feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages. - Character sheet: render the char.profile titles block (fame/karma + skill + selected reward title; numeric clilocs skipped since the site has no cliloc table yet), plus "Guildmaster" and "Governor of <city>" chips. - Char profile enrichment (player/admin /shard/char/:serial, one shared path): attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's verifiable from current board state, whereas guessing membership from stale guild.join events risks showing a wrong guild, so we return null instead. - Admin user detail (/admin/users/:id): new "Standing" section (governorships held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the registry fields (decay level, placement price, co-owner/friend counts) already returned by listHousesForAccounts. Server 179/179, client build clean, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 3). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -57,6 +57,33 @@ function OnlineNow({ scope }) {
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)
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}
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// Shard "standing": city governorships held and guilds led by this user's
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// accounts (both reliable current-state lookups). Renders nothing when empty.
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function Standing({ scope }) {
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const { data } = useAsync(() => scope.standing(), [scope])
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if (!data) return null
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const govs = data.governorOf || []
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const guilds = data.guildsLed || []
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if (govs.length === 0 && guilds.length === 0) return null
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return (
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<section style={{ borderTop: '1px solid var(--line-soft)', marginTop: 30, paddingTop: 22 }}>
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<SectionTitle>Standing</SectionTitle>
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: 8 }}>
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{govs.map((g) => (
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<span key={`gov-${g.city}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid #c9a24b55', color: '#c9a24b' }}>
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Governor of {g.city}
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</span>
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))}
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{guilds.map((g) => (
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<span key={`guild-${g.id}`} className="sans" style={{ fontSize: '0.78rem', padding: '4px 10px', borderRadius: 999, border: '1px solid var(--accent)', color: 'var(--accent)' }}>
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Guildmaster{g.abbr ? `, [${g.abbr}]` : ''} {g.name}
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</span>
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))}
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</div>
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</section>
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)
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}
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// Houses owned by the user's accounts, IDOC first (flagged).
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function Houses({ scope }) {
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const { data } = useAsync(() => scope.houses(), [scope])
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@@ -82,10 +109,12 @@ function Houses({ scope }) {
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{h.region || (h.map != null ? `map ${h.map}` : 'unknown')}
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{h.x != null ? ` · ${h.x}, ${h.y}` : ''}
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{h.ownerAcct ? ` · ${h.ownerAcct}` : ''}
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{(h.coOwners || h.friends) ? ` · ${h.coOwners || 0} co-owners, ${h.friends || 0} friends` : ''}
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</div>
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</div>
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<div className="sans dim" style={{ flex: 'none', fontSize: '0.78rem', textAlign: 'right' }}>
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{h.stage ? <div style={{ color: h.isIdoc ? '#e0928a' : 'var(--muted)' }}>{h.stage}</div> : null}
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{(h.decay || h.stage) ? <div style={{ color: h.isIdoc ? '#e0928a' : 'var(--muted)' }}>{h.decay || h.stage}</div> : null}
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{h.price != null ? <div style={{ fontVariantNumeric: 'tabular-nums' }}>{Number(h.price).toLocaleString()} gp</div> : null}
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{h.lastRefreshed ? <div>refreshed {ago(h.lastRefreshed)}</div> : null}
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</div>
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</li>
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@@ -102,6 +131,7 @@ function ShardSections({ scope }) {
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<CharacterStats scope={scope} />
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<SectionTitle>Linked accounts & characters</SectionTitle>
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<GameAccounts scope={scope} readOnly moderation charTo={(serial) => `/admin/characters/${serial}`} />
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<Standing scope={scope} />
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<OnlineNow scope={scope} />
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<Houses scope={scope} />
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<VendorSales fetchSales={scope.sales} />
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