feat(provisioning): provisioning UI — signup, invites, accept page, unlink
Phase 6: the UI for the Phase 5 provisioning backend. - CreateGameAccountForm: reusable game-account form (own username + password), mapping the sidecar errors (409/429/403/503) to friendly messages. Wired into GameAccounts (self-serve) — shown alongside the [link flow when the game_account_signup flag is on (exposed via public settings), so a registered player can create + link a game account from their portal. - Admin Invites view (/admin/invites, admin-only): send an invite at a chosen access level, list invites with status, revoke pending ones. When email isn't configured the create response's accept link is surfaced to copy manually. - Public accept page (/invite/:token): validates the invite, sets username + password (email + role pre-assigned), creates the account at that role and logs in; for a player invite it then offers the built-in "create game account" step before the portal. Honeypot-guarded like registration. - Admin unlink wired into UserDetail via GameAccounts (per-account Unlink button, confirm + reconcile). - Backend: expose gameAccountSignup availability in public settings. Client build clean; server 193/193. Refs .plans/protocol2-integration.md (Phase 6). Completes the Protocol 2.0/2.1 integration. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -70,6 +70,7 @@ const NAV = [
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title: 'System',
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items: [
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{ to: '/admin/users', label: 'Users', icon: IconUsers, roles: ['admin'] },
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{ to: '/admin/invites', label: 'Invites', icon: IconUsers, roles: ['admin'] },
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{ to: '/admin/settings', label: 'Settings', icon: IconGear, roles: ['admin'] },
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{ to: '/admin/hero', label: 'Hero Editor', icon: IconHero, roles: ['admin'] },
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{ to: '/admin/auth-providers', label: 'Authentication', icon: IconKey, roles: ['admin'] },
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@@ -104,6 +105,7 @@ const TITLES = {
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'/admin/characters': 'My Characters',
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'/admin/auth-providers': 'Authentication',
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'/admin/users': 'Users',
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'/admin/invites': 'Invites',
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'/admin/account': 'Account Security',
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}
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152
client/src/routes/admin/views/InvitesAdmin.jsx
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152
client/src/routes/admin/views/InvitesAdmin.jsx
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@@ -0,0 +1,152 @@
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import { useCallback, useEffect, useState } from 'react'
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import { Loading, ErrorState } from '../../../components/PageState.jsx'
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import { dateTime } from '../../../lib/format.js'
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import { api } from '../../../api/client.js'
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// Admin email invites: send an invite at a chosen access level, see recent
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// invites and their status, revoke pending ones. When email delivery isn't
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// configured the create response hands back the accept link to copy manually.
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const ROLES = ['player', 'moderator', 'editor', 'admin']
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const ROLE_BADGE = { admin: 'badge-admin', editor: 'badge-editor', moderator: 'badge-moderator', player: 'badge-player' }
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const STATUS_COLOR = { pending: 'var(--accent)', accepted: '#7fd0a4', revoked: 'var(--muted)' }
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function CreateInvite({ onCreated }) {
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const [email, setEmail] = useState('')
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const [role, setRole] = useState('player')
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const [busy, setBusy] = useState(false)
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const [error, setError] = useState('')
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const [result, setResult] = useState(null) // { emailed, acceptUrl }
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async function submit(e) {
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e.preventDefault()
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setError(''); setResult(null)
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if (!email.trim()) return setError('Enter an email address.')
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setBusy(true)
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try {
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const res = await api.admin.createInvite(email.trim(), role)
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setResult(res)
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setEmail('')
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await onCreated()
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} catch (err) {
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setError(err.message || 'Could not create the invite.')
