export default function AdminLayout() {
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// Moderators only get the moderation section (Discord + in-game ops) + their
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// own account security.
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const isModerator = user?.role === 'moderator'
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const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/account']
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const MOD_PATHS = ['/admin/moderation', '/admin/shard-ops', '/admin/houses', '/admin/account']
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const visible = (item) => {
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if (item.roles && !item.roles.includes(user?.role)) return false
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if (isModerator) return MOD_PATHS.includes(item.to)
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