feat(shard): Protocol 2.0 cross-links — titles, guild, governor, houses
Phase 3: surface the new board data on existing character/user pages. - Character sheet: render the char.profile titles block (fame/karma + skill + selected reward title; numeric clilocs skipped since the site has no cliloc table yet), plus "Guildmaster" and "Governor of <city>" chips. - Char profile enrichment (player/admin /shard/char/:serial, one shared path): attach guild + governorOf from our own boards. Guild is LEADERSHIP-ONLY — it's verifiable from current board state, whereas guessing membership from stale guild.join events risks showing a wrong guild, so we return null instead. - Admin user detail (/admin/users/:id): new "Standing" section (governorships held + guilds led) via GET /users/:id/shard/standing; Houses rows now show the registry fields (decay level, placement price, co-owner/friend counts) already returned by listHousesForAccounts. Server 179/179, client build clean, swagger regenerated. Refs .plans/protocol2-integration.md (Phase 3). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@
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const uoLinkClient = require('../../../utils/uoLinkClient')
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const shardLinks = require('../../../model/shardLinks/shardLinks.model')
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const shardState = require('../../../model/shardState/shardState.model')
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const { salesForAccounts } = require('../../../utils/shardSales')
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const activity = require('../../../model/activity/activity.model')
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@@ -16,6 +17,24 @@ const log = require('../../../utils/logger')('player-shard')
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const SERIAL_RE = /^0x[0-9a-fA-F]+$/
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// Decorate a char.profile with cross-links from our own board data: the guild the
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// character leads and any city governorship on its account. Best-effort — a
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// failure here never fails the profile (it's a nicety, not the sheet).
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async function enrichCharProfile(profile) {
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if (!profile) return profile
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try {
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const guild = await shardState.findGuildForActor({ serial: profile.serial, acct: profile.acct })
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if (guild) profile.guild = guild
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if (profile.acct) {
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const govs = await shardState.listGovernorshipsForAccounts([profile.acct])
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if (govs.length) profile.governorOf = govs.map((g) => g.city)
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}
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} catch (err) {
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log.warn('enrichCharProfile failed', { serial: profile.serial, message: err.message })
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}
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return profile
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}
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// POST /player/shard/link — confirm an in-game link code.
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async function link(req, res) {
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const { code } = req.body
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@@ -102,7 +121,7 @@ async function getChar(req, res) {
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const owns = acct ? await shardLinks.ownsAccount(acct, req.user.id) : false
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if (!owns) return res.status(403).json({ message: 'That character is not on an account linked to you.' })
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}
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return res.json(result.data)
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return res.json(await enrichCharProfile(result.data))
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}
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if (result.status === 404) return res.status(404).json({ message: 'Character not found.' })
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if (result.status === 503 || result.status === 0) {
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