feat(houses): tier house visibility — public IDOC-only, staff full, player own
Per request, split the single public house registry into three role-scoped views: - Public /site/houses → only houses in DANGER (IDOC), by LOCATION (region + map/ coords). No owner, price, co-owners or decay detail. Renamed "Houses in danger"; kept live via the public house.decay feed. The full-registry deltas (house.update / house.remove — which carry owner/price) are REMOVED from the public SSE allowlist so they never reach the public channel. - Staff full registry → new /admin/houses (admin + moderator, RoleGate + MOD_PATHS) backed by GET /admin/shard/houses (modAccess), with owner/price/co-owners/decay and search, kept live on the admin SSE channel. - Player portal → "My houses" home-status section (own houses only, with decay/ IDOC status) via GET /player/shard/houses, scoped to the caller's linked accounts. Server tests green, client build clean, swagger regenerated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -148,11 +148,24 @@ async function getPresence(req, res) {
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}
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}
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// GET /public/shard/houses — the house registry (every house we've seen via
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// house.update). Live via house.update / house.remove on the public SSE stream.
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// GET /public/shard/houses — PUBLIC view: only houses in danger (IDOC), and only
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// their location (name + region + map/coords). Owner, price, co-owners and decay
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// detail are staff-only (see admin GET /admin/shard/houses). Live via house.decay
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// on the public SSE stream. This is the "where are the falling houses" board.
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async function getHouses(req, res) {
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try {
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return res.json(await shardState.listHouses())
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const idoc = await shardState.listIdoc()
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const publicHouses = idoc.map((h) => ({
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serial: h.serial,
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name: h.name,
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region: h.region,
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map: h.map,
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x: h.x,
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y: h.y,
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z: h.z,
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isIdoc: true,
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}))
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return res.json(publicHouses)
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} catch (err) {
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log.error('shard.getHouses', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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