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} finally {
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setBusy(false)
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}
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}
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return (
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<div className="panel" style={{ padding: 22, marginBottom: 22 }}>
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<div className="field-label" style={{ marginBottom: 10 }}>Invite someone</div>
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<form onSubmit={submit} style={{ display: 'flex', gap: 12, alignItems: 'flex-end', flexWrap: 'wrap' }}>
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<label style={{ flex: '1 1 240px' }}>
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<span className="field-label">Email</span>
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<input type="email" value={email} onChange={(e) => setEmail(e.target.value)} className="input" placeholder="person@example.com" />
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</label>
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<label>
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<span className="field-label">Access level</span>
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<select value={role} onChange={(e) => setRole(e.target.value)} className="select">
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{ROLES.map((r) => <option key={r} value={r}>{r}</option>)}
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</select>
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</label>
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<button type="submit" disabled={busy} className="btn btn-primary btn-sq">
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{busy ? 'Sending…' : 'Send invite'}
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</button>
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</form>
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{error && <p className="sans" style={{ margin: '12px 0 0', color: '#d98b84', fontSize: '0.85rem' }}>{error}</p>}
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{result && (
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<div style={{ marginTop: 14 }}>
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{result.emailed ? (
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<p className="sans" style={{ margin: 0, color: '#7fd0a4', fontSize: '0.86rem' }}>Invitation emailed.</p>
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) : (
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<div className="sans" style={{ fontSize: '0.84rem', color: 'var(--muted)' }}>
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<p style={{ margin: '0 0 6px', color: '#e0b070' }}>
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Email isn’t configured{result.emailError ? ` (${result.emailError})` : ''} — share this single-use link:
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</p>
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<code style={{ display: 'block', wordBreak: 'break-all', color: 'var(--head)', background: 'var(--panel-flat)', padding: '8px 10px', borderRadius: 6, border: '1px solid var(--line)' }}>
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{result.acceptUrl}
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</code>
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</div>
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)}
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</div>
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)}
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</div>
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)
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}
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export default function InvitesAdmin() {
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const [invites, setInvites] = useState(null)
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const [error, setError] = useState('')
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const load = useCallback(async () => {
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setError('')
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try {
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setInvites(await api.admin.listInvites())
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} catch {
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setError('Could not load invites.')
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}
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}, [])
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useEffect(() => { load() }, [load])
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async function revoke(id) {
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if (!window.confirm('Revoke this pending invitation?')) return
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try {
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await api.admin.revokeInvite(id)
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await load()
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} catch {
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/* surfaced by the row staying; keep it simple */
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}
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}
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if (error) return <ErrorState message={error} />
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return (
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<section>
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<CreateInvite onCreated={load} />
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{!invites ? (
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<Loading />
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) : (
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<div className="panel-flat">
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<table className="adm-table">
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<thead>
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<tr>
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<th className="adm-th">Email</th>
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<th className="adm-th">Role</th>
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<th className="adm-th">Status</th>
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<th className="adm-th">Expires</th>
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<th className="adm-th">Created</th>
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<th className="adm-th" />
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</tr>
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</thead>
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<tbody>
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{invites.length === 0 && (
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<tr><td className="adm-td" colSpan={6} style={{ color: 'var(--muted)' }}>No invites yet.</td></tr>
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)}
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{invites.map((iv) => {
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const status = iv.status === 'pending' && iv.expired ? 'expired' : iv.status
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return (
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<tr key={iv.id}>
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<td className="adm-td" style={{ color: 'var(--text)' }}>{iv.email}</td>
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<td className="adm-td"><span className={`badge ${ROLE_BADGE[iv.role] || 'badge-editor'}`}>{iv.role}</span></td>
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<td className="adm-td" style={{ color: STATUS_COLOR[iv.status] || 'var(--muted)', textTransform: 'capitalize' }}>{status}</td>
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<td className="adm-td dim">{dateTime(iv.expiresAt)}</td>
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<td className="adm-td dim">{dateTime(iv.createdAt)}</td>
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<td className="adm-td" style={{ textAlign: 'right' }}>
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{iv.status === 'pending' && (
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<button type="button" className="pill" style={{ fontSize: '0.72rem', color: '#d98b84', borderColor: '#5b2020' }} onClick={() => revoke(iv.id)}>
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Revoke
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</button>
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)}
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</td>
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</tr>
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)
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})}
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</tbody>
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</table>
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</div>
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)}
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</section>
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)
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}
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@@ -130,7 +130,7 @@ function ShardSections({ scope }) {
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<>
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<CharacterStats scope={scope} />
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<SectionTitle>Linked accounts & characters</SectionTitle>
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<GameAccounts scope={scope} readOnly moderation charTo={(serial) => `/admin/characters/${serial}`} />
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<GameAccounts scope={scope} readOnly moderation onUnlink={scope.unlink} charTo={(serial) => `/admin/characters/${serial}`} />
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<Standing scope={scope} />
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<OnlineNow scope={scope} />
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<Houses scope={scope} />
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