Add public Shard page + player Game Accounts UI (phase 4)

Frontend for the uo-link integration, matching the existing site styling.

- api/client.js: api.shard.* (status/feed/economy/idoc/char), the
  shardStreamUrl SSE endpoint, and api.player.shard.* (link/accounts/roster/
  vendors).
- lib/useShardFeed.js: EventSource hook over /public/shard/stream with a
  rolling buffer and a connected flag (browser never touches the sidecar WS).
- routes/public/Shard.jsx: connection banner, stat tiles (online / gold supply
  / link), a gold-supply sparkline, "recent vendor sales" and "IDOC houses"
  lists, and a live event ticker — built from the shared panel/grid/format
  vocabulary. Registered at /site/shard under the maintenance gate and linked
  from the site header.
- routes/player/PlayerAccount.jsx: a "Game accounts" section — enter a [link
  code to link an account, then expand it to see characters and player vendors
  on demand (503 shows a retry banner).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011qPmpmVH1xGCiZoz9m9vW3
This commit is contained in:
2026-07-11 02:17:45 -05:00
parent 064f02c4b6
commit 1c9a9d26e1
6 changed files with 480 additions and 0 deletions

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@@ -297,6 +297,175 @@ function LinkedAccounts() {
)
}
// ── Game accounts (uo-link) ────────────────────────────────────────────────
function GameAccounts() {
const [accounts, setAccounts] = useState(null)
const [error, setError] = useState('')
const [code, setCode] = useState('')
const [busy, setBusy] = useState(false)
const [msg, setMsg] = useState('')
const [linkError, setLinkError] = useState('')
const [selected, setSelected] = useState(null) // account being inspected
const load = useCallback(async () => {
try {
setAccounts(await api.player.shard.accounts())
} catch {
setError('Could not load your linked game accounts.')
}
}, [])
useEffect(() => { load() }, [load])
async function link(e) {
e.preventDefault()
setMsg('')
setLinkError('')
if (!code.trim()) return
setBusy(true)
try {
const { account } = await api.player.shard.link(code.trim())
setMsg(`Linked ${account}.`)
setCode('')
await load()
} catch (err) {
setLinkError(err.message || 'Could not link that code.')
} finally {
setBusy(false)
}
}
if (error) return <ErrorState message={error} />
if (!accounts) return null
return (
<Section title="Game accounts">
<p className="sans" style={{ marginTop: 0, color: 'var(--muted)', fontSize: '0.88rem', lineHeight: 1.6 }}>
Link your in-game account to see your characters and player vendors here. In game, type{' '}
<code style={{ color: 'var(--head)' }}>[link</code> to get a one-time code, then enter it below.
</p>
<form onSubmit={link} style={{ display: 'flex', gap: 10, alignItems: 'flex-end', flexWrap: 'wrap', margin: '14px 0 4px' }}>
<label style={{ display: 'block' }}>
<span className="field-label">Link code</span>
<input
type="text"
value={code}
onChange={(e) => setCode(e.target.value.toUpperCase())}
className="input"
autoComplete="off"
placeholder="AB12CD"
style={{ maxWidth: 180, textTransform: 'uppercase', letterSpacing: '0.12em' }}
/>
</label>
<button type="submit" disabled={busy || !code.trim()} className="btn btn-primary btn-sq">
{busy ? 'Linking…' : 'Link account'}
</button>
</form>
<Note msg={msg} error={linkError} />
{accounts.length > 0 && (
<div style={{ display: 'flex', flexDirection: 'column', gap: 10, margin: '18px 0 0' }}>
{accounts.map((a) => (
<div key={a.account} style={{ border: '1px solid var(--line)', borderRadius: 8, padding: '12px 14px' }}>
<div style={{ display: 'flex', alignItems: 'center', justifyContent: 'space-between', gap: 12 }}>
<div style={{ minWidth: 0 }}>
<div className="sans" style={{ color: 'var(--head)', fontSize: '0.92rem' }}>{a.account}</div>
<div className="sans dim" style={{ fontSize: '0.76rem' }}>Linked {new Date(a.linkedAt).toLocaleDateString()}</div>
</div>
<button
className="pill"
onClick={() => setSelected(selected === a.account ? null : a.account)}
>
{selected === a.account ? 'Hide' : 'View'}
</button>
</div>
{selected === a.account && <AccountDetail account={a.account} />}
</div>
))}
</div>
)}
{accounts.length === 0 && (
<p className="sans dim" style={{ fontSize: '0.86rem', marginBottom: 0 }}>No game accounts linked yet.</p>
)}
</Section>
)
}
// Roster + vendors for one linked account, loaded on demand. Handles the shard
// restart (503) path with a retry-able banner.
function AccountDetail({ account }) {
const [roster, setRoster] = useState(null)
const [vendors, setVendors] = useState(null)
const [error, setError] = useState('')
const [unavailable, setUnavailable] = useState(false)
const load = useCallback(async () => {
setError('')
setUnavailable(false)
try {
const [r, v] = await Promise.all([
api.player.shard.roster(account),
api.player.shard.vendors(account).catch(() => null),
])
setRoster(r)
setVendors(v)
} catch (err) {
if (err.status === 503) setUnavailable(true)
else setError(err.message || 'Could not load this account.')
}
}, [account])
useEffect(() => { load() }, [load])
if (unavailable) {
return (
<div style={{ marginTop: 12 }}>
<p className="sans" style={{ margin: 0, color: '#e0b070', fontSize: '0.85rem' }}>
The game server is restarting try again shortly.
</p>
<button className="pill" style={{ marginTop: 8 }} onClick={load}>Retry</button>
</div>
)
}
if (error) return <p className="sans" style={{ margin: '12px 0 0', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>
if (!roster) return <p className="sans dim" style={{ margin: '12px 0 0', fontSize: '0.82rem' }}>Loading</p>
const chars = roster.chars || []
const shops = (vendors && vendors.vendors) || []
return (
<div style={{ marginTop: 14, display: 'flex', flexDirection: 'column', gap: 14 }}>
<div>
<div className="field-label" style={{ marginBottom: 6 }}>Characters</div>
{chars.length === 0 ? (
<p className="sans dim" style={{ margin: 0, fontSize: '0.82rem' }}>No characters found.</p>
) : (
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
{chars.map((c) => (
<div key={c.serial} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.86rem', color: 'var(--ink)' }}>
<span>{c.name}</span>
<span className="dim" style={{ fontSize: '0.76rem' }}>{c.online ? 'Online' : 'Offline'}</span>
</div>
))}
</div>
)}
</div>
{shops.length > 0 && (
<div>
<div className="field-label" style={{ marginBottom: 6 }}>Player vendors</div>
<div style={{ display: 'flex', flexDirection: 'column', gap: 6 }}>
{shops.map((s) => (
<div key={s.serial} className="sans" style={{ display: 'flex', justifyContent: 'space-between', gap: 10, fontSize: '0.86rem', color: 'var(--ink)' }}>
<span>{s.shopName || 'Vendor'}</span>
<span className="dim" style={{ fontSize: '0.76rem' }}>{Number(s.holdGold || 0).toLocaleString()}gp</span>
</div>
))}
</div>
</div>
)}
</div>
)
}
// ── Shared bits ────────────────────────────────────────────────────────────
function Section({ title, children }) {
return (
@@ -363,6 +532,7 @@ export default function PlayerAccount() {
{account.email ? ` · ${account.email}` : ''}
</p>
</div>
<GameAccounts />
<ChangeUsername account={account} onChanged={onUsernameChanged} />
<ChangePassword account={account} />
<TwoFactor account={account} reload={load} />